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Merge pull request #795 from zetafunction/cxx20-updates
Update C++ style guide for C++20.
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cppguide.html
203
cppguide.html
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@ -21,8 +21,8 @@ this power brings with it complexity, which in turn can make
|
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code more bug-prone and harder to read and maintain.</p>
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code more bug-prone and harder to read and maintain.</p>
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|
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<p>The goal of this guide is to manage this complexity by
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<p>The goal of this guide is to manage this complexity by
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describing in detail the dos and don'ts of writing C++ code
|
describing in detail the dos and don'ts of writing C++
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. These rules exist to
|
code. These rules exist to
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keep the code base manageable while still allowing
|
keep the code base manageable while still allowing
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coders to use C++ language features productively.</p>
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coders to use C++ language features productively.</p>
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|
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@ -164,9 +164,8 @@ input.</p>
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|
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<h2 id="C++_Version">C++ Version</h2>
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<h2 id="C++_Version">C++ Version</h2>
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|
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<p>Currently, code should target C++17, i.e., should not use C++2x
|
<p>Currently, code should target C++20, i.e., should not use C++23
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features, with the exception of <a href="#Designated_initializers">designated
|
features. The C++ version targeted by this guide will advance
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initializers</a>. The C++ version targeted by this guide will advance
|
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(aggressively) over time.</p>
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(aggressively) over time.</p>
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@ -176,7 +175,7 @@ input.</p>
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<div>
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<div>
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<p>Consider portability to other environments before using features
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<p>Consider portability to other environments before using features
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from C++14 and C++17 in your project.</p>
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from C++17 and C++20 in your project.</p>
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</div>
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</div>
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|
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<h2 id="Header_Files">Header Files</h2>
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<h2 id="Header_Files">Header Files</h2>
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@ -686,6 +685,11 @@ inline void my_inline_function() {
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using ::absl::container_internal::ImplementationDetail;
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using ::absl::container_internal::ImplementationDetail;
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</pre>
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</pre>
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</li>
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</li>
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|
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<li><p>Single-line nested namespace declarations
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|
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|
are preferred in new code, but are not required.</p>
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|
</li>
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</ul>
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</ul>
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|
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<a id="Unnamed_Namespaces_and_Static_Variables"></a>
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<a id="Unnamed_Namespaces_and_Static_Variables"></a>
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@ -940,14 +944,10 @@ Foo a[] = { Foo(1), Foo(2), Foo(3) }; // Fine</pre>
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|
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<p>Constant initialization is always allowed. Constant initialization of
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<p>Constant initialization is always allowed. Constant initialization of
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static storage duration variables should be marked with <code>constexpr</code>
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static storage duration variables should be marked with <code>constexpr</code>
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or where possible the
|
or <code>constinit</code></p>.
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|
Any non-local static storage
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|
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<a href="https://github.com/abseil/abseil-cpp/blob/03c1513538584f4a04d666be5eb469e3979febba/absl/base/attributes.h#L540">
|
|
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<code>ABSL_CONST_INIT</code></a>
|
|
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attribute. Any non-local static storage
|
|
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duration variable that is not so marked should be presumed to have
|
duration variable that is not so marked should be presumed to have
|
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dynamic initialization, and reviewed very carefully.</p>
|
dynamic initialization, and reviewed very carefully.
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|
|
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<p>By contrast, the following initializations are problematic:</p>
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<p>By contrast, the following initializations are problematic:</p>
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|
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|
@ -1466,9 +1466,9 @@ break those invariants. Constructors, destructors, and helper methods may
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be present; however, these methods must not require or enforce any
|
be present; however, these methods must not require or enforce any
|
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invariants.</p>
|
invariants.</p>
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|
|
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<p>If more functionality or invariants are required, a
|
<p>If more functionality or invariants are required, or struct has wide visibility and expected to
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<code>class</code> is more appropriate. If in doubt, make
|
evolve, then a <code>class</code> is more appropriate. If in doubt, make it a <code>class</code>.
