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- Change list of permitted Boost libraries - Permit one space before // in a new {scope} - Grammar fix! Update Objective-C style guide: - Link spacing changes only
1201 lines
41 KiB
XML
1201 lines
41 KiB
XML
<?xml version="1.0"?>
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<?xml-stylesheet type="text/xsl" href="styleguide.xsl"?>
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<GUIDE title="Google Objective-C Style Guide">
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<div align="right">
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<address>
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Mike Pinkerton<br/>
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Greg Miller <br/>
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Dave MacLachlan
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</address>
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</div>
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<OVERVIEW>
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<CATEGORY title="Important Note">
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<STYLEPOINT title="Displaying Hidden Details in this Guide">
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<SUMMARY>
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This style guide contains many details that are initially
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hidden from view. They are marked by the triangle icon, which you
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see here on your left. Click it now.
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You should see "Hooray" appear below.
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</SUMMARY>
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<BODY>
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<p>
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Hooray! Now you know you can expand points to get more
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details. Alternatively, there's an "expand all" at the
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top of this document.
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</p>
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</BODY>
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</STYLEPOINT>
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</CATEGORY>
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<CATEGORY title="Background">
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<p>Objective-C is a very dynamic, object-oriented extension of C. It's
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designed to be easy to use and read, while enabling sophisticated
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object-oriented design. It is the primary development language for new
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applications on Mac OS X and the iPhone.</p>
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<p>Cocoa is one of the main application frameworks on Mac OS X. It is a
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collection of Objective-C classes that provide for rapid development of
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full-featured Mac OS X applications.</p>
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<p>Apple has already written a very good, and widely accepted, coding guide
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for Objective-C. Google has also written a similar guide for C++. This
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Objective-C guide aims to be a very natural combination of Apple's and
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Google's general recommendations. So, before reading this guide, please make
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sure you've read:
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<ul>
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<li><a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/index.html">Apple's
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Cocoa Coding Guidelines</a></li>
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<li>
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<div>
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<a href="http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml">Google's
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Open Source C++ Style Guide</a>
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</div>
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</li>
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</ul>
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</p>
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<p>
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<em>Note that all things that are banned in Google's C++ guide are also
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banned in Objective-C++, unless explicitly noted in this document.</em>
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</p>
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<p>
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The purpose of this document is to describe the Objective-C (and
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Objective-C++) coding guidelines and practices that should be used for all
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Mac OS X code. Many of these guidelines have evolved and been proven over
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time on other projects and teams.
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Open-source projects developed by Google
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conform to the requirements in this guide.
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</p>
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<p>
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Google has already released open-source code that conforms to these
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guidelines as part of the <a href="http://code.google.com/p/google-toolbox-for-mac/">Google
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Toolbox for Mac project</a> (abbreviated GTM throughout this document).
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Code meant to be shared across different projects is a good candidate to
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be included in this repository.
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</p>
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<p>
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Note that this guide is not an Objective-C tutorial. We assume that the
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reader is familiar with the language. If you are new to Objective-C or
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need a refresher, please read <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/index.html">The
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Objective-C Programming Language</a>.
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</p>
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</CATEGORY>
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</OVERVIEW>
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|
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<CATEGORY title="Example">
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<p>
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They say an example is worth a thousand words so let's start off with an
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example that should give you a feel for the style, spacing, naming, etc.
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</p>
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<p>
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An example header file, demonstrating the correct commenting and spacing
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for an <code>@interface</code> declaration
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</p>
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<pre>
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// GTMFoo.h
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// FooProject
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//
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// Created by Greg Miller on 6/13/08.
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// Copyright 2008 Google, Inc. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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// A sample class demonstrating good Objective-C style. All interfaces,
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// categories, and protocols (read: all top-level declarations in a header)
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// MUST be commented. Comments must also be adjacent to the object they're
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// documenting.
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//
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// (no blank line between this comment and the interface)
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@interface GTMFoo : NSObject {
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@private
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NSString *foo_;
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NSString *bar_;
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}
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// Returns an autoreleased instance of GMFoo. See -initWithString: for details
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// about the argument.
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+ (id)fooWithString:(NSString *)string;
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// Designated initializer. |string| will be copied and assigned to |foo_|.
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- (id)initWithString:(NSString *)string;
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// Gets and sets the string for |foo_|.
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- (NSString *)foo;
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- (void)setFoo:(NSString *)newFoo;
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// Does some work on |blah| and returns YES if the work was completed
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// successfuly, and NO otherwise.
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- (BOOL)doWorkWithString:(NSString *)blah;
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@end
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</pre>
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<p>
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An example source file, demonstating the correct commenting and spacing
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for the <code>@implementation</code> of an interface. It also includes the
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reference implementations for important methods like getters and setters,
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<code>init</code>, and <code>dealloc</code>.
