Merge pull request #795 from zetafunction/cxx20-updates

Update C++ style guide for C++20.
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@ -21,8 +21,8 @@ this power brings with it complexity, which in turn can make
code more bug-prone and harder to read and maintain.</p>
<p>The goal of this guide is to manage this complexity by
describing in detail the dos and don'ts of writing C++ code
. These rules exist to
describing in detail the dos and don'ts of writing C++
code. These rules exist to
keep the code base manageable while still allowing
coders to use C++ language features productively.</p>
@ -164,9 +164,8 @@ input.</p>
<h2 id="C++_Version">C++ Version</h2>
<p>Currently, code should target C++17, i.e., should not use C++2x
features, with the exception of <a href="#Designated_initializers">designated
initializers</a>. The C++ version targeted by this guide will advance
<p>Currently, code should target C++20, i.e., should not use C++23
features. The C++ version targeted by this guide will advance
(aggressively) over time.</p>
@ -176,7 +175,7 @@ input.</p>
<div>
<p>Consider portability to other environments before using features
from C++14 and C++17 in your project.</p>
from C++17 and C++20 in your project.</p>
</div>
<h2 id="Header_Files">Header Files</h2>
@ -686,6 +685,11 @@ inline void my_inline_function() {
using ::absl::container_internal::ImplementationDetail;
</pre>
</li>
<li><p>Single-line nested namespace declarations
are preferred in new code, but are not required.</p>
</li>
</ul>
<a id="Unnamed_Namespaces_and_Static_Variables"></a>
@ -940,14 +944,10 @@ Foo a[] = { Foo(1), Foo(2), Foo(3) }; // Fine</pre>
<p>Constant initialization is always allowed. Constant initialization of
static storage duration variables should be marked with <code>constexpr</code>
or where possible the
<a href="https://github.com/abseil/abseil-cpp/blob/03c1513538584f4a04d666be5eb469e3979febba/absl/base/attributes.h#L540">
<code>ABSL_CONST_INIT</code></a>
attribute. Any non-local static storage
or <code>constinit</code></p>.
Any non-local static storage
duration variable that is not so marked should be presumed to have
dynamic initialization, and reviewed very carefully.</p>
dynamic initialization, and reviewed very carefully.
<p>By contrast, the following initializations are problematic:</p>
@ -1466,9 +1466,9 @@ break those invariants. Constructors, destructors, and helper methods may
be present; however, these methods must not require or enforce any
invariants.</p>
<p>If more functionality or invariants are required, a
<code>class</code> is more appropriate. If in doubt, make
it a <code>class</code>.</p>
<p>If more functionality or invariants are required, or struct has wide visibility and expected to
evolve, then a <code>class</code> is more appropriate. If in doubt, make it a <code>class</code>.
</p>
<p>For consistency with STL, you can use
<code>struct</code> instead of <code>class</code> for
@ -1678,17 +1678,23 @@ definitions. If possible, avoid defining operators as templates,
because they must satisfy this rule for any possible template
arguments. If you define an operator, also define
any related operators that make sense, and make sure they
are defined consistently. For example, if you overload
<code>&lt;</code>, overload all the comparison operators,
and make sure <code>&lt;</code> and <code>&gt;</code> never
return true for the same arguments.</p>
are defined consistently.</p>
<p>Prefer to define non-modifying binary operators as
non-member functions. If a binary operator is defined as a
class member, implicit conversions will apply to the
right-hand argument, but not the left-hand one. It will
confuse your users if <code>a &lt; b</code> compiles but
<code>b &lt; a</code> doesn't.</p>
confuse your users if <code>a + b</code> compiles but
<code>b + a</code> doesn't.</p>
<p>For a type <code>T</code> whose values can be compared for
equality, define a non-member <code>operator==</code> and document when
two values of type <code>T</code> are considered equal.
If there is a single obvious notion of when a value <code>t1</code>
of type <code>T</code> is less than another such value <code>t2</code> then
you may also define <code>operator&lt;=&gt;</code>, which should be
consistent with <code>operator==</code>.
Prefer not to overload the other comparison and ordering operators.</p>
<p>Don't go out of your way to avoid defining operator
overloads. For example, prefer to define <code>==</code>,
@ -2874,10 +2880,13 @@ putting the "adjective" (<code>const</code>) before the
<code>const</code> first, we do not require it. But be
consistent with the code around you!</p>
<h3 id="Use_of_constexpr">Use of constexpr</h3>
<h3 id="Use_of_constexpr">Use of constexpr, constinit, and consteval</h3>
<p>Use <code>constexpr</code> to define true
constants or to ensure constant initialization.</p>
constants or to ensure constant initialization.
Use <code>constinit</code> to ensure constant
initialization for non-constant variables.
</p>
<p class="definition"></p>
<p> Some variables can be declared <code>constexpr</code>
@ -2885,7 +2894,8 @@ to indicate the variables are true constants, i.e., fixed at
compilation/link time. Some functions and constructors
can be declared <code>constexpr</code> which enables them
to be used in defining a <code>constexpr</code>
variable.</p>
variable. Functions can be declared <code>consteval</code>
to restrict their use to compile time.</p>
<p class="pros"></p>
<p>Use of <code>constexpr</code> enables definition of
@ -2906,9 +2916,11 @@ in these definitions.</p>
robust specification of the constant parts of an
interface. Use <code>constexpr</code> to specify true
constants and the functions that support their
definitions. Avoid complexifying function definitions to
definitions. <code>consteval</code> may be used for
code that must not be invoked at runtime.