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it a <code>class</code>.</p>
|
</p>
|
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|
|
||||||
<p>For consistency with STL, you can use
|
<p>For consistency with STL, you can use
|
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<code>struct</code> instead of <code>class</code> for
|
<code>struct</code> instead of <code>class</code> for
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@ -1678,17 +1678,23 @@ definitions. If possible, avoid defining operators as templates,
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because they must satisfy this rule for any possible template
|
because they must satisfy this rule for any possible template
|
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arguments. If you define an operator, also define
|
arguments. If you define an operator, also define
|
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any related operators that make sense, and make sure they
|
any related operators that make sense, and make sure they
|
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are defined consistently. For example, if you overload
|
are defined consistently.</p>
|
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<code><</code>, overload all the comparison operators,
|
|
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and make sure <code><</code> and <code>></code> never
|
|
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return true for the same arguments.</p>
|
|
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|
|
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<p>Prefer to define non-modifying binary operators as
|
<p>Prefer to define non-modifying binary operators as
|
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non-member functions. If a binary operator is defined as a
|
non-member functions. If a binary operator is defined as a
|
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class member, implicit conversions will apply to the
|
class member, implicit conversions will apply to the
|
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right-hand argument, but not the left-hand one. It will
|
right-hand argument, but not the left-hand one. It will
|
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confuse your users if <code>a < b</code> compiles but
|
confuse your users if <code>a + b</code> compiles but
|
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<code>b < a</code> doesn't.</p>
|
<code>b + a</code> doesn't.</p>
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|
|
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|
<p>For a type <code>T</code> whose values can be compared for
|
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|
equality, define a non-member <code>operator==</code> and document when
|
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|
two values of type <code>T</code> are considered equal.
|
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|
If there is a single obvious notion of when a value <code>t1</code>
|
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|
of type <code>T</code> is less than another such value <code>t2</code> then
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|
you may also define <code>operator<=></code>, which should be
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|
consistent with <code>operator==</code>.
|
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|
Prefer not to overload the other comparison and ordering operators.</p>
|
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|
|
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<p>Don't go out of your way to avoid defining operator
|
<p>Don't go out of your way to avoid defining operator
|
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overloads. For example, prefer to define <code>==</code>,
|
overloads. For example, prefer to define <code>==</code>,
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|
@ -2874,10 +2880,13 @@ putting the "adjective" (<code>const</code>) before the
|
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<code>const</code> first, we do not require it. But be
|
<code>const</code> first, we do not require it. But be
|
||||||
consistent with the code around you!</p>
|
consistent with the code around you!</p>
|
||||||
|
|
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<h3 id="Use_of_constexpr">Use of constexpr</h3>
|
<h3 id="Use_of_constexpr">Use of constexpr, constinit, and consteval</h3>
|
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|
|
||||||
<p>Use <code>constexpr</code> to define true
|
<p>Use <code>constexpr</code> to define true
|
||||||
constants or to ensure constant initialization.</p>
|
constants or to ensure constant initialization.
|
||||||
|
Use <code>constinit</code> to ensure constant
|
||||||
|
initialization for non-constant variables.
|
||||||
|
</p>
|
||||||
|
|
||||||
<p class="definition"></p>
|
<p class="definition"></p>
|
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<p> Some variables can be declared <code>constexpr</code>
|
<p> Some variables can be declared <code>constexpr</code>
|
||||||
|
@ -2885,7 +2894,8 @@ to indicate the variables are true constants, i.e., fixed at
|
||||||
compilation/link time. Some functions and constructors
|
compilation/link time. Some functions and constructors
|
||||||
can be declared <code>constexpr</code> which enables them
|
can be declared <code>constexpr</code> which enables them
|
||||||
to be used in defining a <code>constexpr</code>
|
to be used in defining a <code>constexpr</code>
|
||||||
variable.</p>
|
variable. Functions can be declared <code>consteval</code>
|
||||||
|
to restrict their use to compile time.</p>
|
||||||
|
|
||||||
<p class="pros"></p>
|
<p class="pros"></p>
|
||||||
<p>Use of <code>constexpr</code> enables definition of
|
<p>Use of <code>constexpr</code> enables definition of
|
||||||
|
@ -2906,9 +2916,11 @@ in these definitions.</p>
|
||||||
robust specification of the constant parts of an
|
robust specification of the constant parts of an
|
||||||
interface. Use <code>constexpr</code> to specify true
|
interface. Use <code>constexpr</code> to specify true
|
||||||
constants and the functions that support their
|
constants and the functions that support their
|
||||||
definitions. Avoid complexifying function definitions to
|
definitions. <code>consteval</code> may be used for
|
||||||
|
code that must not be invoked at runtime.