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</p>
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<pre>
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//
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// GTMFoo.m
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// FooProject
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//
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// Created by Greg Miller on 6/13/08.
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// Copyright 2008 Google, Inc. All rights reserved.
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//
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#import "GTMFoo.h"
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@implementation GTMFoo
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+ (id)fooWithString:(NSString *)string {
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return [[[self alloc] initWithString:string] autorelease];
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}
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// Must always override super's designated initializer.
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- (id)init {
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return [self initWithString:nil];
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}
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- (id)initWithString:(NSString *)string {
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if ((self = [super init])) {
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foo_ = [string copy];
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bar_ = [[NSString alloc] initWithFormat:@"hi %d", 3];
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}
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return self;
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}
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- (void)dealloc {
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[foo_ release];
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[bar_ release];
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[super dealloc];
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}
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- (NSString *)foo {
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return foo_;
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}
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- (void)setFoo:(NSString *)newFoo {
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[foo_ autorelease];
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foo_ = [newFoo copy];
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}
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- (BOOL)doWorkWithString:(NSString *)blah {
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// ...
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return NO;
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}
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@end
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</pre>
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</CATEGORY>
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<CATEGORY title="Spacing And Formatting">
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<STYLEPOINT title="Spaces vs. Tabs">
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<SUMMARY>
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Use only spaces, and indent 2 spaces at a time.
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</SUMMARY>
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<BODY>
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<p>
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We use spaces for indentation. Do not use tabs in your code.
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You should set your editor to emit spaces when you hit the tab
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key.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Line Length">
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<SUMMARY>
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Each line of text in your code should be at most 80 characters long.
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</SUMMARY>
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<BODY>
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<p>
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Even though Objective-C tends to be a more verbose language than C++,
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to aid in the interoperability with that guide, we have decided
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to keep the limit at 80 columns as well. It's easier to live with
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than you might expect.
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</p>
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<p>
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We recognize that this rule is controversial, but so much existing
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code already adheres to it, and we feel that consistency is
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important.
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</p>
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<p>
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You can make violations easier to spot in Xcode by going to <i>Xcode
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> Preferences > Text Editing > Show page guide</i>.
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</p>
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</BODY>
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</STYLEPOINT>
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|
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<STYLEPOINT title="Method Declarations and Definitions">
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<SUMMARY>
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One space should be used between the <code>-</code> or <code>+</code>
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and the return type, and no spacing in the parameter list except between
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parameters.
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</SUMMARY>
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<BODY>
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<p>
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Methods should look like this:
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</p>
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<CODE_SNIPPET>
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- (void)doSomethingWithString:(NSString *)theString {
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...
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}
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</CODE_SNIPPET>
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<p>
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The spacing before the asterisk is optional. When adding new code,
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be consistent with the surrounding file's style.
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</p>
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<p>
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If you have too many parameters to fit on one line, giving each its
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own line is preferred. If multiple lines are used, align each using
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the <code>:</code> before the parameter.
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</p>
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<CODE_SNIPPET>
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- (void)doSomethingWith:(GTMFoo *)theFoo
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rect:(NSRect)theRect
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interval:(float)theInterval {
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...
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}
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</CODE_SNIPPET>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="@public and @private">
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<SUMMARY>
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The <code>@public</code> and <code>@private</code> access modifiers
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should be indented by 1 space.
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</SUMMARY>
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<BODY>
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<p>
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This is similar to <code>public</code>, <code>private</code>, and
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<code>protected</code> in C++.
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</p>
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<CODE_SNIPPET>
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@interface MyClass : NSObject {
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@public
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...
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@private
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...
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}
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@end
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</CODE_SNIPPET>
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</BODY>
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</STYLEPOINT>
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|
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<STYLEPOINT title="Exceptions">
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<SUMMARY>
|
|
Format exceptions with each <code>@</code> label on its own line and a
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space between the <code>@</code> label and the opening brace '{', as
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well as between the <code>@catch</code> and the caught object
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declaration.
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</SUMMARY>
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<BODY>
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<p>
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If you must use Obj-C exceptions (please see <a href="#Exceptions">Exceptions</a> for reasons why you <b>should
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not</b> be using exceptions) format them as follows:
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</p>
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<CODE_SNIPPET>
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@try {
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foo();
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}
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@catch (NSException *ex) {
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bar(ex);
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}
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@finally {
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baz();
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}
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</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
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</CATEGORY>
|
|
|
|
<CATEGORY title="Naming">
|
|
|
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<p>
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|
Naming rules are very important in maintainable code. Objective-C method
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names tend to be very long, but this has the benefit that a block of code
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can almost read like prose, thus rendering many comments unnecessary. </p>
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|
<p> When writing pure Objective-C code, we mostly follow standard <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html">Objective-C
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naming rules</a>. These naming guidelines may differ
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significantly from those outlined in the C++ style guide. For example,
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Google's C++ style guide recommends the use of underscores between words
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in variable names, whereas this guide recommends the use of intercaps,
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which is standard in the Objective-C community.
