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Objective-C is a very dynamic, object-oriented extension of C. It's designed to be easy to use and read, while enabling sophisticated object-oriented design. It is the primary development language for new applications on Mac OS X and the iPhone.
Cocoa is one of the main application frameworks on Mac OS X. It is a collection of Objective-C classes that provide for rapid development of full-featured Mac OS X applications.
Apple has already written a very good, and widely accepted, coding guide for Objective-C. Google has also written a similar guide for C++. This Objective-C guide aims to be a very natural combination of Apple's and Google's general recommendations. So, before reading this guide, please make sure you've read:
Note that all things that are banned in Google's C++ guide are also banned in Objective-C++, unless explicitly noted in this document.
The purpose of this document is to describe the Objective-C (and Objective-C++) coding guidelines and practices that should be used for all Mac OS X code. Many of these guidelines have evolved and been proven over time on other projects and teams. Open-source projects developed by Google conform to the requirements in this guide.
Google has already released open-source code that conforms to these guidelines as part of the Google Toolbox for Mac project (abbreviated GTM throughout this document). Code meant to be shared across different projects is a good candidate to be included in this repository.
Note that this guide is not an Objective-C tutorial. We assume that the reader is familiar with the language. If you are new to Objective-C or need a refresher, please read The Objective-C Programming Language.
They say an example is worth a thousand words so let's start off with an example that should give you a feel for the style, spacing, naming, etc.
An example header file, demonstrating the correct commenting and spacing
for an @interface
declaration
// GTMFoo.h // FooProject // // Created by Greg Miller on 6/13/08. // Copyright 2008 Google, Inc. All rights reserved. // #import <Foundation/Foundation.h> // A sample class demonstrating good Objective-C style. All interfaces, // categories, and protocols (read: all top-level declarations in a header) // MUST be commented. Comments must also be adjacent to the object they're // documenting. // // (no blank line between this comment and the interface) @interface GTMFoo : NSObject { @private NSString *foo_; NSString *bar_; } // Returns an autoreleased instance of GMFoo. See -initWithString: for details // about the argument. + (id)fooWithString:(NSString *)string; // Designated initializer. |string| will be copied and assigned to |foo_|. - (id)initWithString:(NSString *)string; // Gets and sets the string for |foo_|. - (NSString *)foo; - (void)setFoo:(NSString *)newFoo; // Does some work on |blah| and returns YES if the work was completed // successfuly, and NO otherwise. - (BOOL)doWorkWithString:(NSString *)blah; @end
An example source file, demonstating the correct commenting and spacing
for the @implementation
of an interface. It also includes the
reference implementations for important methods like getters and setters,
init
, and dealloc
.
// // GTMFoo.m // FooProject // // Created by Greg Miller on 6/13/08. // Copyright 2008 Google, Inc. All rights reserved. // #import "GTMFoo.h" @implementation GTMFoo + (id)fooWithString:(NSString *)string { return [[[self alloc] initWithString:string] autorelease]; } // Must always override super's designated initializer. - (id)init { return [self initWithString:nil]; } - (id)initWithString:(NSString *)string { if ((self = [super init])) { foo_ = [string copy]; bar_ = [[NSString alloc] initWithFormat:@"hi %d", 3]; } return self; } - (void)dealloc { [foo_ release]; [bar_ release]; [super dealloc]; } - (NSString *)foo { return foo_; } - (void)setFoo:(NSString *)newFoo { [foo_ autorelease]; foo_ = [newFoo copy]; } - (BOOL)doWorkWithString:(NSString *)blah { // ... return NO; } @end
We use spaces for indentation. Do not use tabs in your code. You should set your editor to emit spaces when you hit the tab key.
Even though Objective-C tends to be a more verbose language than C++, to aid in the interoperability with that guide, we have decided to keep the limit at 80 columns as well. It's easier to live with than you might expect.
We recognize that this rule is controversial, but so much existing code already adheres to it, and we feel that consistency is important.
