Google TypeScript Style Guide
This guide is based on the internal Google TypeScript style guide, but it has been slightly adjusted to remove Google-internal sections. Google's internal environment has different constraints on TypeScript than you might find outside of Google. The advice here is specifically useful for people authoring code they intend to import into Google, but otherwise may not apply in your external environment.
There is no automatic deployment process for this version as it's pushed on-demand by volunteers.
Introduction
Terminology notes
This Style Guide uses RFC 2119 terminology when using the phrases must, must not, should, should not, and may. The terms prefer and avoid correspond to should and should not, respectively. Imperative and declarative statements are prescriptive and correspond to must.
Guide notes
All examples given are non-normative and serve only to illustrate the normative language of the style guide. That is, while the examples are in Google Style, they may not illustrate the only stylish way to represent the code. Optional formatting choices made in examples must not be enforced as rules.
Source file basics
File encoding: UTF-8
Source files are encoded in UTF-8.
Whitespace characters
Aside from the line terminator sequence, the ASCII horizontal space character (0x20) is the only whitespace character that appears anywhere in a source file. This implies that all other whitespace characters in string literals are escaped.
Special escape sequences
For any character that has a special escape sequence (\'
, \"
, \\
, \b
,
\f
, \n
, \r
, \t
, \v
), that sequence is used rather than the
corresponding numeric escape (e.g \x0a
, \u000a
, or \u{a}
). Legacy octal
escapes are never used.
Non-ASCII characters
For the remaining non-ASCII characters, use the actual Unicode character (e.g.
∞
). For non-printable characters, the equivalent hex or Unicode escapes (e.g.
\u221e
) can be used along with an explanatory comment.
// Perfectly clear, even without a comment.
const units = 'μs';
// Use escapes for non-printable characters.
const output = '\ufeff' + content; // byte order mark
// Hard to read and prone to mistakes, even with the comment.
const units = '\u03bcs'; // Greek letter mu, 's'
// The reader has no idea what this is.
const output = '\ufeff' + content;
Source file structure
Files consist of the following, in order:
- Copyright information, if present
- JSDoc with
@fileoverview
, if present - Imports, if present
- The file’s implementation
Exactly one blank line separates each section that is present.
Copyright information
If license or copyright information is necessary in a file, add it in a JSDoc at the top of the file.
@fileoverview
JSDoc
A file may have a top-level @fileoverview
JSDoc. If present, it may provide a
description of the file's content, its uses, or information about its
dependencies. Wrapped lines are not indented.
Example:
/**
* @fileoverview Description of file. Lorem ipsum dolor sit amet, consectetur
* adipiscing elit, sed do eiusmod tempor incididunt.
*/
Imports
There are four variants of import statements in ES6 and TypeScript:
Import type | Example | Use for |
---|---|---|
module[module_import] | import * as foo from
'...'; |
TypeScript imports |
named[destructuring_import] | import {SomeThing}
from '...'; |
TypeScript imports |
default | import SomeThing
from '...';
|
Only for other external code that requires them |
side-effect | import '...';
|
Only to import libraries for their side-effects on load (such as custom elements) |
// Good: choose between two options as appropriate (see below).
import * as ng from '@angular/core';
import {Foo} from './foo';
// Only when needed: default imports.
import Button from 'Button';
// Sometimes needed to import libraries for their side effects:
import 'jasmine';
import '@polymer/paper-button';
Import paths
TypeScript code must use paths to import other TypeScript code. Paths may be
relative, i.e. starting with .
or ..
,
or rooted at the base directory, e.g.
root/path/to/file
.
Code should use relative imports (./foo
) rather than absolute imports
path/to/foo
when referring to files within the same (logical) project as this
allows to move the project around without introducing changes in these imports.
Consider limiting the number of parent steps (../../../
) as those can make
module and path structures hard to understand.
import {Symbol1} from 'path/from/root';
import {Symbol2} from '../parent/file';
import {Symbol3} from './sibling';
Namespace versus named imports
Both namespace and named imports can be used.
Prefer named imports for symbols used frequently in a file or for symbols that
have clear names, for example Jasmine's describe
and it
. Named imports can
be aliased to clearer names as needed with as
.
Prefer namespace imports when using many different symbols from large APIs. A
namespace import, despite using the *
character, is not comparable to a
wildcard
import as seen in other languages. Instead, namespace imports give a
name to all the exports of a module, and each exported symbol from the module
becomes a property on the module name. Namespace imports can aid readability for
exported symbols that have common names like Model
or Controller
without the
need to declare aliases.
// Bad: overlong import statement of needlessly namespaced names.
import {Item as TableviewItem, Header as TableviewHeader, Row as TableviewRow,
Model as TableviewModel, Renderer as TableviewRenderer} from './tableview';
let item: TableviewItem|undefined;
// Better: use the module for namespacing.
import * as tableview from './tableview';
let item: tableview.Item|undefined;
import * as testing from './testing';
// Bad: The module name does not improve readability.
testing.describe('foo', () => {
testing.it('bar', () => {
testing.expect(null).toBeNull();
testing.expect(undefined).toBeUndefined();
});
});
// Better: give local names for these common functions.
import {describe, it, expect} from './testing';
describe('foo', () => {
it('bar', () => {
expect(null).toBeNull();
expect(undefined).toBeUndefined();
});
});
Special case: Apps JSPB protos
Apps JSPB protos must use named imports, even when it leads to long import lines.
This rule exists to aid in build performance and dead code elimination since
often .proto
files contain many message
s that are not all needed together.
By leveraging destructured imports the build system can create finer grained
dependencies on Apps JSPB messages while preserving the ergonomics of path based
imports.
// Good: import the exact set of symbols you need from the proto file.
import {Foo, Bar} from './foo.proto';
function copyFooBar(foo: Foo, bar: Bar) {...}
Renaming imports
Code should fix name collisions by using a namespace import or renaming the
exports themselves. Code may rename imports (import {SomeThing as
SomeOtherThing}
) if needed.
Three examples where renaming can be helpful:
- If it's necessary to avoid collisions with other imported symbols.
- If the imported symbol name is generated.
- If importing symbols whose names are unclear by themselves, renaming can
improve code clarity. For example, when using RxJS the
from
function might be more readable when renamed toobservableFrom
.
Exports
Use named exports in all code:
// Use named exports:
export class Foo { ... }
Do not use default exports. This ensures that all imports follow a uniform pattern.
// Do not use default exports:
export default class Foo { ... } // BAD!
Why?
Default exports provide no canonical name, which makes central maintenance difficult with relatively little benefit to code owners, including potentially decreased readability:
import Foo from './bar'; // Legal.
import Bar from './bar'; // Also legal.
Named exports have the benefit of erroring when import statements try to import
something that hasn't been declared. In foo.ts
:
const foo = 'blah';
export default foo;
And in bar.ts
:
import {fizz} from './foo';
Results in error TS2614: Module '"./foo"' has no exported member 'fizz'.
While
bar.ts
:
import fizz from './foo';
Results in fizz === foo
, which is probably unexpected and difficult to debug.
Additionally, default exports encourage people to put everything into one big object to namespace it all together:
export default class Foo {
static SOME_CONSTANT = ...
static someHelpfulFunction() { ... }
...
}
With the above pattern, we have file scope, which can be used as a namespace. We
also have a perhaps needless second scope (the class Foo
) that can be
ambiguously used as both a type and a value in other files.
Instead, prefer use of file scope for namespacing, as well as named exports:
export const SOME_CONSTANT = ...
export function someHelpfulFunction()
export class Foo {
// only class stuff here
}
Export visibility
TypeScript does not support restricting the visibility for exported symbols. Only export symbols that are used outside of the module. Generally minimize the exported API surface of modules.
Mutable exports
Regardless of technical support, mutable exports can create hard to understand
and debug code, in particular with re-exports across multiple modules. One way
to paraphrase this style point is that export let
is not allowed.
export let foo = 3;
// In pure ES6, foo is mutable and importers will observe the value change after a second.
// In TS, if foo is re-exported by a second file, importers will not see the value change.
window.setTimeout(() => {
foo = 4;
}, 1000 /* ms */);
If one needs to support externally accessible and mutable bindings, they should instead use explicit getter functions.
let foo = 3;
window.setTimeout(() => {
foo = 4;
}, 1000 /* ms */);
// Use an explicit getter to access the mutable export.
export function getFoo() { return foo; };
For the common pattern of conditionally exporting either of two values, first do the conditional check, then the export. Make sure that all exports are final after the module's body has executed.
function pickApi() {
if (useOtherApi()) return OtherApi;
return RegularApi;
}
export const SomeApi = pickApi();
Container classes
Do not create container classes with static methods or properties for the sake of namespacing.
export class Container {
static FOO = 1;
static bar() { return 1; }
}
Instead, export individual constants and functions:
export const FOO = 1;
export function bar() { return 1; }
Import and export type
Import type
You may use import type {...}
when you use the imported symbol only as a type.
Use regular imports for values:
import type {Foo} from './foo';
import {Bar} from './foo';
import {type Foo, Bar} from './foo';
Why?
The TypeScript compiler automatically handles the distinction and does not insert runtime loads for type references. So why annotate type imports?
The TypeScript compiler can run in 2 modes:
- In development mode, we typically want quick iteration loops. The compiler
transpiles to JavaScript without full type information. This is much faster,
but requires
import type
in certain cases. - In production mode, we want correctness. The compiler type checks everything
and ensures
import type
is used correctly.
Note: If you need to force a runtime load for side effects, use import '...';
.
See
Export type
Use export type
when re-exporting a type, e.g.:
export type {AnInterface} from './foo';
Why?
export type
is useful to allow type re-exports in file-by-file transpilation.
See
isolatedModules
docs.
export type
might also seem useful to avoid ever exporting a value symbol for
an API. However it does not give guarantees, either: downstream code might still
import an API through a different path. A better way to split & guarantee type
vs value usages of an API is to actually split the symbols into e.g.
UserService
and AjaxUserService
. This is less error prone and also better
communicates intent.
Use modules not namespaces
TypeScript supports two methods to organize code: namespaces and modules,
but namespaces are disallowed. That
is, your code must refer to code in other files using imports and exports of
the form import {foo} from 'bar';
Your code must not use the namespace Foo { ... }
construct. namespace
s
may only be used when required to interface with external, third party code.
To semantically namespace your code, use separate files.
Code must not use require
(as in import x = require('...');
) for imports.
Use ES6 module syntax.