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</p>
|
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<p>
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|
When writing Objective-C++, however, things are not so cut and dry. Many
|
|
projects need to implement cross-platform C++ APIs with some Objective-C
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or Cocoa, or bridge between a C++ back-end and a native Cocoa front-end.
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This leads to situations where the two guides are directly at odds.
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</p>
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<p>
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Our solution is that the style follows that of the method/function being
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implemented. If you're in an <code>@implementation</code> block, use the
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Objective-C naming rules. If you're implementing a method for a C++
|
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<code>class</code>, use the C++ naming rules. This avoids the situation
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where instance variable and local variable naming rules are mixed within a
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single function, which would be a serious detriment to readability.
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</p>
|
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|
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<STYLEPOINT title="File Names">
|
|
<SUMMARY>
|
|
File names should reflect the name of the class implementation that
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they contain -- including case. Follow the convention that your
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|
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project
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uses.
|
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</SUMMARY>
|
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<BODY>
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<p>
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File extensions should be as follows:
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</p>
|
|
<table>
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<tr>
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<td><code>.h</code></td>
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<td>C/C++/Objective-C header file</td>
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</tr>
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<tr>
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<td><code>.m</code></td>
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<td>Objective-C implementation file</td>
|
|
</tr>
|
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<tr>
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<td><code>.mm</code></td>
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<td>Objective-C++ implementation file</td>
|
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</tr>
|
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<tr>
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<td><code>.cc</code></td>
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<td>Pure C++ implementation file</td>
|
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</tr>
|
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<tr>
|
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<td><code>.c</code></td>
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<td>C implementation file</td>
|
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</tr>
|
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</table>
|
|
<p>
|
|
File names for categories should include the name of the class being
|
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extended, e.g. <code>GTMNSString+Utils.h</code> or
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<code>GTMNSTextView+Autocomplete.h</code>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Objective-C++">
|
|
<SUMMARY>
|
|
Within a source file, Objective-C++ follows the style of the
|
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function/method you're implementing.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
In order to minimize clashes between the differing naming styles when
|
|
mixing Cocoa/Objective-C and C++, follow the style of the method being
|
|
implemented. If you're in an <code>@implementation</code> block, use
|
|
the Objective-C naming rules. If you're implementing a method for a
|
|
C++ <code>class</code>, use the C++ naming rules.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// file: cross_platform_header.h
|
|
|
|
class CrossPlatformAPI {
|
|
public:
|
|
...
|
|
int DoSomethingPlatformSpecific(); // impl on each platform
|
|
private:
|
|
int an_instance_var_;
|
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};
|
|
|
|
// file: mac_implementation.mm
|
|
#import "cross_platform_header.h"
|
|
|
|
// A typical Objective-C class, using Objective-C naming.
|
|
@interface MyDelegate : NSObject {
|
|
@private
|
|
int instanceVar_;
|
|
CrossPlatformAPI* backEndObject_;
|
|
}
|
|
- (void)respondToSomething:(id)something;
|
|
@end
|
|
@implementation MyDelegate
|
|
- (void)respondToSomething:(id)something {
|
|
// bridge from Cocoa through our C++ backend
|
|
instanceVar_ = backEndObject->DoSomethingPlatformSpecific();
|
|
NSString* tempString = [NSString stringWithInt:instanceVar_];
|
|
NSLog(@"%@", tempString);
|
|
}
|
|
@end
|
|
|
|
// The platform-specific implementation of the C++ class, using
|
|
// C++ naming.
|
|
int CrossPlatformAPI::DoSomethingPlatformSpecific() {
|
|
NSString* temp_string = [NSString stringWithInt:an_instance_var_];
|
|
NSLog(@"%@", temp_string);
|
|
return [temp_string intValue];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Class Names">
|
|
<SUMMARY>
|
|
Class names (along with category and protocol names) should start as
|
|
uppercase and use mixed case to delimit words.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
In <em>application-level</em> code, prefixes on class names should
|
|
generally be avoided. Having every single class with same prefix
|
|
impairs readability for no benefit. When designing code to be shared
|
|
across multiple applications, prefixes are acceptable and recommended
|
|
(e.g. <code>GTMSendMessage</code>).