You can make violations easier to spot in Xcode by going to Xcode > Preferences > Text Editing > Show page guide.
-
or +
and the return type, and no spacing in the parameter list except between
parameters.
Methods should look like this:
The spacing before the asterisk is optional. When adding new code, be consistent with the surrounding file's style.
If you have too many parameters to fit on one line, giving each its
own line is preferred. If multiple lines are used, align each using
the :
before the parameter.
@public
and @private
access modifiers
should be indented by 1 space.
This is similar to public
, private
, and
protected
in C++.
@
label on its own line and a
space between the @
label and the opening brace '{', as
well as between the @catch
and the caught object
declaration.
If you must use Obj-C exceptions (please see Exceptions for reasons why you should not be using exceptions) format them as follows:
Naming rules are very import in maintainable code. Objective-C method names tend to be very long, but this has the benefit that a block of code can almost read like prose, thus rendering many comments unnecessary.
When writing pure Objective-C code, we mostly follow standard Objective-C naming rules. These naming guidelines may differ significantly from those outlined in the C++ style guide. For example, Google's C++ style guide recommends the use of underscores between words in variable names, whereas this guide recommends the use of intercaps, which is standard in the Objective-C community.
When writing Objective-C++, however, things are not so cut and dry. Many projects need to implement cross-platform C++ APIs with some Objective-C or Cocoa, or bridge between a C++ back-end and a native Cocoa front-end. This leads to situations where the two guides are directly at odds.
Our solution is that the style follows that of the method/function being
implemented. If you're in an @implementation
block, use the
Objective-C naming rules. If you're implementing a method for a C++
class
, use the C++ naming rules. This avoids the situation
where instance variable and local variable naming rules are mixed within a
single function, which would be a serious detriment to readability.
File extensions should be as follows:
.h |
C/C++/Objective-C header file |
.m |
Objective-C implementation file |
.mm |
Objective-C++ implementation file |
.cc |
Pure C++ implementation file |
.c |
C implementation file |
File names for categories should include the name of the class being
extended, e.g. GTMNSString+Utils.h
or
GTMNSTextView+Autocomplete.h
In order to minimize clashes between the differing naming styles when
mixing Cocoa/Objective-C and C++, follow the style of the method being
implemented. If you're in an @implementation
block, use
the Objective-C naming rules. If you're implementing a method for a
C++ class
, use the C++ naming rules.
In application-level code, prefixes on class names should
generally be avoided. Having every single class with same prefix
impairs readability for no benefit. When designing code to be shared
across multiple applications, prefixes are acceptable and recommended
(e.g. GTMSendMessage
).
For example, if we want to create a category on NSString
for parsing, we would put the category in a file named
GTMNSString+Parsing.h
, and the category itself would be
named GTMStringParsingAdditions
(yes, we know the file
name and the category name do not match, but this file could have many
separate categories related to parsing). Methods in that category
should share the prefix (gtm_myCategoryMethodOnAString:
)
in order to prevent collisions in Objective-C which only has a single
namespace. If the code isn't meant to be shared and/or doesn't run in
a different address-space, the method naming isn't quite as
important.
The method name should read like a sentence if possible, meaning you
should choose parameter names that flow with the method name. (e.g.
convertPoint:fromRect:
or
replaceCharactersInRange:withString:
). See Apple's
Guide to Naming Methods for more details.
Accessor methods should be named the same as the variable they're
"getting", but they should not be prefixed with the word
"get". For example:
This is for Objective-C methods only. C++ method names and functions continue to follow the rules set in the C++ style guide.
@property
isn't
allowed.