// Bad: do not use namespaces:
namespace Rocket {
function launch() { ... }
}
// Bad: do not use <reference>
/// <reference path="..."/>
// Bad: do not use require()
import x = require('mydep');
NB: TypeScript
namespace
s used to be called internal modules and used to use themodule
keyword in the formmodule Foo { ... }
. Don't use that either. Always use ES6 imports.
Language features
This section delineates which features may or may not be used, and any additional constraints on their use.
Language features which are not discussed in this style guide may be used with no recommendations of their usage.
Local variable declarations
Use const and let
Always use const
or let
to declare variables. Use const
by default, unless
a variable needs to be reassigned. Never use var
.
const foo = otherValue; // Use if "foo" never changes.
let bar = someValue; // Use if "bar" is ever assigned into later on.
const
and let
are block scoped, like variables in most other languages.
var
in JavaScript is function scoped, which can cause difficult to understand
bugs. Don't use it.
var foo = someValue; // Don't use - var scoping is complex and causes bugs.
Variables must not be used before their declaration.
One variable per declaration
Every local variable declaration declares only one variable: declarations such
as let a = 1, b = 2;
are not used.
Array literals
Do not use the Array
constructor
Do not use the Array()
constructor, with or without new
. It has confusing
and contradictory usage:
const a = new Array(2); // [undefined, undefined]
const b = new Array(2, 3); // [2, 3];
Instead, always use bracket notation to initialize arrays, or from
to
initialize an Array
with a certain size:
const a = [2];
const b = [2, 3];
// Equivalent to Array(2):
const c = [];
c.length = 2;
// [0, 0, 0, 0, 0]
Array.from<number>({length: 5}).fill(0);
Do not define properties on arrays
Do not define or use non-numeric properties on an array (other than length
).
Use a Map
(or Object
) instead.
Using spread syntax
Using spread syntax [...foo];
is a convenient shorthand for shallow-copying or
concatenating iterables.
const foo = [
1,
];
const foo2 = [
...foo,
6,
7,
];
const foo3 = [
5,
...foo,
];
foo2[1] === 6;
foo3[1] === 1;
When using spread syntax, the value being spread must match what is being
created. When creating an array, only spread iterables. Primitives (including
null
and undefined
) must not be spread.
const foo = [7];
const bar = [5, ...(shouldUseFoo && foo)]; // might be undefined
// Creates {0: 'a', 1: 'b', 2: 'c'} but has no length
const fooStrings = ['a', 'b', 'c'];
const ids = {...fooStrings};
const foo = shouldUseFoo ? [7] : [];
const bar = [5, ...foo];
const fooStrings = ['a', 'b', 'c'];
const ids = [...fooStrings, 'd', 'e'];
Array destructuring
Array literals may be used on the left-hand side of an assignment to perform
destructuring (such as when unpacking multiple values from a single array or
iterable). A final rest
element may be included (with no space between the
...
and the variable name). Elements should be omitted if they are unused.
const [a, b, c, ...rest] = generateResults();
let [, b,, d] = someArray;
Destructuring may also be used for function parameters. Always specify []
as
the default value if a destructured array parameter is optional, and provide
default values on the left hand side:
function destructured([a = 4, b = 2] = []) { … }
Disallowed:
function badDestructuring([a, b] = [4, 2]) { … }
Tip: For (un)packing multiple values into a function’s parameter or return, prefer object destructuring to array destructuring when possible, as it allows naming the individual elements and specifying a different type for each.
Object literals
Do not use the Object
constructor
The Object
constructor is disallowed. Use an object literal ({}
or {a: 0,
b: 1, c: 2}
) instead.
Iterating objects
Iterating objects with for (... in ...)
is error prone. It will include
enumerable properties from the prototype chain.
Do not use unfiltered for (... in ...)
statements:
for (const x in someObj) {
// x could come from some parent prototype!
}
Either filter values explicitly with an if
statement, or use for (... of
Object.keys(...))
.
for (const x in someObj) {
if (!someObj.hasOwnProperty(x)) continue;
// now x was definitely defined on someObj
}
for (const x of Object.keys(someObj)) { // note: for _of_!
// now x was definitely defined on someObj
}
for (const [key, value] of Object.entries(someObj)) { // note: for _of_!
// now key was definitely defined on someObj
}
Using spread syntax
Using spread syntax {...bar}
is a convenient shorthand for creating a shallow
copy of an object. When using spread syntax in object initialization, later
values replace earlier values at the same key.
const foo = {
num: 1,
};
const foo2 = {
...foo,
num: 5,
};
const foo3 = {
num: 5,
...foo,
}
foo2.num === 5;
foo3.num === 1;
When using spread syntax, the value being spread must match what is being
created. That is, when creating an object, only objects may be spread; arrays
and primitives (including null
and undefined
) must not be spread. Avoid
spreading objects that have prototypes other than the Object prototype (e.g.
class definitions, class instances, functions) as the behavior is unintuitive
(only enumerable non-prototype properties are shallow-copied).
const foo = {num: 7};
const bar = {num: 5, ...(shouldUseFoo && foo)}; // might be undefined
// Creates {0: 'a', 1: 'b', 2: 'c'} but has no length
const fooStrings = ['a', 'b', 'c'];
const ids = {...fooStrings};
const foo = shouldUseFoo ? {num: 7} : {};
const bar = {num: 5, ...foo};
Computed property names
Computed property names (e.g. {['key' + foo()]: 42}
) are allowed, and are
considered dict-style (quoted) keys (i.e., must not be mixed with non-quoted
keys) unless the computed property is a
symbol
(e.g. [Symbol.iterator]
).
Object destructuring
Object destructuring patterns may be used on the left-hand side of an assignment to perform destructuring and unpack multiple values from a single object.
Destructured objects may also be used as function parameters, but should be kept
as simple as possible: a single level of unquoted shorthand properties. Deeper
levels of nesting and computed properties may not be used in parameter
destructuring. Specify any default values in the left-hand-side of the
destructured parameter ({str = 'some default'} = {}
, rather than
{str} = {str: 'some default'}
), and if a
destructured object is itself optional, it must default to {}
.
Example:
interface Options {
/** The number of times to do something. */
num?: number;
/** A string to do stuff to. */
str?: string;
}
function destructured({num, str = 'default'}: Options = {}) {}
Disallowed:
function nestedTooDeeply({x: {num, str}}: {x: Options}) {}
function nontrivialDefault({num, str}: Options = {num: 42, str: 'default'}) {}
Classes
Class declarations
Class declarations must not be terminated with semicolons:
class Foo {
}
class Foo {
}; // Unnecessary semicolon
In contrast, statements that contain class expressions must be terminated with a semicolon:
export const Baz = class extends Bar {
method(): number {
return this.x;
}
}; // Semicolon here as this is a statement, not a declaration
exports const Baz = class extends Bar {
method(): number {
return this.x;
}
}
It is neither encouraged nor discouraged to have blank lines separating class declaration braces from other class content:
// No spaces around braces - fine.
class Baz {
method(): number {
return this.x;
}
}
// A single space around both braces - also fine.
class Foo {
method(): number {
return this.x;
}
}
Class method declarations
Class method declarations must not use a semicolon to separate individual method declarations:
class Foo {
doThing() {
console.log("A");
}
}
class Foo {
doThing() {
console.log("A");
}; // <-- unnecessary
}
Method declarations should be separated from surrounding code by a single blank line:
class Foo {
doThing() {
console.log("A");
}
getOtherThing(): number {
return 4;
}
}
class Foo {
doThing() {
console.log("A");
}
getOtherThing(): number {
return 4;
}
}
Overriding toString
The toString
method may be overridden, but must always succeed and never have
visible side effects.
Tip: Beware, in particular, of calling other methods from toString, since exceptional conditions could lead to infinite loops.
Static methods
Avoid private static methods
Where it does not interfere with readability, prefer module-local functions over private static methods.
Do not rely on dynamic dispatch
Code should not rely on dynamic dispatch of static
methods. Static methods should only be called on the base class
itself (which defines it directly). Static methods should not be called on
variables containing a dynamic instance that may be either the constructor or a
subclass constructor (and must be defined with @nocollapse
if this is done),
and must not be called directly on a subclass that doesn’t define the method
itself.
Disallowed:
// Context for the examples below (this class is okay by itself)
class Base {
/** @nocollapse */ static foo() {}
}
class Sub extends Base {}
// Discouraged: don't call static methods dynamically
function callFoo(cls: typeof Base) {
cls.foo();
}
// Disallowed: don't call static methods on subclasses that don't define it themselves
Sub.foo();
// Disallowed: don't access this in static methods.
class MyClass {
static foo() {
return this.staticField;
}
}
MyClass.staticField = 1;
Avoid static this
references
Code must not use this
in a static context.
JavaScript allows accessing static fields through this
. Different from other
languages, static fields are also inherited.
class ShoeStore {
static storage: Storage = ...;
static isAvailable(s: Shoe) {
// Bad: do not use `this` in a static method.
return this.storage.has(s.id);
}
}
class EmptyShoeStore extends ShoeStore {
static storage: Storage = EMPTY_STORE; // overrides storage from ShoeStore
}
Why?
This code is generally surprising: authors might not expect that static fields can be accessed through the this pointer, and might be surprised to find that they can be overridden - this feature is not commonly used.
This code also encourages an anti-pattern of having substantial static state, which causes problems with testability.
Constructors
Constructor calls must use parentheses, even when no arguments are passed:
const x = new Foo;
const x = new Foo();
Omitting parentheses can lead to subtle mistakes. These two lines are not equivalent:
new Foo().Bar();
new Foo.Bar();
It is unnecessary to provide an empty constructor or one that simply delegates into its parent class because ES2015 provides a default class constructor if one is not specified. However constructors with parameter properties, visibility modifiers or parameter decorators should not be omitted even if the body of the constructor is empty.
class UnnecessaryConstructor {
constructor() {}
}
class UnnecessaryConstructorOverride extends Base {
constructor(value: number) {
super(value);
}
}
class DefaultConstructor {
}
class ParameterProperties {
constructor(private myService) {}
}
class ParameterDecorators {
constructor(@SideEffectDecorator myService) {}
}
class NoInstantiation {
private constructor() {}
}
The constructor should be separated from surrounding code both above and below by a single blank line:
class Foo {
myField = 10;
constructor(private readonly ctorParam) {}
doThing() {
console.log(ctorParam.getThing() + myField);
}
}
class Foo {
myField = 10;
constructor(private readonly ctorParam) {}
doThing() {
console.log(ctorParam.getThing() + myField);
}
}
Class members
No #private fields
Do not use private fields (also known as private identifiers):
class Clazz {
#ident = 1;
}
Instead, use TypeScript's visibility annotations:
class Clazz {
private ident = 1;
}
Why?