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Category Names">
|
|
<SUMMARY>
|
|
Category names should start with a 2 or 3 character prefix
|
|
identifying the category as part of a project or open for general
|
|
use. The category name should incorporate the name of the class it's
|
|
extending.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
For example, if we want to create a category on <code>NSString</code>
|
|
for parsing, we would put the category in a file named
|
|
<code>GTMNSString+Parsing.h</code>, and the category itself would be
|
|
named <code>GTMStringParsingAdditions</code> (yes, we know the file
|
|
name and the category name do not match, but this file could have many
|
|
separate categories related to parsing). Methods in that category
|
|
should share the prefix (<code>gtm_myCategoryMethodOnAString:</code>)
|
|
in order to prevent collisions in Objective-C which only has a single
|
|
namespace. If the code isn't meant to be shared and/or doesn't run in
|
|
a different address-space, the method naming isn't quite as
|
|
important.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Objective-C Method Names">
|
|
<SUMMARY>
|
|
Method names should start as lowercase and then use mixed case.
|
|
Each named parameter should also start as lowercase.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The method name should read like a sentence if possible, meaning you
|
|
should choose parameter names that flow with the method name. (e.g.
|
|
<code>convertPoint:fromRect:</code> or
|
|
<code>replaceCharactersInRange:withString:</code>). See <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/Articles/NamingMethods.html#//apple_ref/doc/uid/20001282-BCIGIJJF">Apple's
|
|
Guide to Naming Methods</a> for more details.
|
|
</p>
|
|
<p>
|
|
Accessor methods should be named the same as the variable they're
|
|
"getting", but they should <em>not</em> be prefixed with the word
|
|
"get". For example:
|
|
<BAD_CODE_SNIPPET>
|
|
- (id)getDelegate; // AVOID
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
- (id)delegate; // GOOD
|
|
</CODE_SNIPPET>
|
|
</p>
|
|
<p>
|
|
This is for Objective-C methods only. C++ method names and functions
|
|
continue to follow the rules set in the C++ style guide.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Variable Names">
|
|
<SUMMARY>
|
|
Variables names start with a lowercase and use mixed case to delimit
|
|
words. Class member variables have trailing underscores. For example:
|
|
<var>myLocalVariable</var>, <var>myInstanceVariable_</var>. Members
|
|
used for KVO/KVC bindings may begin with a leading underscore
|
|
<i>iff</i> use of Objective-C 2.0's <code>@property</code> isn't
|
|
allowed.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<SUBSECTION title="Common Variable Names">
|
|
<p>
|
|
Do <em>not</em> use Hungarian notation for syntactic attributes,
|
|
such as the static type of a variable (int or pointer). Give as
|
|
descriptive a name as possible, within reason. Don't worry about
|
|
saving horizontal space as it is far more important to make your
|
|
code immediately understandable by a new reader. For example:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
int w;
|
|
int nerr;
|
|
int nCompConns;
|
|
tix = [[NSMutableArray alloc] init];
|
|
obj = [someObject object];
|
|
p = [network port];
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
int numErrors;
|
|
int numCompletedConnections;
|
|
tickets = [[NSMutableArray alloc] init];
|
|
userInfo = [someObject object];
|
|
port = [network port];
|
|
</CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
|
|
<SUBSECTION title="Instance Variables">
|
|
<p>
|
|
Instance variables are mixed case and should be suffixed with a
|
|
trailing underscore, e.g. <var>usernameTextField_</var>. However,
|
|
we permit an exception when binding to a member variable using
|
|
KVO/KVC and Objective-C 2.0 cannot be used (due to OS release
|
|
constraints). In this case, it is acceptable to prefix the variable
|
|
with an underscore, per Apple's accepted practices for key/value
|
|
naming. If Objective-C 2.0 can be used, <code>@property</code> and
|
|
<code>@synthesize</code> provide a solution that conforms to the
|
|
naming guidelines.
|
|
</p>
|
|
</SUBSECTION>
|
|
|
|
<SUBSECTION title="Constants">
|
|
<p>
|
|
Constant names (#defines, enums, const local variables, etc.) should
|
|
start with a lowercase <var>k</var> and then use mixed case to
|
|
delimit words, i.e. <var>kInvalidHandle</var>,
|
|
<var>kWritePerm</var>.
|
|
</p>
|
|
</SUBSECTION>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Comments">
|
|
|
|
<p>
|
|
Though a pain to write, they are absolutely vital to keeping our code
|
|
readable. The following rules describe what you should comment and where.
|
|
But remember: while comments are very important, the best code is
|
|
self-documenting. Giving sensible names to types and variables is much
|
|
better than using obscure names and then trying to explain them through
|
|
comments.