|
||||||
|
Avoid complexifying function definitions to
|
||||||
enable their use with <code>constexpr</code>. Do not use
|
enable their use with <code>constexpr</code>. Do not use
|
||||||
<code>constexpr</code> to force inlining.</p>
|
<code>constexpr</code> or <code>consteval</code> to force inlining.</p>
|
||||||
|
|
||||||
<h3 id="Integer_Types">Integer Types</h3>
|
<h3 id="Integer_Types">Integer Types</h3>
|
||||||
|
|
||||||
|
@ -2948,7 +2960,9 @@ like <code>int16_t</code>, <code>uint32_t</code>,
|
||||||
<code>int64_t</code>, etc. You should always use
|
<code>int64_t</code>, etc. You should always use
|
||||||
those in preference to <code>short</code>, <code>unsigned
|
those in preference to <code>short</code>, <code>unsigned
|
||||||
long long</code> and the like, when you need a guarantee
|
long long</code> and the like, when you need a guarantee
|
||||||
on the size of an integer. Of the built-in integer types, only
|
on the size of an integer. Prefer to omit the <code>std::</code>
|
||||||
|
prefix for these types, as the extra 5 characters do
|
||||||
|
not merit the added clutter. Of the built-in integer types, only
|
||||||
<code>int</code> should be used. When appropriate, you
|
<code>int</code> should be used. When appropriate, you
|
||||||
are welcome to use standard type aliases like
|
are welcome to use standard type aliases like
|
||||||
<code>size_t</code> and <code>ptrdiff_t</code>.</p>
|
<code>size_t</code> and <code>ptrdiff_t</code>.</p>
|
||||||
|
@ -3148,7 +3162,6 @@ possible:</p>
|
||||||
<li>Prefer not using <code>##</code> to generate
|
<li>Prefer not using <code>##</code> to generate
|
||||||
function/class/variable names.</li>
|
function/class/variable names.</li>
|
||||||
|
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<p>Exporting macros from headers (i.e., defining them in a header
|
<p>Exporting macros from headers (i.e., defining them in a header
|
||||||
|
@ -3525,8 +3538,8 @@ ordering of fields than the <code>Point</code> example above.</p>
|
||||||
|
|
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<p class="cons"></p>
|
<p class="cons"></p>
|
||||||
<p>While designated initializers have long been part of the C standard and
|
<p>While designated initializers have long been part of the C standard and
|
||||||
supported by C++ compilers as an extension, only recently have they made it
|
supported by C++ compilers as an extension, they were not supported by
|
||||||
into the C++ standard, being added as part of C++20.</p>
|
C++ prior to C++20.</p>
|
||||||
|
|
||||||
<p>The rules in the C++ standard are stricter than in C and compiler extensions,
|
<p>The rules in the C++ standard are stricter than in C and compiler extensions,
|
||||||
requiring that the designated initializers appear in the same order as the
|
requiring that the designated initializers appear in the same order as the
|
||||||
|
@ -3768,6 +3781,113 @@ error messages are part of your user interface, and your code should
|
||||||
be tweaked as necessary so that the error messages are understandable
|
be tweaked as necessary so that the error messages are understandable
|
||||||
and actionable from a user point of view.</p>
|
and actionable from a user point of view.</p>
|
||||||
|
|
||||||
|
<h3 id="Concepts">Concepts and Constraints</h3>
|
||||||
|
|
||||||
|
<p>Use concepts sparingly.
|
||||||
|
In general, concepts and constraints should only be used in cases
|
||||||
|
where templates would have been used prior to C++20.
|
||||||
|
Avoid introducing new concepts in headers,
|
||||||
|
unless the headers are marked as internal to the library.
|
||||||
|
Do not define concepts that are not enforced by the compiler.
|
||||||
|
Prefer constraints over template metaprogramming, and
|
||||||
|
avoid the <code>template<<i>Concept</i> T></code> syntax;
|
||||||
|
instead, use the <code>requires(<i>Concept<T></i>)</code>
|
||||||
|
syntax.</p>
|
||||||
|
|
||||||
|
<p class="definition"></p>
|
||||||
|
<p>The <code>concept</code> keyword is a new mechanism for defining
|
||||||
|
requirements (such as type traits or interface specifications)
|
||||||
|
for a template parameter.
|
||||||
|
The <code>requires</code> keyword provides mechanisms for placing
|
||||||
|
anonymous constraints on templates and verifying that constraints
|
||||||
|
are satisfied at compile time.