Private identifiers cause substantial emit size and performance regressions when down-leveled by TypeScript, and are unsupported before ES2015. They can only be downleveled to ES2015, not lower. At the same time, they do not offer substantial benefits when static type checking is used to enforce visibility.
Use readonly
Mark properties that are never reassigned outside of the constructor with the
readonly
modifier (these need not be deeply immutable).
Parameter properties
Rather than plumbing an obvious initializer through to a class member, use a TypeScript parameter property.
class Foo {
private readonly barService: BarService;
constructor(barService: BarService) {
this.barService = barService;
}
}
class Foo {
constructor(private readonly barService: BarService) {}
}
If the parameter property needs documentation,
use an @param
JSDoc tag.
Field initializers
If a class member is not a parameter, initialize it where it's declared, which sometimes lets you drop the constructor entirely.
class Foo {
private readonly userList: string[];
constructor() {
this.userList = [];
}
}
class Foo {
private readonly userList: string[] = [];
}
Tip: Properties should never be added to or removed from an instance after the
constructor is finished, since it significantly hinders VMs’ ability to optimize
classes' shape
. Optional fields that may be filled in later should be
explicitly initialized to undefined
to prevent later shape changes.
Properties used outside of class lexical scope
Properties used from outside the lexical scope of their containing class, such
as an Angular component's properties used from a template, must not use
private
visibility, as they are used outside of the lexical scope of their
containing class.
Use either protected
or public
as appropriate to the property in question.
Angular and AngularJS template properties should use protected
, but Polymer
should use public
.
TypeScript code must not use obj['foo']
to bypass the visibility of a
property.
Why?
When a property is private
, you are declaring to both automated systems and
humans that the property accesses are scoped to the methods of the declaring
class, and they will rely on that. For example, a check for unused code will
flag a private property that appears to be unused, even if some other file
manages to bypass the visibility restriction.
Though it might appear that obj['foo']
can bypass visibility in the TypeScript
compiler, this pattern can be broken by rearranging the build rules, and also
violates optimization compatibility.
Getters and setters
Getters and setters, also known as accessors, for class members may be used. The getter method must be a pure function (i.e., result is consistent and has no side effects: getters must not change observable state). They are also useful as a means of restricting the visibility of internal or verbose implementation details (shown below).
class Foo {
constructor(private readonly someService: SomeService) {}
get someMember(): string {
return this.someService.someVariable;
}
set someMember(newValue: string) {
this.someService.someVariable = newValue;
}
}
class Foo {
nextId = 0;
get next() {
return this.nextId++; // Bad: getter changes observable state
}
}
If an accessor is used to hide a class property, the hidden property may be
prefixed or suffixed with any whole word, like internal
or wrapped
. When
using these private properties, access the value through the accessor whenever
possible. At least one accessor for a property must be non-trivial: do not
define pass-through
accessors only for the purpose of hiding a property.
Instead, make the property public (or consider making it readonly
rather than
just defining a getter with no setter).
class Foo {
private wrappedBar = '';
get bar() {
return this.wrappedBar || 'bar';
}
set bar(wrapped: string) {
this.wrappedBar = wrapped.trim();
}
}
class Bar {
private barInternal = '';
// Neither of these accessors have logic, so just make bar public.
get bar() {
return this.barInternal;
}
set bar(value: string) {
this.barInternal = value;
}
}
Getters and setters must not be defined using Object.defineProperty
, since
this interferes with property renaming.
Computed properties
Computed properties may only be used in classes when the property is a symbol.
Dict-style properties (that is, quoted or computed non-symbol keys) are not
allowed (see
rationale for not mixing key types. A
[Symbol.iterator]
method should be defined for any classes that are logically
iterable. Beyond this, Symbol
should be used sparingly.
Tip: be careful of using any other built-in symbols (e.g.
Symbol.isConcatSpreadable
) as they are not polyfilled by the compiler and will
therefore not work in older browsers.
Visibility
Restricting visibility of properties, methods, and entire types helps with keeping code decoupled.
- Limit symbol visibility as much as possible.
- Consider converting private methods to non-exported functions within the same file but outside of any class, and moving private properties into a separate, non-exported class.
- TypeScript symbols are public by default. Never use the
public
modifier except when declaring non-readonly public parameter properties (in constructors).
class Foo {
public bar = new Bar(); // BAD: public modifier not needed
constructor(public readonly baz: Baz) {} // BAD: readonly implies it's a property which defaults to public
}
class Foo {
bar = new Bar(); // GOOD: public modifier not needed
constructor(public baz: Baz) {} // public modifier allowed
}
See also export visibility.
Disallowed class patterns
Do not manipulate prototype
s directly
The class
keyword allows clearer and more readable class definitions than
defining prototype
properties. Ordinary implementation code has no business
manipulating these objects. Mixins and modifying the prototypes of builtin
objects are explicitly forbidden.
Exception: Framework code (such as Polymer, or Angular) may need to use prototype
s, and should not resort
to even-worse workarounds to avoid doing so.
Functions
Terminology
There are many different types of functions, with subtle distinctions between them. This guide uses the following terminology, which aligns with MDN:
function declaration
: a declaration (i.e. not an expression) using thefunction
keywordfunction expression
: an expression, typically used in an assignment or passed as a parameter, using thefunction
keywordarrow function
: an expression using the=>
syntaxblock body
: right hand side of an arrow function with bracesconcise body
: right hand side of an arrow function without braces
Methods and classes/constructors are not covered in this section.
Prefer function declarations for named functions
Prefer function declarations over arrow functions or function expressions when defining named functions.
function foo() {
return 42;
}
const foo = () => 42;
Arrow functions may be used, for example, when an explicit type annotation is required.
interface SearchFunction {
(source: string, subString: string): boolean;
}
const fooSearch: SearchFunction = (source, subString) => { ... };
Nested functions
Functions nested within other methods or functions may use function
declarations or arrow functions, as appropriate. In method bodies in particular,
arrow functions are preferred because they have access to the outer this
.
Do not use function expressions
Do not use function expressions. Use arrow functions instead.
bar(() => { this.doSomething(); })
bar(function() { ... })
Exception: Function expressions may be used only if code has to
dynamically rebind this
(but this is discouraged), or for
generator functions (which do not have an arrow syntax).
Arrow function bodies
Use arrow functions with concise bodies (i.e. expressions) or block bodies as appropriate.
// Top level functions use function declarations.
function someFunction() {
// Block bodies are fine:
const receipts = books.map((b: Book) => {
const receipt = payMoney(b.price);
recordTransaction(receipt);
return receipt;
});
// Concise bodies are fine, too, if the return value is used:
const longThings = myValues.filter(v => v.length > 1000).map(v => String(v));
function payMoney(amount: number) {
// function declarations are fine, but must not access `this`.
}
// Nested arrow functions may be assigned to a const.
const computeTax = (amount: number) => amount * 0.12;
}
Only use a concise body if the return value of the function is actually used.
The block body makes sure the return type is void
then and prevents potential
side effects.
// BAD: use a block body if the return value of the function is not used.
myPromise.then(v => console.log(v));
// BAD: this typechecks, but the return value still leaks.
let f: () => void;
f = () => 1;
// GOOD: return value is unused, use a block body.
myPromise.then(v => {
console.log(v);
});
// GOOD: code may use blocks for readability.
const transformed = [1, 2, 3].map(v => {
const intermediate = someComplicatedExpr(v);
const more = acrossManyLines(intermediate);
return worthWrapping(more);
});
// GOOD: explicit `void` ensures no leaked return value
myPromise.then(v => void console.log(v));
Tip: The void
operator can be used to ensure an arrow function with an
expression body returns undefined
when the result is unused.
Rebinding this
Function expressions and function declarations must not use this
unless they
specifically exist to rebind the this
pointer. Rebinding this
can in most
cases be avoided by using arrow functions or explicit parameters.
function clickHandler() {
// Bad: what's `this` in this context?
this.textContent = 'Hello';
}
// Bad: the `this` pointer reference is implicitly set to document.body.
document.body.onclick = clickHandler;
// Good: explicitly reference the object from an arrow function.
document.body.onclick = () => { document.body.textContent = 'hello'; };
// Alternatively: take an explicit parameter
const setTextFn = (e: HTMLElement) => { e.textContent = 'hello'; };
document.body.onclick = setTextFn.bind(null, document.body);
Prefer arrow functions over other approaches to binding this
, such as
f.bind(this)
, goog.bind(f, this)
, or const self = this
.
Prefer passing arrow functions as callbacks
Callbacks can be invoked with unexpected arguments that can pass a type check but still result in logical errors.
Avoid passing a named callback to a higher-order function, unless you are sure of the stability of both functions' call signatures. Beware, in particular, of less-commonly-used optional parameters.
// BAD: Arguments are not explicitly passed, leading to unintended behavior
// when the optional `radix` argument gets the array indices 0, 1, and 2.
const numbers = ['11', '5', '10'].map(parseInt);
// > [11, NaN, 2];
Instead, prefer passing an arrow-function that explicitly forwards parameters to the named callback.
// GOOD: Arguments are explicitly passed to the callback
const numbers = ['11', '5', '3'].map((n) => parseInt(n));
// > [11, 5, 3]
// GOOD: Function is locally defined and is designed to be used as a callback
function dayFilter(element: string|null|undefined) {
return element != null && element.endsWith('day');
}
const days = ['tuesday', undefined, 'juice', 'wednesday'].filter(dayFilter);
Arrow functions as properties
Classes usually should not contain properties initialized to arrow functions.
Arrow function properties require the calling function to understand that the
callee's this
is already bound, which increases confusion about what this
is, and call sites and references using such handlers look broken (i.e. require
non-local knowledge to determine that they are correct). Code should always
use arrow functions to call instance methods (const handler = (x) => {
this.listener(x); };
), and should not obtain or pass references to instance
methods ().const handler = this.listener; handler(x);
Note: in some specific situations, e.g. when binding functions in a template, arrow functions as properties are useful and create much more readable code. Use judgement with this rule. Also, see the
Event Handlers
section below.
class DelayHandler {
constructor() {
// Problem: `this` is not preserved in the callback. `this` in the callback
// will not be an instance of DelayHandler.
setTimeout(this.patienceTracker, 5000);
}
private patienceTracker() {
this.waitedPatiently = true;
}
}
// Arrow functions usually should not be properties.
class DelayHandler {
constructor() {
// Bad: this code looks like it forgot to bind `this`.
setTimeout(this.patienceTracker, 5000);
}
private patienceTracker = () => {
this.waitedPatiently = true;
}
}
// Explicitly manage `this` at call time.
class DelayHandler {
constructor() {
// Use anonymous functions if possible.
setTimeout(() => {
this.patienceTracker();
}, 5000);
}
private patienceTracker() {
this.waitedPatiently = true;
}
}
Event handlers
Event handlers may use arrow functions when there is no need to uninstall the
handler (for example, if the event is emitted by the class itself). If the
handler requires uninstallation, arrow function properties are the right
approach, because they automatically capture this
and provide a stable
reference to uninstall.