|
|
</p>
|
|
<p>
|
|
When writing your comments, write for your audience: the next
|
|
|
|
contributor
|
|
who will need to understand your code. Be generous — the next
|
|
one may be you!
|
|
</p>
|
|
<p>
|
|
Remember that all of the rules and conventions listed in the C++ Style
|
|
Guide are in effect here, with a few additional points, below.
|
|
</p>
|
|
|
|
<STYLEPOINT title="File Comments">
|
|
<SUMMARY>
|
|
Start each file with a copyright notice, followed by a
|
|
description of the contents of the file.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<SUBSECTION title="Legal Notice and Author Line">
|
|
|
|
|
|
<p>
|
|
Every file should contain the following items, in order:
|
|
<ul>
|
|
<li>a copyright statement (for example,
|
|
<code>Copyright 2008 Google Inc.</code>)</li>
|
|
<li>a license boilerplate. Choose the appropriate boilerplate
|
|
for the license used by the project (for example,
|
|
Apache 2.0, BSD, LGPL, GPL)</li>
|
|
</ul>
|
|
</p>
|
|
<p>
|
|
If you make significant changes to a file that someone else
|
|
originally wrote, add yourself to the author line. This can
|
|
be very helpful when another
|
|
|
|
contributor
|
|
has questions about the file and needs to know whom to contact
|
|
about it.
|
|
</p>
|
|
</SUBSECTION>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Declaration Comments">
|
|
<SUMMARY>
|
|
Every interface, category, and protocol declaration should have an
|
|
accompanying comment describing its purpose and how it fits into the
|
|
larger picture.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<CODE_SNIPPET>
|
|
// A delegate for NSApplication to handle notifications about app
|
|
// launch and shutdown. Owned by the main app controller.
|
|
@interface MyAppDelegate : NSObject {
|
|
...
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
If you have already described an interface in detail in the
|
|
comments at the top of your file feel free to simply state
|
|
"See comment at top of file for a complete description", but
|
|
be sure to have some sort of comment.
|
|
</p>
|
|
<p>
|
|
Additionally, each method in the public interface should have a
|
|
comment explaining its function, arguments, return value, and any
|
|
side effects.
|
|
</p>
|
|
<p>
|
|
Document the synchronization assumptions the class makes, if
|
|
any. If an instance of the class can be accessed by multiple
|
|
threads, take extra care to document the rules and invariants
|
|
surrounding multithreaded use.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Implementation Comments">
|
|
<SUMMARY>
|
|
Use vertical bars to quote variable names and symbols in comments rather
|
|
than quotes or naming the symbol inline.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
This helps eliminate ambiguity, especially when the symbol is a common
|
|
word that might make the sentence read like it was poorly constructed.
|
|
E.g. for a symbol "count":
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// Sometimes we need |count| to be less than zero.
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
or when quoting something which already contains quotes
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// Remember to call |StringWithoutSpaces("foo bar baz")|
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Object Ownership">
|
|
<SUMMARY>
|
|
Make the pointer ownership model as explicit as possible when it falls
|
|
outside the most common Objective-C usage idioms.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Instance variable pointers to objects derived from NSObject are
|
|
presumed to be retained, and should be documented as <b>weak</b> if
|
|
they are not retained by the class. However, instance variables which
|
|
are labeled as IBOutlets are presumed to not be retained by the class,
|
|
and should be documented as <b>strong</b> if the class does retain
|
|
them.
|
|
</p>
|
|
<p>
|
|
Where instance variables are pointers to CoreFoundation, C++, and
|
|
other non-Objective-C objects, they should always be documented in
|
|
comments as strong or weak. Be mindful that support for automatic C++
|
|
objects encapsulated in Objective-C objects is disabled by default, as
|
|
described <a href="http://chanson.livejournal.com/154253.html">here</a>.
|
|
</p>
|
|
<p>
|
|
Examples of strong and weak documentation:
|
|
<CODE_SNIPPET>
|
|
@interface MyDelegate : NSObject {
|
|
@private
|
|
IBOutlet* okButton_; // normal NSControl
|
|
IBOutlet* myContextMenu_; // manually-loaded menu (strong)
|
|
|
|
AnObjcObject* doohickey_; // my doohickey
|
|
MyController* controller_; // so we can send msgs back (weak, owns me)
|
|
|
|
// non-NSObject pointers...