Do not use Hungarian notation for syntactic attributes, such as the static type of a variable (int or pointer). Give as descriptive a name as possible, within reason. Don't worry about saving horizontal space as it is far more important to make your code immediately understandable by a new reader. For example:
Instance variables are mixed case and should be suffixed with a
trailing underscore, e.g. usernameTextField_. However,
we permit an exception when binding to a member variable using
KVO/KVC and Objective-C 2.0 cannot be used (due to OS release
constraints). In this case, it is acceptable to prefix the variable
with an underscore, per Apple's accepted practices for key/value
naming. If Objective-C 2.0 can be used, @property
and
@synthesize
provide a solution that conforms to the
naming guidelines.
Constant names (#defines, enums, const local variables, etc.) should start with a lowercase k and then use mixed case to delimit words, i.e. kInvalidHandle, kWritePerm.
Though a pain to write, they are absolutely vital to keeping our code readable. The following rules describe what you should comment and where. But remember: while comments are very important, the best code is self-documenting. Giving sensible names to types and variables is much better than using obscure names and then trying to explain them through comments.
When writing your comments, write for your audience: the next contributor who will need to understand your code. Be generous — the next one may be you!
Remember that all of the rules and conventions listed in the C++ Style Guide are in effect here, with a few additional points, below.
Every file should contain the following items, in order:
Copyright 2008 Google Inc.
)If you make significant changes to a file that someone else originally wrote, add yourself to the author line. This can be very helpful when another contributor has questions about the file and needs to know whom to contact about it.
If you have already described an interface in detail in the comments at the top of your file feel free to simply state "See comment at top of file for a complete description", but be sure to have some sort of comment.
Additionally, each method in the public interface should have a comment explaining its function, arguments, return value, and any side effects.
Document the synchronization assumptions the class makes, if any. If an instance of the class can be accessed by multiple threads, take extra care to document the rules and invariants surrounding multithreaded use.
This helps eliminate ambiguity, especially when the symbol is a common word that might make the sentence read like it was poorly constructed. E.g. for a symbol "count":
or when quoting something which already contains quotes
Instance variable pointers to objects derived from NSObject are presumed to be retained, and should be documented as weak if they are not retained by the class. However, instance variables which are labeled as IBOutlets are presumed to not be retained by the class, and should be documented as strong if the class does retain them.
Where instance variables are pointers to CoreFoundation, C++, and other non-Objective-C objects, they should always be documented in comments as strong or weak. Be mindful that support for automatic C++ objects encapsulated in Objective-C objects is disabled by default, as described here.
Examples of strong and weak documentation:
retain
'd by this classretain
'd by this class
(e.g. a delegate).@private
.
It is important for those who might be subclassing your class that the designated initializer be clearly identified. That way, they only need to subclass a single initializer (of potentially several) to guarantee their subclass' initializer is called. It also helps those debugging your class in the future understand the flow of initialization code if they need to step through it.
init...
method,
make sure you override the superclass' designated initializer.
If you fail to override the superclass' designated initializer, your initializer may not be called in all cases, leading to subtle and very difficult to find bugs.
0
or nil
in the
init method; it's redundant.
All memory for a newly allocated object is initialized to 0 (except
for isa), so don't clutter up the init
method
by re-initializing variables to 0 or nil
.
Unlike C++, Objective-C doesn't have a way to differentiate between public and private methods — everything is public. As a result, avoid placing methods in the public API unless they are actually expected to be used by a consumer of the class. This helps reduce the likelihood they'll be called when you're not expecting it. This includes methods that are being overridden from the parent class. For internal implementation methods, use a category defined in the implementation file as opposed to adding them to the public header.
Before Objective-C 2.0, if you declare a method in the private
@interface
, but forget to implement it in the main
@implementation
, the compiler will not object.
(This is because you don't implement these private methods in a
separate category.) The solution is to put the functions within
an @implementation
that specifies the category.
If you are using Objective-C 2.0, you should instead declare your private category using a class extension, for example:
which will guarantee that the declared methods are implemented in the
@implementation
section by issuing a compiler warning if
they are not.