// Event handlers may be anonymous functions or arrow function properties.
class Component {
onAttached() {
// The event is emitted by this class, no need to uninstall.
this.addEventListener('click', () => {
this.listener();
});
// this.listener is a stable reference, we can uninstall it later.
window.addEventListener('onbeforeunload', this.listener);
}
onDetached() {
// The event is emitted by window. If we don't uninstall, this.listener will
// keep a reference to `this` because it's bound, causing a memory leak.
window.removeEventListener('onbeforeunload', this.listener);
}
// An arrow function stored in a property is bound to `this` automatically.
private listener = () => {
confirm('Do you want to exit the page?');
}
}
Do not use bind
in the expression that installs an event handler, because it
creates a temporary reference that can't be uninstalled.
// Binding listeners creates a temporary reference that prevents uninstalling.
class Component {
onAttached() {
// This creates a temporary reference that we won't be able to uninstall
window.addEventListener('onbeforeunload', this.listener.bind(this));
}
onDetached() {
// This bind creates a different reference, so this line does nothing.
window.removeEventListener('onbeforeunload', this.listener.bind(this));
}
private listener() {
confirm('Do you want to exit the page?');
}
}
Parameter initializers
Optional function parameters may be given a default initializer to use when the argument is omitted. Initializers must not have any observable side effects. Initializers should be kept as simple as possible.
function process(name: string, extraContext: string[] = []) {}
function activate(index = 0) {}
// BAD: side effect of incrementing the counter
let globalCounter = 0;
function newId(index = globalCounter++) {}
// BAD: exposes shared mutable state, which can introduce unintended coupling
// between function calls
class Foo {
private readonly defaultPaths: string[];
frobnicate(paths = defaultPaths) {}
}
Use default parameters sparingly. Prefer destructuring to create readable APIs when there are more than a small handful of optional parameters that do not have a natural order.
Prefer rest and spread when appropriate
Use a rest parameter instead of accessing arguments
. Never name a local
variable or parameter arguments
, which confusingly shadows the built-in name.
function variadic(array: string[], ...numbers: number[]) {}
Use function spread syntax instead of Function.prototype.apply
.
Formatting functions
Blank lines at the start or end of the function body are not allowed.
A single blank line may be used within function bodies sparingly to create logical groupings of statements.
Generators should attach the *
to the function
and yield
keywords, as in
function* foo()
and yield* iter
, rather than or
function *foo()
.yield *iter
Parentheses around the left-hand side of a single-argument arrow function are recommended but not required.
Do not put a space after the ...
in rest or spread syntax.
function myFunction(...elements: number[]) {}
myFunction(...array, ...iterable, ...generator());
this
Only use this
in class constructors and methods, functions that have an
explicit this
type declared (e.g. function func(this: ThisType, ...)
), or in
arrow functions defined in a scope where this
may be used.
Never use this
to refer to the global object, the context of an eval
, the
target of an event, or unnecessarily call()
ed or apply()
ed functions.
this.alert('Hello');
Interfaces
Primitive literals
String literals
Use single quotes
Ordinary string literals are delimited with single quotes ('
), rather than
double quotes ("
).
Tip: if a string contains a single quote character, consider using a template string to avoid having to escape the quote.
No line continuations
Do not use line continuations (that is, ending a line inside a string literal with a backslash) in either ordinary or template string literals. Even though ES5 allows this, it can lead to tricky errors if any trailing whitespace comes after the slash, and is less obvious to readers.
Disallowed:
const LONG_STRING = 'This is a very very very very very very very long string. \
It inadvertently contains long stretches of spaces due to how the \
continued lines are indented.';
Instead, write
const LONG_STRING = 'This is a very very very very very very long string. ' +
'It does not contain long stretches of spaces because it uses ' +
'concatenated strings.';
const SINGLE_STRING =
'http://it.is.also/acceptable_to_use_a_single_long_string_when_breaking_would_hinder_search_discoverability';
Template literals
Use template literals (delimited with `
) over complex string
concatenation, particularly if multiple string literals are involved. Template
literals may span multiple lines.
If a template literal spans multiple lines, it does not need to follow the indentation of the enclosing block, though it may if the added whitespace does not matter.
Example:
function arithmetic(a: number, b: number) {
return `Here is a table of arithmetic operations:
${a} + ${b} = ${a + b}
${a} - ${b} = ${a - b}
${a} * ${b} = ${a * b}
${a} / ${b} = ${a / b}`;
}
Number literals
Numbers may be specified in decimal, hex, octal, or binary. Use exactly 0x
,
0o
, and 0b
prefixes, with lowercase letters, for hex, octal, and binary,
respectively. Never include a leading zero unless it is immediately followed by
x
, o
, or b
.
Type coercion
TypeScript code may use the String()
and Boolean()
(note: no new
!)
functions, string template literals, or !!
to coerce types.
const bool = Boolean(false);
const str = String(aNumber);
const bool2 = !!str;
const str2 = `result: ${bool2}`;
Values of enum types (including unions of enum types and other types) must not
be converted to booleans with Boolean()
or !!
, and must instead be compared
explicitly with comparison operators.
enum SupportLevel {
NONE,
BASIC,
ADVANCED,
}
const level: SupportLevel = ...;
let enabled = Boolean(level);
const maybeLevel: SupportLevel|undefined = ...;
enabled = !!maybeLevel;
enum SupportLevel {
NONE,
BASIC,
ADVANCED,
}
const level: SupportLevel = ...;
let enabled = level !== SupportLevel.NONE;
const maybeLevel: SupportLevel|undefined = ...;
enabled = level !== undefined && level !== SupportLevel.NONE;
Why?
For most purposes, it doesn't matter what number or string value an enum name is mapped to at runtime, because values of enum types are referred to by name in source code. Consequently, engineers are accustomed to not thinking about this, and so situations where it does matter are undesirable because they will be surprising. Such is the case with conversion of enums to booleans; in particular, by default, the first declared enum value is falsy (because it is 0) while the others are truthy, which is likely to be unexpected. Readers of code that uses an enum value may not even know whether it's the first declared value or not.
Using string concatenation to cast to string is discouraged, as we check that operands to the plus operator are of matching types.
Code must use Number()
to parse numeric values, and must check its return
for NaN
values explicitly, unless failing to parse is impossible from context.
Note: Number('')
, Number(' ')
, and Number('\t')
would return 0
instead
of NaN
. Number('Infinity')
and Number('-Infinity')
would return Infinity
and -Infinity
respectively. Additionally, exponential notation such as
Number('1e+309')
and Number('-1e+309')
can overflow into Infinity
. These
cases may require special handling.
const aNumber = Number('123');
if (!isFinite(aNumber)) throw new Error(...);
Code must not use unary plus (+
) to coerce strings to numbers. Parsing
numbers can fail, has surprising corner cases, and can be a code smell (parsing
at the wrong layer). A unary plus is too easy to miss in code reviews given
this.
const x = +y;
Code also must not use parseInt
or parseFloat
to parse numbers, except for
non-base-10 strings (see below). Both of those functions ignore trailing
characters in the string, which can shadow error conditions (e.g. parsing 12
dwarves
as 12
).
const n = parseInt(someString, 10); // Error prone,
const f = parseFloat(someString); // regardless of passing a radix.
Code that requires parsing with a radix must check that its input contains
only appropriate digits for that radix before calling into parseInt
;
if (!/^[a-fA-F0-9]+$/.test(someString)) throw new Error(...);
// Needed to parse hexadecimal.
// tslint:disable-next-line:ban
const n = parseInt(someString, 16); // Only allowed for radix != 10
Use Number()
followed by Math.floor
or Math.trunc
(where available) to
parse integer numbers:
let f = Number(someString);
if (isNaN(f)) handleError();
f = Math.floor(f);
Implicit coercion
Do not use explicit boolean coercions in conditional clauses that have implicit
boolean coercion. Those are the conditions in an if
, for
and while
statements.
const foo: MyInterface|null = ...;
if (!!foo) {...}
while (!!foo) {...}
const foo: MyInterface|null = ...;
if (foo) {...}
while (foo) {...}
As with explicit conversions, values of enum types (including unions of enum types and other types) must not be implicitly coerced to booleans, and must instead be compared explicitly with comparison operators.
enum SupportLevel {
NONE,
BASIC,
ADVANCED,
}
const level: SupportLevel = ...;
if (level) {...}
const maybeLevel: SupportLevel|undefined = ...;
if (level) {...}
enum SupportLevel {
NONE,
BASIC,
ADVANCED,
}
const level: SupportLevel = ...;
if (level !== SupportLevel.NONE) {...}
const maybeLevel: SupportLevel|undefined = ...;
if (level !== undefined && level !== SupportLevel.NONE) {...}
Other types of values may be either implicitly coerced to booleans or compared explicitly with comparison operators:
// Explicitly comparing > 0 is OK:
if (arr.length > 0) {...}
// so is relying on boolean coercion:
if (arr.length) {...}
Control structures
Control flow statements and blocks
Control flow statements (if
, else
, for
, do
, while
, etc) always use
braced blocks for the containing code, even if the body contains only a single
statement. The first statement of a non-empty block must begin on its own line.
for (let i = 0; i < x; i++) {
doSomethingWith(i);
}
if (x) {
doSomethingWithALongMethodNameThatForcesANewLine(x);
}
if (x)
doSomethingWithALongMethodNameThatForcesANewLine(x);
for (let i = 0; i < x; i++) doSomethingWith(i);
Exception: if
statements fitting on one line may elide the block.
if (x) x.doFoo();
Assignment in control statements
Prefer to avoid assignment of variables inside control statements. Assignment can be easily mistaken for equality checks inside control statements.
if (x = someFunction()) {
// Assignment easily mistaken with equality check
// ...
}
x = someFunction();
if (x) {
// ...
}
In cases where assignment inside the control statement is preferred, enclose the assignment in additional parenthesis to indicate it is intentional.
while ((x = someFunction())) {
// Double parenthesis shows assignment is intentional
// ...