|
|
CWackyCPPClass* wacky_; // some cross-platform object (strong)
|
|
CFDictionaryRef* dict_; // (strong)
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<dl>
|
|
<dt>strong</dt><dd>The object will be <code>retain</code>'d by this class</dd>
|
|
<dt>weak</dt><dd>The object will be <b>not</b> be <code>retain</code>'d by this class
|
|
(e.g. a delegate).</dd>
|
|
</dl>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Cocoa and Objective-C Features">
|
|
|
|
<STYLEPOINT title="Member Variables Should Be @private">
|
|
<SUMMARY>
|
|
Member variables should be declared <code>@private</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<CODE_SNIPPET>
|
|
@interface MyClass : NSObject {
|
|
@private
|
|
id myInstanceVariable_;
|
|
}
|
|
// public accessors, setter takes ownership
|
|
- (id)myInstanceVariable;
|
|
- (void)setMyInstanceVariable:(id)theVar;
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Identify Designated Initializer">
|
|
<SUMMARY>
|
|
Comment and clearly identify your designated initializer.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
It is important for those who might be subclassing your class that the
|
|
designated initializer be clearly identified. That way, they only need
|
|
to subclass a single initializer (of potentially several) to guarantee
|
|
their subclass' initializer is called. It also helps those debugging
|
|
your class in the future understand the flow of initialization code if
|
|
they need to step through it.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Override Designated Initializer">
|
|
<SUMMARY>
|
|
When writing a subclass that requires an <code>init...</code> method,
|
|
make <i>sure</i> you override the superclass' designated initializer.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
If you fail to override the superclass' designated initializer, your
|
|
initializer may not be called in all cases, leading to subtle and
|
|
very difficult to find bugs.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Initialization">
|
|
<SUMMARY>
|
|
Don't initialize variables to <code>0</code> or <code>nil</code> in the
|
|
init method; it's redundant.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
All memory for a newly allocated object is initialized to 0 (except
|
|
for <var>isa</var>), so don't clutter up the <code>init</code> method
|
|
by re-initializing variables to 0 or <code>nil</code>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Keep the Public API Simple">
|
|
<SUMMARY>
|
|
Keep your class simple; avoid "kitchen-sink" APIs. If a method doesn't
|
|
need to be public, don't make it so. Use a private category to prevent
|
|
cluttering the public header.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Unlike C++, Objective-C doesn't have a way to differentiate between
|
|
public and private methods — everything is public. As a result, avoid
|
|
placing methods in the public API unless they are actually expected to
|
|
be used by a consumer of the class. This helps reduce the likelihood
|
|
they'll be called when you're not expecting it. This includes methods
|
|
that are being overridden from the parent class. For internal
|
|
implementation methods, use a category defined in the implementation
|
|
file as opposed to adding them to the public header.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// GTMFoo.m
|
|
#import "GTMFoo.h"
|
|
|
|
@interface GTMFoo (PrivateDelegateHandling)
|
|
- (NSString *)doSomethingWithDelegate; // Declare private method
|
|
@end
|
|
|
|
@implementation GTMFoo(PrivateDelegateHandling)
|
|
...
|
|
- (NSString *)doSomethingWithDelegate {
|
|
// Implement this method
|
|
}
|
|
...
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Before Objective-C 2.0, if you declare a method in the private
|
|
<code>@interface</code>, but forget to implement it in the main
|
|
<code>@implementation</code>, the compiler will <i>not</i> object.
|
|
(This is because you don't implement these private methods in a
|
|
separate category.) The solution is to put the functions within
|
|
an <code>@implementation</code> that specifies the category.
|
|
</p>
|
|
<p>
|
|
If you are using Objective-C 2.0, you should instead declare your
|
|
private category using a <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Articles/chapter_4_section_5.html#">class
|
|
extension</a>, for example:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
@interface GMFoo () { ... }
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
which will guarantee that the declared methods are implemented in the
|
|
<code>@implementation</code> section by issuing a compiler warning if
|
|
they are not.
|
|
</p>
|
|
<p>
|
|
Again, "private" methods are not really private. You could
|
|
accidentally override a superclass's "private" method, thus making a
|
|
very difficult bug to squash. In general, private methods should have
|
|
a fairly unique name that will prevent subclasses from unintentionally
|
|
overriding them.
|
|
</p>
|
|
<p>
|
|
Finally, Objective-C categories are a great way to segment a large
|
|
<code>@implementation</code> section into more understandable chunks
|
|
and to add new, application-specific functionality to the most
|
|
appropriate class. For example, instead of adding "middle truncation"
|
|
code to a random object in your app, make a new category on
|
|
<code>NSString</code>).