|
||||||
|
Concepts and constraints are often used together, but can be
|
||||||
|
also used independently.</p>
|
||||||
|
|
||||||
|
<p class="pros"></p>
|
||||||
|
<ul>
|
||||||
|
<li>Concepts allow the compiler to generate much better error
|
||||||
|
messages when templates are involved, which can reduce confusion
|
||||||
|
and significantly improve the development experience.</li>
|
||||||
|
<li>Concepts can reduce the boilerplate necessary for defining
|
||||||
|
and using compile-time constraints, often increasing the clarity
|
||||||
|
of the resulting code.</li>
|
||||||
|
<li>Constraints provide some capabilities that are difficult to
|
||||||
|
achieve with templates and SFINAE techniques.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class="cons"></p>
|
||||||
|
<ul>
|
||||||
|
<li>As with templates, concepts can make code significantly more
|
||||||
|
complex and difficult to understand.</li>
|
||||||
|
<li>Concept syntax can be confusing to readers, as concepts
|
||||||
|
appear similar to class types at their usage sites.</li>
|
||||||
|
<li>Concepts, especially at API boundaries, increase code
|
||||||
|
coupling, rigidity, and ossification.</li>
|
||||||
|
<li>Concepts and constraints can replicate logic from a function
|
||||||
|
body, resulting in code duplication and increased maintenance
|
||||||
|
costs.</li>
|
||||||
|
<li>Concepts muddy the source of truth for their underlying
|
||||||
|
contracts, as they are standalone named entities that can be
|
||||||
|
utilized in multiple locations, all of which evolve separately
|
||||||
|
from each other.
|
||||||
|
This can cause the stated and implied requirements to diverge
|
||||||
|
over time.</li>
|
||||||
|
<li>Concepts and constraints affect overload resolution in novel
|
||||||
|
and non-obvious ways.</li>
|
||||||
|
<li>As with SFINAE, constraints make it harder to refactor code
|
||||||
|
at scale.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class="decision"></p>
|
||||||
|
<p>Predefined concepts in the standard library should be
|
||||||
|
preferred to type traits, when equivalent ones exist.
|
||||||
|
(e.g., if <code>std::is_integral_v</code> would have been used
|
||||||
|
before C++20, then <code>std::integral</code> should be used in
|
||||||
|
C++20 code.)
|
||||||
|
Similarly, prefer modern constraint syntax
|
||||||
|
(via <code>requires(<i>Condition</i>)</code>).
|
||||||
|
Avoid legacy template metaprogramming constructs
|
||||||
|
(such as <code>std::enable_if<<i>Condition</i>></code>)
|
||||||
|
as well as the <code>template<<i>Concept</i> T></code>
|
||||||
|
syntax.</p>
|
||||||
|
|
||||||
|
<p>Do not manually re-implement any existing concepts or traits.
|
||||||
|
For example, use
|
||||||
|
<code>requires(std::default_initializable<T>)</code>
|
||||||
|
instead of
|
||||||
|
<code>requires(requires { T v; })</code>
|
||||||
|
or the like.
|
||||||
|
|
||||||
|
</p><p>New <code>concept</code> declarations should be rare, and only
|
||||||
|
defined internally within a library, such that they are not
|
||||||
|
exposed at API boundaries.
|
||||||
|
More generally, do not use concepts or constraints in cases where
|
||||||
|
you wouldn't use their legacy template equivalents in C++17.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>Do not define concepts that duplicate the function body,
|
||||||
|
or impose requirements that would be insignificant or obvious
|
||||||
|
from reading the body of the code or the resulting error messages.
|
||||||
|
For example, avoid the following:
|
||||||
|
</p><pre class="badcode">template <typename T> // Bad - redundant with negligible benefit
|
||||||
|
concept Addable = std::copyable<T> && requires(T a, T b) { a + b; };
|
||||||
|
template <Addable T>
|
||||||
|
T Add(T x, T y, T z) { return x + y + z; }
|
||||||
|
</pre>
|
||||||
|
Instead, prefer to leave code as an ordinary template unless
|
||||||
|
you can demonstrate that concepts result in significant
|
||||||
|
improvement for that particular case, such as in the resulting
|
||||||
|
error messages for a deeply nested or non-obvious
|
||||||
|
requirement.
|
||||||
|
|
||||||
|
<p>Concepts should be statically verifiable by the compiler.
|
||||||
|
Do not use any concept whose primary benefits would come from a
|
||||||
|
semantic (or otherwise unenforced) constraint.