}
Iterating containers
Prefer for (... of someArr)
to iterate over arrays. Array.prototype.forEach
and vanilla for
loops are also allowed:
for (const x of someArr) {
// x is a value of someArr.
}
for (let i = 0; i < someArr.length; i++) {
// Explicitly count if the index is needed, otherwise use the for/of form.
const x = someArr[i];
// ...
}
for (const [i, x] of someArr.entries()) {
// Alternative version of the above.
}
for
-in
loops may only be used on dict-style objects (see
below for more info). Do not
use for (... in ...)
to iterate over arrays as it will counterintuitively give
the array's indices (as strings!), not values:
for (const x in someArray) {
// x is the index!
}
Object.prototype.hasOwnProperty
should be used in for
-in
loops to exclude
unwanted prototype properties. Prefer for
-of
with Object.keys
,
Object.values
, or Object.entries
over for
-in
when possible.
for (const key in obj) {
if (!obj.hasOwnProperty(key)) continue;
doWork(key, obj[key]);
}
for (const key of Object.keys(obj)) {
doWork(key, obj[key]);
}
for (const value of Object.values(obj)) {
doWorkValOnly(value);
}
for (const [key, value] of Object.entries(obj)) {
doWork(key, value);
}
Grouping parentheses
Optional grouping parentheses are omitted only when the author and reviewer agree that there is no reasonable chance that the code will be misinterpreted without them, nor would they have made the code easier to read. It is not reasonable to assume that every reader has the entire operator precedence table memorized.
Do not use unnecessary parentheses around the entire expression following
delete
, typeof
, void
, return
, throw
, case
, in
, of
, or yield
.
Exception handling
Exceptions are an important part of the language and should be used whenever exceptional cases occur.
Custom exceptions provide a great way to convey additional error information
from functions. They should be defined and used wherever the native Error
type
is insufficient.
Prefer throwing exceptions over ad-hoc error-handling approaches (such as passing an error container reference type, or returning an object with an error property).
Instantiate errors using new
Always use new Error()
when instantiating exceptions, instead of just calling
Error()
. Both forms create a new Error
instance, but using new
is more
consistent with how other objects are instantiated.
throw new Error('Foo is not a valid bar.');
throw Error('Foo is not a valid bar.');
Only throw errors
JavaScript (and thus TypeScript) allow throwing or rejecting a Promise with
arbitrary values. However if the thrown or rejected value is not an Error
, it
does not populate stack trace information, making debugging hard. This treatment
extends to Promise
rejection values as Promise.reject(obj)
is equivalent to
throw obj;
in async functions.
// bad: does not get a stack trace.
throw 'oh noes!';
// For promises
new Promise((resolve, reject) => void reject('oh noes!'));
Promise.reject();
Promise.reject('oh noes!');
Instead, only throw (subclasses of) Error
:
// Throw only Errors
throw new Error('oh noes!');
// ... or subtypes of Error.
class MyError extends Error {}
throw new MyError('my oh noes!');
// For promises
new Promise((resolve) => resolve()); // No reject is OK.
new Promise((resolve, reject) => void reject(new Error('oh noes!')));
Promise.reject(new Error('oh noes!'));
Catching and rethrowing
When catching errors, code should assume that all thrown errors are instances
of Error
.
function assertIsError(e: unknown): asserts e is Error {
if (!(e instanceof Error)) throw new Error("e is not an Error");
}
try {
doSomething();
} catch (e: unknown) {
// All thrown errors must be Error subtypes. Do not handle
// other possible values unless you know they are thrown.
assertIsError(e);
displayError(e.message);
// or rethrow:
throw e;
}
Exception handlers must not defensively handle non-Error
types unless the
called API is conclusively known to throw non-Error
s in violation of the above
rule. In that case, a comment should be included to specifically identify where
the non-Error
s originate.
try {
badApiThrowingStrings();
} catch (e: unknown) {
// Note: bad API throws strings instead of errors.
if (typeof e === 'string') { ... }
}
Why?
Avoid overly defensive programming. Repeating the same defenses against a problem that will not exist in most code leads to boiler-plate code that is not useful.
Empty catch blocks
It is very rarely correct to do nothing in response to a caught exception. When it truly is appropriate to take no action whatsoever in a catch block, the reason this is justified is explained in a comment.
try {
return handleNumericResponse(response);
} catch (e: unknown) {
// Response is not numeric. Continue to handle as text.
}
return handleTextResponse(response);
Disallowed:
try {
shouldFail();
fail('expected an error');
} catch (expected: unknown) {
}
Tip: Unlike in some other languages, patterns like the above simply don’t work
since this will catch the error thrown by fail
. Use assertThrows()
instead.
Switch statements
All switch
statements must contain a default
statement group, even if it
contains no code. The default
statement group must be last.
switch (x) {
case Y:
doSomethingElse();
break;
default:
// nothing to do.
}
Within a switch block, each statement group either terminates abruptly with a
break
, a return
statement, or by throwing an exception. Non-empty statement
groups (case ...
) must not fall through (enforced by the compiler):
switch (x) {
case X:
doSomething();
// fall through - not allowed!
case Y:
// ...
}
Empty statement groups are allowed to fall through:
switch (x) {
case X:
case Y:
doSomething();
break;
default: // nothing to do.
}
Equality checks
Always use triple equals (===
) and not equals (!==
). The double equality
operators cause error prone type coercions that are hard to understand and
slower to implement for JavaScript Virtual Machines. See also the
JavaScript equality table.
if (foo == 'bar' || baz != bam) {
// Hard to understand behaviour due to type coercion.
}
if (foo === 'bar' || baz !== bam) {
// All good here.
}
Exception: Comparisons to the literal null
value may use the ==
and
!=
operators to cover both null
and undefined
values.
if (foo == null) {
// Will trigger when foo is null or undefined.
}
Type and non-nullability assertions
Type assertions (x as SomeType
) and non-nullability assertions (y!
) are
unsafe. Both only silence the TypeScript compiler, but do not insert any runtime
checks to match these assertions, so they can cause your program to crash at
runtime.
Because of this, you should not use type and non-nullability assertions without an obvious or explicit reason for doing so.
Instead of the following:
(x as Foo).foo();
y!.bar();
When you want to assert a type or non-nullability the best answer is to explicitly write a runtime check that performs that check.
// assuming Foo is a class.
if (x instanceof Foo) {
x.foo();
}
if (y) {
y.bar();
}
Sometimes due to some local property of your code you can be sure that the assertion form is safe. In those situations, you should add clarification to explain why you are ok with the unsafe behavior:
// x is a Foo, because ...
(x as Foo).foo();
// y cannot be null, because ...
y!.bar();
If the reasoning behind a type or non-nullability assertion is obvious, the comments may not be necessary. For example, generated proto code is always nullable, but perhaps it is well-known in the context of the code that certain fields are always provided by the backend. Use your judgement.
Type assertion syntax
Type assertions must use the as
syntax (as opposed to the angle brackets
syntax). This enforces parentheses around the assertion when accessing a member.
const x = (<Foo>z).length;
const y = <Foo>z.length;
// z must be Foo because ...
const x = (z as Foo).length;
Double assertions
From the
TypeScript handbook,
TypeScript only allows type assertions which convert to a more specific or
less specific version of a type. Adding a type assertion (x as Foo
) which
does not meet this criteria will give the error: Conversion of type 'X' to type
'Y' may be a mistake because neither type sufficiently overlaps with the other.
If you are sure an assertion is safe, you can perform a double assertion. This
involves casting through unknown
since it is less specific than all types.
// x is a Foo here, because...
(x as unknown as Foo).fooMethod();
Use unknown
(instead of any
or {}
) as the intermediate type.
Type assertions and object literals
Use type annotations (: Foo
) instead of type assertions (as Foo
) to specify
the type of an object literal. This allows detecting refactoring bugs when the
fields of an interface change over time.
interface Foo {
bar: number;
baz?: string; // was "bam", but later renamed to "baz".
}
const foo = {
bar: 123,
bam: 'abc', // no error!
} as Foo;
function func() {
return {
bar: 123,
bam: 'abc', // no error!
} as Foo;
}
interface Foo {
bar: number;
baz?: string;
}
const foo: Foo = {
bar: 123,
bam: 'abc', // complains about "bam" not being defined on Foo.
};
function func(): Foo {
return {
bar: 123,
bam: 'abc', // complains about "bam" not being defined on Foo.
};
}
Keep try blocks focused
Limit the amount of code inside a try block, if this can be done without hurting readability.
try {
const result = methodThatMayThrow();
use(result);
} catch (error: unknown) {
// ...
}
let result;
try {
result = methodThatMayThrow();
} catch (error: unknown) {
// ...
}
use(result);
Moving the non-throwable lines out of the try/catch block helps the reader learn which method throws exceptions. Some inline calls that do not throw exceptions could stay inside because they might not be worth the extra complication of a temporary variable.
Exception: There may be performance issues if try blocks are inside a loop. Widening try blocks to cover a whole loop is ok.
Decorators
Decorators are syntax with an @
prefix, like @MyDecorator
.
Do not define new decorators. Only use the decorators defined by frameworks:
- Angular (e.g.
@Component
,@NgModule
, etc.) - Polymer (e.g.
@property
)
Why?
We generally want to avoid decorators, because they were an experimental feature that have since diverged from the TC39 proposal and have known bugs that won't be fixed.
When using decorators, the decorator must immediately precede the symbol it decorates, with no empty lines between:
/** JSDoc comments go before decorators */
@Component({...}) // Note: no empty line after the decorator.
class MyComp {
@Input() myField: string; // Decorators on fields may be on the same line...
@Input()
myOtherField: string; // ... or wrap.
}
Disallowed features
Wrapper objects for primitive types
TypeScript code must not instantiate the wrapper classes for the primitive
types String
, Boolean
, and Number
. Wrapper classes have surprising
behavior, such as new Boolean(false)
evaluating to true
.
const s = new String('hello');
const b = new Boolean(false);
const n = new Number(5);
The wrappers may be called as functions for coercing (which is preferred over
using +
or concatenating the empty string) or creating symbols. See
type coercion for more information.
Automatic Semicolon Insertion
Do not rely on Automatic Semicolon Insertion (ASI). Explicitly end all statements using a semicolon. This prevents bugs due to incorrect semicolon insertions and ensures compatibility with tools with limited ASI support (e.g. clang-format).
Const enums
Code must not use const enum
; use plain enum
instead.
Why?
TypeScript enums already cannot be mutated; const enum
is a separate language
feature related to optimization that makes the enum invisible to
JavaScript users of the module.