Again, "private" methods are not really private. You could accidentally override a superclass's "private" method, thus making a very difficult bug to squash. In general, private methods should have a fairly unique name that will prevent subclasses from unintentionally overriding them.
Finally, Objective-C categories are a great way to segment a large
@implementation
section into more understandable chunks
and to add new, application-specific functionality to the most
appropriate class. For example, instead of adding "middle truncation"
code to a random object in your app, make a new category on
NSString
).
While it may seem tempting to include individual system headers from a
framework such as Cocoa or Foundation, in fact it's less work on the
compiler if you include the top-level root framework. The root
framework is generally pre-compiled and can be loaded much more
quickly. In addition, remember to use #import
rather than
#include
.
autorelease
them on
the same line as you create them rather than a separate
release
later in the same method.
While ever so slightly slower, this prevents someone from accidentally
removing the release
or inserting a return
before it and introducing a memory leak. E.g.:
autorelease
then
retain
pattern.
When assigning a new object to a variable, one must first release the old object to avoid a memory leak. There are several "correct" ways to handle this. We've chosen the "autorelease then retain" approach because it's less prone to error. Be aware in tight loops it can fill up the autorelease pool, and may be slightly less efficient, but we feel the tradeoffs are acceptable.
NSString
, should always copy
the string it accepts.
Never just retain
the string. This avoids the caller
changing it under you without your knowledge. Don't assume that
because you're accepting an NSString
that it's not
actually an NSMutableString
.
@throw
Objective-C exceptions, but you should be
prepared to catch them from third-party or OS calls.
We do compile with -fobjc-exceptions
(mainly so we get
@synchronized
), but we don't @throw
. Use of
@try
, @catch
, and @finally
are
allowed when required to properly use 3rd party code or libraries. If
you do use them please document exactly which methods you expect to
throw.
Do not use the NS_DURING
, NS_HANDLER
,
NS_ENDHANDLER
, NS_VALUERETURN
and
NS_VOIDRETURN
macros unless you are writing code that
needs to run on MacOS 10.2 or before.
Also be aware when writing Objective-C++ code that stack based objects are not cleaned up when you throw an Objective-C exception. Example:
will give you:
Note that the destructor for a never got called. This is a
major concern for stack based smartptrs such as
shared_ptr
and linked_ptr
, as well as any
STL objects that you may want to use. Therefore it pains us to say
that if you must use exceptions in your Objective-C++ code, use C++
exceptions whenever possible. You should never re-throw an Objective-C
exception, nor are stack based C++ objects (such as
std::string
, std::vector
etc.) allowed in
the body of any @try
, @catch
, or
@finally
blocks.
nil
checks for logic flow only.
Use nil
checks for logic flow of the application, not for
crash prevention. Sending a message to a nil
object is
handled by the Objective-C runtime. If the method has no return
result, you're good to go. However if there is one, there may be
differences based on runtime architecture, return size, and OS X
version (see
Apple's documentation for specifics).
Note that this is very different from checking C/C++ pointers against
NULL
, which the runtime does not handle and will cause
your application to crash. You still need to make sure you do not
dereference a NULL
pointer.
BOOL
return values and mixing
bool
with BOOL
. Avoid comparing directly
with YES
.
Only use the constants YES and NO for BOOL
return values
and assignments. Common mistakes include casting an array's size or
a pointer value as a BOOL, which depending on the value of the last
byte, could still result in a NO value.
Also be careful when interoperating with C++ and its bool
type. Don't just assume that YES
and NO
map directly to true
and false
. You can use
the ternary operator to succinctly map between them.
Finally, don't directly compare BOOL
variables directly
with YES
. Not only is is harder to read for those
well-versed in C, the first point above demonstrates that return
values may not always be what you expect.
A class that implements the delegate pattern should:
delegate
and setDelegate:
.
@protocol
s for callback APIs.
protocol
for callback APIs where all the
methods must be implemented. Use a category
(or an
"informal protocol") when not all the methods need to be
implemented.