|
||||||
|
Requirements that are unenforced at compile time should instead
|
||||||
|
be imposed via other mechanisms such as comments, assertions,
|
||||||
|
or tests.</p>
|
||||||
|
|
||||||
<h3 id="Boost">Boost</h3>
|
<h3 id="Boost">Boost</h3>
|
||||||
|
|
||||||
<p>Use only approved libraries from the Boost library
|
<p>Use only approved libraries from the Boost library
|
||||||
|
@ -3955,9 +4075,10 @@ guide, the following C++ features may not be used:</p>
|
||||||
|
|
||||||
<p class="definition"></p>
|
<p class="definition"></p>
|
||||||
<p>There are several ways to create names that are aliases of other entities:</p>
|
<p>There are several ways to create names that are aliases of other entities:</p>
|
||||||
<pre>typedef Foo Bar;
|
<pre>using Bar = Foo;
|
||||||
using Bar = Foo;
|
typedef Foo Bar; // But prefer `using` in C++ code.
|
||||||
using other_namespace::Foo;
|
using ::other_namespace::Foo;
|
||||||
|
using enum MyEnumType; // Creates aliases for all enumerators in MyEnumType.
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
<p>In new code, <code>using</code> is preferable to <code>typedef</code>,
|
<p>In new code, <code>using</code> is preferable to <code>typedef</code>,
|
||||||
|
@ -4308,9 +4429,10 @@ const int kAndroid8_0_0 = 24; // Android 8.0.0
|
||||||
|
|
||||||
<p>All such variables with static storage duration (i.e., statics and globals,
|
<p>All such variables with static storage duration (i.e., statics and globals,
|
||||||
see <a href="http://en.cppreference.com/w/cpp/language/storage_duration#Storage_duration">
|
see <a href="http://en.cppreference.com/w/cpp/language/storage_duration#Storage_duration">
|
||||||
Storage Duration</a> for details) should be named this way. This
|
Storage Duration</a> for details) should be named this way, including those in templates where
|
||||||
convention is optional for variables of other storage classes, e.g., automatic
|
different instantiations of the template may have different values. This convention is optional for
|
||||||
variables; otherwise the usual variable naming rules apply. For example:</p>
|
variables of other storage classes, e.g., automatic variables; otherwise the usual variable naming
|
||||||
|
rules apply. For example:</p>
|
||||||
|
|
||||||
<pre>void ComputeFoo(absl::string_view suffix) {
|
<pre>void ComputeFoo(absl::string_view suffix) {
|
||||||
// Either of these is acceptable.
|
// Either of these is acceptable.
|
||||||
|
@ -4515,7 +4637,7 @@ author line, consider deleting the author line.
|
||||||
New files should usually not contain copyright notice or
|
New files should usually not contain copyright notice or
|
||||||
author line.</p>
|
author line.</p>
|
||||||
|
|
||||||
<h3 id="Class_Comments">Class Comments</h3>
|
<h3 id="Class_Comments">Struct and Class Comments</h3>
|
||||||
|
|
||||||
<p>Every non-obvious class or struct declaration should have an
|
<p>Every non-obvious class or struct declaration should have an
|
||||||
accompanying comment that describes what it is for and how it should
|
accompanying comment that describes what it is for and how it should
|
||||||
|
@ -4532,6 +4654,8 @@ class GargantuanTableIterator {
|
||||||
};
|
};
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
|
<h4 id="Class_Comments_Details">Class Comments</h4>
|
||||||
|
|
||||||
<p>The class comment should provide the reader with enough information to know
|
<p>The class comment should provide the reader with enough information to know
|
||||||
how and when to use the class, as well as any additional considerations
|
how and when to use the class, as well as any additional considerations
|
||||||
necessary to correctly use the class. Document the synchronization assumptions
|
necessary to correctly use the class. Document the synchronization assumptions
|
||||||
|
@ -4925,7 +5049,8 @@ if included in the source as straight UTF-8.</p>
|
||||||
<p>When possible, avoid the <code>u8</code> prefix.
|
<p>When possible, avoid the <code>u8</code> prefix.
|
||||||
It has significantly different semantics starting in C++20
|
It has significantly different semantics starting in C++20
|
||||||
than in C++17, producing arrays of <code>char8_t</code>
|
than in C++17, producing arrays of <code>char8_t</code>
|
||||||
rather than <code>char</code>.
|
rather than <code>char</code>, and will change again in C++23.
|
||||||
|
|
||||||
|
|
||||||
</p><p>You shouldn't use <code>char16_t</code> and
|
</p><p>You shouldn't use <code>char16_t</code> and
|
||||||
<code>char32_t</code> character types, since they're for
|
<code>char32_t</code> character types, since they're for
|
||||||
|
|
Loading…
Reference in New Issue
Block a user