Debugger statements
Debugger statements must not be included in production code.
function debugMe() {
debugger;
}
with
Do not use the with
keyword. It makes your code harder to understand and
has been banned in strict mode since ES5.
Dynamic code evaluation
Do not use eval
or the Function(...string)
constructor (except for code
loaders). These features are potentially dangerous and simply do not work in
environments using strict
Content Security Policies.
Non-standard features
Do not use non-standard ECMAScript or Web Platform features.
This includes:
- Old features that have been marked deprecated or removed entirely from ECMAScript / the Web Platform (see MDN)
- New ECMAScript features that are not yet standardized
- Avoid using features that are in current TC39 working draft or currently in the proposal process
- Use only ECMAScript features defined in the current ECMA-262 specification
- Proposed but not-yet-complete web standards:
- WHATWG proposals that have not completed the proposal process.
- Non-standard language “extensions” (such as those provided by some external transpilers)
Projects targeting specific JavaScript runtimes, such as latest-Chrome-only, Chrome extensions, Node.JS, Electron, can obviously use those APIs. Use caution when considering an API surface that is proprietary and only implemented in some browsers; consider whether there is a common library that can abstract this API surface away for you.
Modifying builtin objects
Never modify builtin types, either by adding methods to their constructors or to their prototypes. Avoid depending on libraries that do this.
Do not add symbols to the global object unless absolutely necessary (e.g. required by a third-party API).
Naming
Identifiers
Identifiers must use only ASCII letters, digits, underscores (for constants and structured test method names), and (rarely) the '$' sign.
Naming style
TypeScript expresses information in types, so names should not be decorated with information that is included in the type. (See also Testing Blog for more about what not to include.)
Some concrete examples of this rule:
- Do not use trailing or leading underscores for private properties or methods.
- Do not use the
opt_
prefix for optional parameters.- For accessors, see accessor rules below.
- Do not mark interfaces specially (
orIMyInterface
) unless it's idiomatic in its environment. When introducing an interface for a class, give it a name that expresses why the interface exists in the first place (e.g.MyFooInterface
class TodoItem
andinterface TodoItemStorage
if the interface expresses the format used for storage/serialization in JSON). - Suffixing
Observable
s with$
is a common external convention and can help resolve confusion regarding observable values vs concrete values. Judgement on whether this is a useful convention is left up to individual teams, but should be consistent within projects.
Descriptive names
Names must be descriptive and clear to a new reader. Do not use abbreviations that are ambiguous or unfamiliar to readers outside your project, and do not abbreviate by deleting letters within a word.
- Exception: Variables that are in scope for 10 lines or fewer, including arguments that are not part of an exported API, may use short (e.g. single letter) variable names.
// Good identifiers:
errorCount // No abbreviation.
dnsConnectionIndex // Most people know what "DNS" stands for.
referrerUrl // Ditto for "URL".
customerId // "Id" is both ubiquitous and unlikely to be misunderstood.
// Disallowed identifiers:
n // Meaningless.
nErr // Ambiguous abbreviation.
nCompConns // Ambiguous abbreviation.
wgcConnections // Only your group knows what this stands for.
pcReader // Lots of things can be abbreviated "pc".
cstmrId // Deletes internal letters.
kSecondsPerDay // Do not use Hungarian notation.
customerID // Incorrect camelcase of "ID".
Camel case
Treat abbreviations like acronyms in names as whole words, i.e. use
loadHttpUrl
, not , unless required by a platform name (e.g.
loadHTTPURL
XMLHttpRequest
).
Dollar sign
Identifiers should not generally use $
, except when required by naming
conventions for third party frameworks. See above for more on
using $
with Observable
values.
Rules by identifier type
Most identifier names should follow the casing in the table below, based on the identifier's type.
Style | Category |
---|---|
UpperCamelCase
|
class / interface / type / enum / decorator / type parameters / component functions in TSX / JSXElement type parameter |
lowerCamelCase
|
variable / parameter / function / method / property / module alias |
CONSTANT_CASE
|
global constant values, including enum values. See Constants below. |
#ident |
private identifiers are never used. |
Type parameters
Type parameters, like in Array<T>
, may use a single upper case character
(T
) or UpperCamelCase
.
Test names
Test method names inxUnit-style test frameworks may be structured with _
separators, e.g.
testX_whenY_doesZ()
.
_
prefix/suffix
Identifiers must not use _
as a prefix or suffix.
This also means that _
must not be used as an identifier by itself (e.g. to
indicate a parameter is unused).
Tip: If you only need some of the elements from an array (or TypeScript tuple), you can insert extra commas in a destructuring statement to ignore in-between elements:
const [a, , b] = [1, 5, 10]; // a <- 1, b <- 10
Imports
Module namespace imports are lowerCamelCase
while files are snake_case
,
which means that imports correctly will not match in casing style, such as
import * as fooBar from './foo_bar';
Some libraries might commonly use a namespace import prefix that violates this naming scheme, but overbearingly common open source use makes the violating style more readable. The only libraries that currently fall under this exception are:
Constants
Immutable: CONSTANT_CASE
indicates that a value is intended to not be
changed, and may be used for values that can technically be modified (i.e.
values that are not deeply frozen) to indicate to users that they must not be
modified.
const UNIT_SUFFIXES = {
'milliseconds': 'ms',
'seconds': 's',
};
// Even though per the rules of JavaScript UNIT_SUFFIXES is
// mutable, the uppercase shows users to not modify it.
A constant can also be a static readonly
property of a class.
class Foo {
private static readonly MY_SPECIAL_NUMBER = 5;
bar() {
return 2 * Foo.MY_SPECIAL_NUMBER;
}
}
Global: Only symbols declared on the module level, static fields of module
level classes, and values of module level enums, may use CONST_CASE
. If a
value can be instantiated more than once over the lifetime of the program (e.g.
a local variable declared within a function, or a static field on a class nested
in a function) then it must use lowerCamelCase
.
If a value is an arrow function that implements an interface, then it may be
declared lowerCamelCase
.
Aliases
When creating a local-scope alias of an existing symbol, use the format of the
existing identifier. The local alias must match the existing naming and format
of the source. For variables use const
for your local aliases, and for class
fields use the readonly
attribute.
Note: If you're creating an alias just to expose it to a template in your framework of choice, remember to also apply the proper access modifiers.
const {BrewStateEnum} = SomeType;
const CAPACITY = 5;
class Teapot {
readonly BrewStateEnum = BrewStateEnum;
readonly CAPACITY = CAPACITY;
}
Type system
Type inference
Code may rely on type inference as implemented by the TypeScript compiler for all type expressions (variables, fields, return types, etc).
const x = 15; // Type inferred.
Leave out type annotations for trivially inferred types: variables or parameters
initialized to a string
, number
, boolean
, RegExp
literal or new
expression.
const x: boolean = true; // Bad: 'boolean' here does not aid readability
// Bad: 'Set' is trivially inferred from the initialization
const x: Set<string> = new Set();
Explicitly specifying types may be required to prevent generic type parameters
from being inferred as unknown
. For example, initializing generic types with
no values (e.g. empty arrays, objects, Map
s, or Set
s).
const x = new Set<string>();
For more complex expressions, type annotations can help with readability of the program:
// Hard to reason about the type of 'value' without an annotation.
const value = await rpc.getSomeValue().transform();
// Can tell the type of 'value' at a glance.
const value: string[] = await rpc.getSomeValue().transform();
Whether an annotation is required is decided by the code reviewer.
Return types
Whether to include return type annotations for functions and methods is up to the code author. Reviewers may ask for annotations to clarify complex return types that are hard to understand. Projects may have a local policy to always require return types, but this is not a general TypeScript style requirement.
There are two benefits to explicitly typing out the implicit return values of functions and methods:
- More precise documentation to benefit readers of the code.
- Surface potential type errors faster in the future if there are code changes that change the return type of the function.
Undefined and null
TypeScript supports undefined
and null
types. Nullable types can be
constructed as a union type (string|null
); similarly with undefined
. There
is no special syntax for unions of undefined
and null
.
TypeScript code can use either undefined
or null
to denote absence of a
value, there is no general guidance to prefer one over the other. Many
JavaScript APIs use undefined
(e.g. Map.get
), while many DOM and Google APIs
use null
(e.g. Element.getAttribute
), so the appropriate absent value
depends on the context.
Nullable/undefined type aliases
Type aliases must not include |null
or |undefined
in a union type.
Nullable aliases typically indicate that null values are being passed around
through too many layers of an application, and this clouds the source of the
original issue that resulted in null
. They also make it unclear when specific
values on a class or interface might be absent.
Instead, code must only add |null
or |undefined
when the alias is actually
used. Code should deal with null values close to where they arise, using the
above techniques.
// Bad
type CoffeeResponse = Latte|Americano|undefined;
class CoffeeService {
getLatte(): CoffeeResponse { ... };
}
// Better
type CoffeeResponse = Latte|Americano;
class CoffeeService {
getLatte(): CoffeeResponse|undefined { ... };
}
Prefer optional over |undefined
In addition, TypeScript supports a special construct for optional parameters and
fields, using ?
:
interface CoffeeOrder {
sugarCubes: number;
milk?: Whole|LowFat|HalfHalf;
}
function pourCoffee(volume?: Milliliter) { ... }
Optional parameters implicitly include |undefined
in their type. However, they
are different in that they can be left out when constructing a value or calling
a method. For example, {sugarCubes: 1}
is a valid CoffeeOrder
because milk
is optional.
Use optional fields (on interfaces or classes) and parameters rather than a
|undefined
type.
For classes preferably avoid this pattern altogether and initialize as many fields as possible.
class MyClass {
field = '';
}
Use structural types
TypeScript's type system is structural, not nominal. That is, a value matches a type if it has at least all the properties the type requires and the properties' types match, recursively.
When providing a structural-based implementation, explicitly include the type at the declaration of the symbol (this allows more precise type checking and error reporting).
const foo: Foo = {
a: 123,
b: 'abc',
}
const badFoo = {
a: 123,
b: 'abc',
}
Use interfaces to define structural types, not classes
interface Foo {
a: number;
b: string;
}
const foo: Foo = {
a: 123,
b: 'abc',
}
class Foo {
readonly a: number;
readonly b: number;
}
const foo: Foo = {
a: 123,
b: 'abc',
}
Why?
The badFoo
object above relies on type inference. Additional fields could be
added to badFoo
and the type is inferred based on the object itself.