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
|
|
<STYLEPOINT title="Use Root Frameworks">
|
|
<SUMMARY>
|
|
Include root frameworks over individual files.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
While it may seem tempting to include individual system headers from a
|
|
framework such as Cocoa or Foundation, in fact it's less work on the
|
|
compiler if you include the top-level root framework. The root
|
|
framework is generally pre-compiled and can be loaded much more
|
|
quickly. In addition, remember to use <code>#import</code> rather than
|
|
<code>#include</code>.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
#import <Foundation/Foundation.h> // good
|
|
</CODE_SNIPPET>
|
|
<BAD_CODE_SNIPPET>
|
|
#import <Foundation/NSArray.h> // avoid
|
|
#import <Foundation/NSString.h>
|
|
...
|
|
</BAD_CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Prefer To autorelease At Time of Creation">
|
|
<SUMMARY>
|
|
When creating new temporary objects, <code>autorelease</code> them on
|
|
the same line as you create them rather than a separate
|
|
<code>release</code> later in the same method.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
While ever so slightly slower, this prevents someone from accidentally
|
|
removing the <code>release</code> or inserting a <code>return</code>
|
|
before it and introducing a memory leak. E.g.:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
// AVOID (unless you have a compelling performance reason)
|
|
MyController* controller = [[MyController alloc] init];
|
|
// ... code here that might return ...
|
|
[controller release];
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
// BETTER
|
|
MyController* controller = [[[MyController alloc] init] autorelease];
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Autorelease Then Retain">
|
|
<SUMMARY>
|
|
Assignment of objects follows the <code>autorelease</code> then
|
|
<code>retain</code> pattern.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When assigning a new object to a variable, one must first release the
|
|
old object to avoid a memory leak. There are several "correct" ways to
|
|
handle this. We've chosen the "autorelease then retain" approach
|
|
because it's less prone to error. Be aware in tight loops it can fill
|
|
up the autorelease pool, and may be slightly less efficient, but we
|
|
feel the tradeoffs are acceptable.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
- (void)setFoo:(GMFoo *)aFoo {
|
|
[foo_ autorelease]; // Won't dealloc if |foo_| == |aFoo|
|
|
foo_ = [aFoo retain];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Setters copy NSStrings">
|
|
<SUMMARY>
|
|
Setters taking an <code>NSString</code>, should always <code>copy</code>
|
|
the string it accepts.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Never just <code>retain</code> the string. This avoids the caller
|
|
changing it under you without your knowledge. Don't assume that
|
|
because you're accepting an <code>NSString</code> that it's not
|
|
actually an <code>NSMutableString</code>.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
- (void)setFoo:(NSString *)aFoo {
|
|
[foo_ autorelease];
|
|
foo_ = [aFoo copy];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Avoid Throwing Exceptions">
|
|
<SUMMARY>
|
|
Don't <code>@throw</code> Objective-C exceptions, but you should be
|
|
prepared to catch them from third-party or OS calls.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
We do compile with <code>-fobjc-exceptions</code> (mainly so we get
|
|
<code>@synchronized</code>), but we don't <code>@throw</code>. Use of
|
|
<code>@try</code>, <code>@catch</code>, and <code>@finally</code> are
|
|
allowed when required to properly use 3rd party code or libraries. If
|
|
you do use them please document exactly which methods you expect to
|
|
throw.
|
|
</p>
|
|
<p>
|
|
Do not use the <code>NS_DURING</code>, <code>NS_HANDLER</code>,
|
|
<code>NS_ENDHANDLER</code>, <code>NS_VALUERETURN</code> and
|
|
<code>NS_VOIDRETURN</code> macros unless you are writing code that
|
|
needs to run on MacOS 10.2 or before.
|
|
</p>
|
|
<p>
|
|
Also be aware when writing Objective-C++ code that stack based objects
|
|
are <b>not</b> cleaned up when you throw an Objective-C exception.
|
|
Example:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
class exceptiontest {
|
|
public:
|
|
exceptiontest() { NSLog(@"Created"); }
|
|
~exceptiontest() { NSLog(@"Destroyed"); }
|
|
};
|
|
|
|
void foo() {
|
|
exceptiontest a;
|
|
NSException *exception = [NSException exceptionWithName:@"foo"
|
|
reason:@"bar"
|
|
userInfo:nil];
|
|
@throw exception;
|
|
}
|
|
|
|
int main(int argc, char *argv[]) {
|
|
GMAutoreleasePool pool;
|
|
@try {
|
|
foo();
|
|
}
|
|
@catch(NSException *ex) {
|
|
NSLog(@"exception raised");
|
|
}
|
|
return 0;
|
|
}
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
will give you:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
2006-09-28 12:34:29.244 exceptiontest[23661] Created
|
|
2006-09-28 12:34:29.244 exceptiontest[23661] exception raised
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Note that the destructor for <i>a</i> never got called. This is a
|
|
major concern for stack based smartptrs such as
|
|
<code>shared_ptr</code> and <code>linked_ptr</code>, as well as any
|
|
STL objects that you may want to use. Therefore it pains us to say
|
|
that if you must use exceptions in your Objective-C++ code, use C++
|
|
exceptions whenever possible. You should never re-throw an Objective-C
|
|
exception, nor are stack based C++ objects (such as
|
|
<code>std::string</code>, <code>std::vector</code> etc.) allowed in
|
|
the body of any <code>@try</code>, <code>@catch</code>, or
|
|
<code>@finally</code> blocks.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
|
|
<STYLEPOINT title="nil Checks">
|
|
<SUMMARY>
|
|
Use <code>nil</code> checks for logic flow only.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use <code>nil</code> checks for logic flow of the application, not for
|
|
crash prevention. Sending a message to a <code>nil</code> object is
|
|
handled by the Objective-C runtime. If the method has no return
|
|
result, you're good to go. However if there is one, there may be
|
|
differences based on runtime architecture, return size, and OS X
|
|
version (see <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Articles/chapter_2_section_3.html#//apple_ref/doc/uid/TP30001163-CH11-SW7">Apple's
|
|
documentation</a> for specifics).