When passing a badFoo
to a function that takes a Foo
, the error will be at
the function call site, rather than at the object declaration site. This is also
useful when changing the surface of an interface across broad codebases.
interface Animal {
sound: string;
name: string;
}
function makeSound(animal: Animal) {}
/**
* 'cat' has an inferred type of '{sound: string}'
*/
const cat = {
sound: 'meow',
};
/**
* 'cat' does not meet the type contract required for the function, so the
* TypeScript compiler errors here, which may be very far from where 'cat' is
* defined.
*/
makeSound(cat);
/**
* Horse has a structural type and the type error shows here rather than the
* function call. 'horse' does not meet the type contract of 'Animal'.
*/
const horse: Animal = {
sound: 'niegh',
};
const dog: Animal = {
sound: 'bark',
name: 'MrPickles',
};
makeSound(dog);
makeSound(horse);
Prefer interfaces over type literal aliases
TypeScript supports type aliases for naming a type expression. This can be used to name primitives, unions, tuples, and any other types.
However, when declaring types for objects, use interfaces instead of a type alias for the object literal expression.
interface User {
firstName: string;
lastName: string;
}
type User = {
firstName: string,
lastName: string,
}
Why?
These forms are nearly equivalent, so under the principle of just choosing one
out of two forms to prevent variation, we should choose one. Additionally, there
are also
interesting technical reasons to prefer interface.
That page quotes the TypeScript team lead: Honestly, my take is that it should
really just be interfaces for anything that they can model. There is no benefit
to type aliases when there are so many issues around display/perf.
Array<T>
Type
For simple types (containing just alphanumeric characters and dot), use the
syntax sugar for arrays, T[]
or readonly T[]
, rather than the longer form
Array<T>
or ReadonlyArray<T>
.
For multi-dimensional non-readonly
arrays of simple types, use the syntax
sugar form (T[][]
, T[][][]
, and so on) rather than the longer form.
For anything more complex, use the longer form Array<T>
.
These rules apply at each level of nesting, i.e. a simple T[]
nested in a more
complex type would still be spelled as T[]
, using the syntax sugar.
let a: string[];
let b: readonly string[];
let c: ns.MyObj[];
let d: string[][];
let e: Array<{n: number, s: string}>;
let f: Array<string|number>;
let g: ReadonlyArray<string|number>;
let h: InjectionToken<string[]>; // Use syntax sugar for nested types.
let i: ReadonlyArray<string[]>;
let j: Array<readonly string[]>;
let a: Array<string>; // The syntax sugar is shorter.
let b: ReadonlyArray<string>;
let c: Array<ns.MyObj>;
let d: Array<string[]>;
let e: {n: number, s: string}[]; // The braces make it harder to read.
let f: (string|number)[]; // Likewise with parens.
let g: readonly (string | number)[];
let h: InjectionToken<Array<string>>;
let i: readonly string[][];
let j: (readonly string[])[];
Indexable types / index signatures ({[key: string]: T}
)
In JavaScript, it's common to use an object as an associative array (aka map
,
hash
, or dict
). Such objects can be typed using an
index signature
([k: string]: T
) in TypeScript:
const fileSizes: {[fileName: string]: number} = {};
fileSizes['readme.txt'] = 541;
In TypeScript, provide a meaningful label for the key. (The label only exists for documentation; it's unused otherwise.)
const users: {[key: string]: number} = ...;
const users: {[userName: string]: number} = ...;
Rather than using one of these, consider using the ES6
Map
andSet
types instead. JavaScript objects have surprising undesirable behaviors and the ES6 types more explicitly convey your intent. Also,Map
s can be keyed by—andSet
s can contain—types other thanstring
.
TypeScript's builtin Record<Keys, ValueType>
type allows constructing types
with a defined set of keys. This is distinct from associative arrays in that the
keys are statically known. See advice on that
below.
Mapped and conditional types
TypeScript's
mapped types
and
conditional types
allow specifying new types based on other types. TypeScript's standard library
includes several type operators based on these (Record
, Partial
, Readonly
etc).
These type system features allow succinctly specifying types and constructing powerful yet type safe abstractions. They come with a number of drawbacks though:
- Compared to explicitly specifying properties and type relations (e.g. using interfaces and extension, see below for an example), type operators require the reader to mentally evaluate the type expression. This can make programs substantially harder to read, in particular combined with type inference and expressions crossing file boundaries.
- Mapped & conditional types' evaluation model, in particular when combined
with type inference, is underspecified, not always well understood, and
often subject to change in TypeScript compiler versions. Code can
accidentally
compile or seem to give the right results. This increases future support cost of code using type operators. - Mapped & conditional types are most powerful when deriving types from complex and/or inferred types. On the flip side, this is also when they are most prone to create hard to understand and maintain programs.
- Some language tooling does not work well with these type system features.
E.g. your IDE's find references (and thus rename property refactoring) will
not find properties in a
Pick<T, Keys>
type, and Code Search won't hyperlink them.
The style recommendation is:
- Always use the simplest type construct that can possibly express your code.
- A little bit of repetition or verbosity is often much cheaper than the long term cost of complex type expressions.
- Mapped & conditional types may be used, subject to these considerations.
For example, TypeScript's builtin Pick<T, Keys>
type allows creating a new
type by subsetting another type T
, but simple interface extension can often be
easier to understand.
interface User {
shoeSize: number;
favoriteIcecream: string;
favoriteChocolate: string;
}
// FoodPreferences has favoriteIcecream and favoriteChocolate, but not shoeSize.
type FoodPreferences = Pick<User, 'favoriteIcecream'|'favoriteChocolate'>;
This is equivalent to spelling out the properties on FoodPreferences
:
interface FoodPreferences {
favoriteIcecream: string;
favoriteChocolate: string;
}
To reduce duplication, User
could extend FoodPreferences
, or (possibly
better) nest a field for food preferences:
interface FoodPreferences { /* as above */ }
interface User extends FoodPreferences {
shoeSize: number;
// also includes the preferences.
}
Using interfaces here makes the grouping of properties explicit, improves IDE support, allows better optimization, and arguably makes the code easier to understand.
any
Type
TypeScript's any
type is a super and subtype of all other types, and allows
dereferencing all properties. As such, any
is dangerous - it can mask severe
programming errors, and its use undermines the value of having static types in
the first place.
Consider not to use any
. In circumstances where you want to use any
,
consider one of:
Providing a more specific type
Use interfaces , an inline object type, or a type alias:
// Use declared interfaces to represent server-side JSON.
declare interface MyUserJson {
name: string;
email: string;
}
// Use type aliases for types that are repetitive to write.
type MyType = number|string;
// Or use inline object types for complex returns.
function getTwoThings(): {something: number, other: string} {
// ...
return {something, other};
}
// Use a generic type, where otherwise a library would say `any` to represent
// they don't care what type the user is operating on (but note "Return type
// only generics" below).
function nicestElement<T>(items: T[]): T {
// Find the nicest element in items.
// Code can also put constraints on T, e.g. <T extends HTMLElement>.
}
Using unknown
over any
The any
type allows assignment into any other type and dereferencing any
property off it. Often this behaviour is not necessary or desirable, and code
just needs to express that a type is unknown. Use the built-in type unknown
in
that situation — it expresses the concept and is much safer as it does not allow
dereferencing arbitrary properties.
// Can assign any value (including null or undefined) into this but cannot
// use it without narrowing the type or casting.
const val: unknown = value;
const danger: any = value /* result of an arbitrary expression */;
danger.whoops(); // This access is completely unchecked!
To safely use unknown
values, narrow the type using a
type guard
Suppressing any
lint warnings
Sometimes using any
is legitimate, for example in tests to construct a mock
object. In such cases, add a comment that suppresses the lint warning, and
document why it is legitimate.
// This test only needs a partial implementation of BookService, and if
// we overlooked something the test will fail in an obvious way.
// This is an intentionally unsafe partial mock
// tslint:disable-next-line:no-any
const mockBookService = ({get() { return mockBook; }} as any) as BookService;
// Shopping cart is not used in this test
// tslint:disable-next-line:no-any
const component = new MyComponent(mockBookService, /* unused ShoppingCart */ null as any);
{}
Type
The {}
type, also known as an empty interface type, represents a interface
with no properties. An empty interface type has no specified properties and
therefore any non-nullish value is assignable to it.
let player: {};
player = {
health: 50,
}; // Allowed.
console.log(player.health) // Property 'health' does not exist on type '{}'.
function takeAnything(obj:{}) {
}
takeAnything({});
takeAnything({ a: 1, b: 2 });
Google3 code should not use {}
for most use cases. {}
represents any
non-nullish primitive or object type, which is rarely appropriate. Prefer one of
the following more-descriptive types:
unknown
can hold any value, includingnull
orundefined
, and is generally more appropriate for opaque values.Record<string, T>
is better for dictionary-like objects, and provides better type safety by being explicit about the typeT
of contained values (which may itself beunknown
).object
excludes primitives as well, leaving only non-nullish functions and objects, but without any other assumptions about what properties may be available.
Tuple types
If you are tempted to create a Pair type, instead use a tuple type:
interface Pair {
first: string;
second: string;
}
function splitInHalf(input: string): Pair {
...
return {first: x, second: y};
}
function splitInHalf(input: string): [string, string] {
...
return [x, y];
}
// Use it like:
const [leftHalf, rightHalf] = splitInHalf('my string');
However, often it's clearer to provide meaningful names for the properties.
If declaring an interface
is too heavyweight, you can use an inline object
literal type:
function splitHostPort(address: string): {host: string, port: number} {
...
}
// Use it like:
const address = splitHostPort(userAddress);
use(address.port);
// You can also get tuple-like behavior using destructuring:
const {host, port} = splitHostPort(userAddress);
Wrapper types
There are a few types related to JavaScript primitives that should not ever be used:
String
,Boolean
, andNumber
have slightly different meaning from the corresponding primitive typesstring
,boolean
, andnumber
. Always use the lowercase version.Object
has similarities to both{}
andobject
, but is slightly looser. Use{}
for a type that include everything exceptnull
andundefined
, or lowercaseobject
to further exclude the other primitive types (the three mentioned above, plussymbol
andbigint
).
Further, never invoke the wrapper types as constructors (with new
).
Return type only generics
Avoid creating APIs that have return type only generics. When working with existing APIs that have return type only generics always explicitly specify the generics.
Toolchain requirements
Google style requires using a number of tools in specific ways, outlined here.
TypeScript compiler
All TypeScript files must pass type checking using the standard tool chain.
@ts-ignore
Do not use @ts-ignore
nor the variants @ts-expect-error
or @ts-nocheck
.
Why?
They superficially seem to be an easy way to fix
a compiler error, but in
practice, a specific compiler error is often caused by a larger problem that can
be fixed more directly.
For example, if you are using @ts-ignore
to suppress a type error, then it's
hard to predict what types the surrounding code will end up seeing. For many
type errors, the advice in how to best use any
is useful.
You may use @ts-expect-error
in unit tests, though you generally should not.
@ts-expect-error
suppresses all errors. It's easy to accidentally over-match
and suppress more serious errors. Consider one of:
- When testing APIs that need to deal with unchecked values at runtime, add
casts to the expected type or to
any
and add an explanatory comment. This limits error suppression to a single expression. - Suppress the lint warning and document why, similar to
suppressing
any
lint warnings.
Conformance
Google TypeScript includes several conformance frameworks, tsetse and tsec.
These rules are commonly used to enforce critical restrictions (such as defining
globals, which could break the codebase) and security patterns (such as using
eval
or assigning to innerHTML
), or more loosely to improve code quality.
Google-style TypeScript must abide by any applicable global or framework-local conformance rules.
Comments and documentation
JSDoc versus comments
There are two types of comments, JSDoc (/** ... */
) and non-JSDoc ordinary
comments (// ...
or /* ... */
).
- Use
/** JSDoc */
comments for documentation, i.e. comments a user of the code should read. - Use
// line comments
for implementation comments, i.e. comments that only concern the implementation of the code itself.
JSDoc comments are understood by tools (such as editors and documentation generators), while ordinary comments are only for other humans.
Multi-line comments
Multi-line comments are indented at the same level as the surrounding code. They
must use multiple single-line comments (//
-style), not block comment style
(/* */
).
// This is
// fine
/*
* This should
* use multiple
* single-line comments
*/
/* This should use // */
Comments are not enclosed in boxes drawn with asterisks or other characters.
JSDoc general form
The basic formatting of JSDoc comments is as seen in this example:
/**
* Multiple lines of JSDoc text are written here,
* wrapped normally.
* @param arg A number to do something to.
*/
function doSomething(arg: number) { … }
or in this single-line example:
/** This short jsdoc describes the function. */
function doSomething(arg: number) { … }
If a single-line comment overflows into multiple lines, it must use the
multi-line style with /**
and */
on their own lines.
Many tools extract metadata from JSDoc comments to perform code validation and optimization. As such, these comments must be well-formed.
Markdown
JSDoc is written in Markdown, though it may include HTML when necessary.
This means that tooling parsing JSDoc will ignore plain text formatting, so if you did this:
/**
* Computes weight based on three factors:
* items sent
* items received
* last timestamp
*/
it will be rendered like this:
Computes weight based on three factors: items sent items received last timestamp
Instead, write a Markdown list:
/**
* Computes weight based on three factors:
*
* - items sent
* - items received
* - last timestamp
*/
JSDoc tags
Google style allows a subset of JSDoc tags. Most tags must occupy their own line, with the tag at the beginning of the line.
/**
* The "param" tag must occupy its own line and may not be combined.
* @param left A description of the left param.
* @param right A description of the right param.
*/
function add(left: number, right: number) { ... }
/**
* The "param" tag must occupy its own line and may not be combined.
* @param left @param right
*/
function add(left: number, right: number) { ... }
Line wrapping
Line-wrapped block tags are indented four spaces. Wrapped description text may be lined up with the description on previous lines, but this horizontal alignment is discouraged.
/**
* Illustrates line wrapping for long param/return descriptions.
* @param foo This is a param with a particularly long description that just
* doesn't fit on one line.
* @return This returns something that has a lengthy description too long to fit
* in one line.
*/
exports.method = function(foo) {
return 5;
};
Do not indent when wrapping a @desc
or @fileoverview
description.
Document all top-level exports of modules
Use /** JSDoc */
comments to communicate information to the users of your
code. Avoid merely restating the property or parameter name. You should also
document all properties and methods (exported/public or not) whose purpose is
not immediately obvious from their name, as judged by your reviewer.
Exception: Symbols that are only exported to be consumed by tooling, such as @NgModule classes, do not require comments.
Class comments
JSDoc comments for classes should provide the reader with enough information to know how and when to use the class, as well as any additional considerations necessary to correctly use the class. Textual descriptions may be omitted on the constructor.
Method and function comments
Method, parameter, and return descriptions may be omitted if they are obvious from the rest of the method’s JSDoc or from the method name and type signature.
Method descriptions begin with a verb phrase that describes what the method
does. This phrase is not an imperative sentence, but instead is written in the
third person, as if there is an implied This method ...
before it.
Parameter property comments
A
parameter property
is a constructor parameter that is prefixed by one of the modifiers private
,
protected
, public
, or readonly
. A parameter property declares both a
parameter and an instance property, and implicitly assigns into it. For example,
constructor(private readonly foo: Foo)
, declares that the constructor takes a
parameter foo
, but also declares a private readonly property foo
, and
assigns the parameter into that property before executing the remainder of the
constructor.
To document these fields, use JSDoc's @param
annotation. Editors display the
description on constructor calls and property accesses.
/** This class demonstrates how parameter properties are documented. */
class ParamProps {
/**
* @param percolator The percolator used for brewing.
* @param beans The beans to brew.
*/
constructor(
private readonly percolator: Percolator,
private readonly beans: CoffeeBean[]) {}
}
/** This class demonstrates how ordinary fields are documented. */
class OrdinaryClass {
/** The bean that will be used in the next call to brew(). */
nextBean: CoffeeBean;
constructor(initialBean: CoffeeBean) {
this.nextBean = initialBean;
}
}
JSDoc type annotations
JSDoc type annotations are redundant in TypeScript source code. Do not declare
types in @param
or @return
blocks, do not write @implements
, @enum
,
@private
, @override
etc. on code that uses the implements
, enum
,
private
, override
etc. keywords.
Make comments that actually add information
For non-exported symbols, sometimes the name and type of the function or parameter is enough. Code will usually benefit from more documentation than just variable names though!
Avoid comments that just restate the parameter name and type, e.g.
/** @param fooBarService The Bar service for the Foo application. */
Because of this rule,
@param
and@return
lines are only required when they add information, and may otherwise be omitted./** * POSTs the request to start coffee brewing. * @param amountLitres The amount to brew. Must fit the pot size! */ brew(amountLitres: number, logger: Logger) { // ... }
Comments when calling a function
“Parameter name” comments should be used whenever the method name and parameter value do not sufficiently convey the meaning of the parameter.
Before adding these comments, consider refactoring the method to instead accept an interface and destructure it to greatly improve call-site readability.
Parameter name
comments go before the parameter value, and include the
parameter name and a =
suffix:
someFunction(obviousParam, /* shouldRender= */ true, /* name= */ 'hello');
Existing code may use a legacy parameter name comment style, which places these
comments ~after~ the parameter value and omits the =
. Continuing to use this
style within the file for consistency is acceptable.
someFunction(obviousParam, true /* shouldRender */, 'hello' /* name */);
Place documentation prior to decorators
When a class, method, or property have both decorators like @Component
and
JsDoc, please make sure to write the JsDoc before the decorator.
Do not write JsDoc between the Decorator and the decorated statement.
@Component({ selector: 'foo', template: 'bar', }) /** Component that prints "bar". */ export class FooComponent {}
Write the JsDoc block before the Decorator.
/** Component that prints "bar". */ @Component({ selector: 'foo', template: 'bar', }) export class FooComponent {}
Policies
Consistency
For any style question that isn't settled definitively by this specification, do
what the other code in the same file is already doing (be consistent
). If that
doesn't resolve the question, consider emulating the other files in the same
directory.
Brand new files must use Google Style, regardless of the style choices of other files in the same package. When adding new code to a file that is not in Google Style, reformatting the existing code first is recommended, subject to the advice below. If this reformatting is not done, then new code should be as consistent as possible with existing code in the same file, but must not violate the style guide.
Reformatting existing code
You will occasionally encounter files in the codebase that are not in proper Google Style. These may have come from an acquisition, or may have been written before Google Style took a position on some issue, or may be in non-Google Style for any other reason.
When updating the style of existing code, follow these guidelines.
- It is not required to change all existing code to meet current style guidelines. Reformatting existing code is a trade-off between code churn and consistency. Style rules evolve over time and these kinds of tweaks to maintain compliance would create unnecessary churn. However, if significant changes are being made to a file it is expected that the file will be in Google Style.
- Be careful not to allow opportunistic style fixes to muddle the focus of a CL. If you find yourself making a lot of style changes that aren’t critical to the central focus of a CL, promote those changes to a separate CL.
Deprecation
Mark deprecated methods, classes or interfaces with an @deprecated
JSDoc
annotation. A deprecation comment must include simple, clear directions for
people to fix their call sites.
Generated code: mostly exempt
Source code generated by the build process is not required to be in Google Style. However, any generated identifiers that will be referenced from hand-written source code must follow the naming requirements. As a special exception, such identifiers are allowed to contain underscores, which may help to avoid conflicts with hand-written identifiers.
Style guide goals
In general, engineers usually know best about what's needed in their code, so if
there are multiple options and the choice is situation dependent, we should let
decisions be made locally. So the default answer should be leave it out
.
The following points are the exceptions, which are the reasons we have some global rules. Evaluate your style guide proposal against the following:
Code should avoid patterns that are known to cause problems, especially for users new to the language.
Code across projects should be consistent across irrelevant variations.
When there are two options that are equivalent in a superficial way, we should consider choosing one just so we don't divergently evolve for no reason and avoid pointless debates in code reviews.
Examples:
- The capitalization style of names.
x as T
syntax vs the equivalent<T>x
syntax (disallowed).Array<[number, number]>
vs[number, number][]
.
Code should be maintainable in the long term.
Code usually lives longer than the original author works on it, and the TypeScript team must keep all of Google working into the future.
Examples:
- We use software to automate changes to code, so code is autoformatted so it's easy for software to meet whitespace rules.
- We require a single set of compiler flags, so a given TS library can be written assuming a specific set of flags, and users can always safely use a shared library.
- Code must import the libraries it uses (
strict deps
) so that a refactor in a dependency doesn't change the dependencies of its users. - We ask users to write tests. Without tests we cannot have confidence that changes that we make to the language, don't break users.
Code reviewers should be focused on improving the quality of the code, not enforcing arbitrary rules.
If it's possible to implement your rule as an automated check that is often a good sign. This also supports principle 3.
If it really just doesn't matter that much -- if it's an obscure corner of the language or if it avoids a bug that is unlikely to occur -- it's probably worth leaving out.