|
|
</p>
|
|
<p>
|
|
Note that this is very different from checking C/C++ pointers against
|
|
<code>NULL</code>, which the runtime does not handle and will cause
|
|
your application to crash. You still need to make sure you do not
|
|
dereference a <code>NULL</code> pointer.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="BOOL Pitfalls">
|
|
<SUMMARY>
|
|
Be careful with <code>BOOL</code> return values and mixing
|
|
<code>bool</code> with <code>BOOL</code>. Avoid comparing directly
|
|
with <code>YES</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Only use the constants YES and NO for <code>BOOL</code> return values
|
|
and assignments. Common mistakes include casting an array's size or
|
|
a pointer value as a BOOL, which depending on the value of the last
|
|
byte, could still result in a NO value.
|
|
</p>
|
|
<p>
|
|
Also be careful when interoperating with C++ and its <code>bool</code>
|
|
type. Don't just assume that <code>YES</code> and <code>NO</code>
|
|
map directly to <code>true</code> and <code>false</code>. You can use
|
|
the ternary operator to succinctly map between them.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
bool b = myBOOL ? true : false; // to go one way...
|
|
myBOOL = b ? YES : NO; // ... or the other
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Finally, don't directly compare <code>BOOL</code> variables directly
|
|
with <code>YES</code>. Not only is is harder to read for those
|
|
well-versed in C, the first point above demonstrates that return
|
|
values may not always be what you expect.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
BOOL great = [foo isGreat];
|
|
if (great == YES)
|
|
// ...be great!
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
BOOL great = [foo isGreat];
|
|
if (great)
|
|
// ...be great!
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Cocoa Patterns">
|
|
|
|
<STYLEPOINT title="Delegate Pattern">
|
|
<SUMMARY>
|
|
Delegate objects should not be retained.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
A class that implements the delegate pattern should:
|
|
<ol>
|
|
<li>
|
|
Have an instance variable named <var>delegate_</var> to reference
|
|
the delegate.
|
|
</li>
|
|
<li>
|
|
Thus, the accessor methods should be named <code>delegate</code>
|
|
and <code>setDelegate:</code>.
|
|
</li>
|
|
<li>
|
|
The <var>delegate_</var> object should <b>not</b> be retained.
|
|
</li>
|
|
</ol>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Model/View/Controller">
|
|
<SUMMARY>
|
|
Separate the model from the view. Separate the controller from the
|
|
view and the model. Use <code>@protocol</code>s for callback APIs.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<ul>
|
|
<li>
|
|
Separate model from view: don't build assumptions about the
|
|
presentation into the model or data source. Keep the interface
|
|
between the data source and the presentation abstract. Don't give
|
|
the model knowledge of its view. (A good rule of thumb is to ask
|
|
yourself if it's possible to have multiple presentations, with
|
|
different states, on a single instance of your data source.)
|
|
</li>
|
|
<li>
|
|
Separate controller from view and model: don't put all of the
|
|
"business logic" into view-related classes; this makes the code
|
|
very unusable. Make controller classes to host this code, but
|
|
ensure that the controller classes don't make too many assumptions
|
|
about the presentation.
|
|
</li>
|
|
<li>
|
|
Use a <code>protocol</code> for callback APIs where all the
|
|
methods must be implemented. Use a <code>category</code> (or an
|
|
"informal protocol") when not all the methods need to be
|
|
implemented.
|
|
</li>
|
|
</ul>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<HR/>
|
|
|
|
|
|
|
|
<address>
|
|
Mike Pinkerton <br/>
|
|
Greg Miller <br/>
|
|
Dave MacLachlan <br/>
|
|
</address>
|
|
</GUIDE>
|