Avoid complexifying function definitions to
enable their use with <code>constexpr</code>. Do not use
<code>constexpr</code> to force inlining.</p>
<code>constexpr</code> or <code>consteval</code> to force inlining.</p>
<h3 id="Integer_Types">Integer Types</h3>
@ -2948,7 +2960,9 @@ like <code>int16_t</code>, <code>uint32_t</code>,
<code>int64_t</code>, etc. You should always use
those in preference to <code>short</code>, <code>unsigned
long long</code> and the like, when you need a guarantee
on the size of an integer. Of the built-in integer types, only
on the size of an integer. Prefer to omit the <code>std::</code>
prefix for these types, as the extra 5 characters do
not merit the added clutter. Of the built-in integer types, only
<code>int</code> should be used. When appropriate, you
are welcome to use standard type aliases like
<code>size_t</code> and <code>ptrdiff_t</code>.</p>
@ -3148,7 +3162,6 @@ possible:</p>
<li>Prefer not using <code>##</code> to generate
function/class/variable names.</li>
</ul>
<p>Exporting macros from headers (i.e., defining them in a header
@ -3525,8 +3538,8 @@ ordering of fields than the <code>Point</code> example above.</p>
<p class="cons"></p>
<p>While designated initializers have long been part of the C standard and
supported by C++ compilers as an extension, only recently have they made it
into the C++ standard, being added as part of C++20.</p>
supported by C++ compilers as an extension, they were not supported by
C++ prior to C++20.</p>
<p>The rules in the C++ standard are stricter than in C and compiler extensions,
requiring that the designated initializers appear in the same order as the
@ -3768,6 +3781,113 @@ error messages are part of your user interface, and your code should
be tweaked as necessary so that the error messages are understandable
and actionable from a user point of view.</p>
<h3 id="Concepts">Concepts and Constraints</h3>
<p>Use concepts sparingly.
In general, concepts and constraints should only be used in cases
where templates would have been used prior to C++20.
Avoid introducing new concepts in headers,
unless the headers are marked as internal to the library.
Do not define concepts that are not enforced by the compiler.
Prefer constraints over template metaprogramming, and
avoid the <code>template&lt;<i>Concept</i> T&gt;</code> syntax;
instead, use the <code>requires(<i>Concept&lt;T&gt;</i>)</code>
syntax.</p>
<p class="definition"></p>
<p>The <code>concept</code> keyword is a new mechanism for defining
requirements (such as type traits or interface specifications)
for a template parameter.
The <code>requires</code> keyword provides mechanisms for placing
anonymous constraints on templates and verifying that constraints
are satisfied at compile time.
Concepts and constraints are often used together, but can be
also used independently.</p>
<p class="pros"></p>
<ul>
<li>Concepts allow the compiler to generate much better error
messages when templates are involved, which can reduce confusion
and significantly improve the development experience.</li>
<li>Concepts can reduce the boilerplate necessary for defining
and using compile-time constraints, often increasing the clarity
of the resulting code.</li>
<li>Constraints provide some capabilities that are difficult to
achieve with templates and SFINAE techniques.</li>
</ul>
<p class="cons"></p>
<ul>
<li>As with templates, concepts can make code significantly more
complex and difficult to understand.</li>
<li>Concept syntax can be confusing to readers, as concepts
appear similar to class types at their usage sites.</li>
<li>Concepts, especially at API boundaries, increase code
coupling, rigidity, and ossification.</li>
<li>Concepts and constraints can replicate logic from a function
body, resulting in code duplication and increased maintenance
costs.</li>
<li>Concepts muddy the source of truth for their underlying
contracts, as they are standalone named entities that can be
utilized in multiple locations, all of which evolve separately
from each other.
This can cause the stated and implied requirements to diverge
over time.</li>
<li>Concepts and constraints affect overload resolution in novel
and non-obvious ways.</li>
<li>As with SFINAE, constraints make it harder to refactor code
at scale.</li>
</ul>
<p class="decision"></p>
<p>Predefined concepts in the standard library should be
preferred to type traits, when equivalent ones exist.
(e.g., if <code>std::is_integral_v</code> would have been used
before C++20, then <code>std::integral</code> should be used in
C++20 code.)
Similarly, prefer modern constraint syntax
(via <code>requires(<i>Condition</i>)</code>).
Avoid legacy template metaprogramming constructs
(such as <code>std::enable_if&lt;<i>Condition</i>&gt;</code>)
as well as the <code>template&lt;<i>Concept</i> T&gt;</code>
syntax.</p>
<p>Do not manually re-implement any existing concepts or traits.
For example, use
<code>requires(std::default_initializable&lt;T&gt;)</code>
instead of
<code>requires(requires { T v; })</code>
or the like.
</p><p>New <code>concept</code> declarations should be rare, and only
defined internally within a library, such that they are not
exposed at API boundaries.
More generally, do not use concepts or constraints in cases where
you wouldn't use their legacy template equivalents in C++17.
</p>
<p>Do not define concepts that duplicate the function body,
or impose requirements that would be insignificant or obvious
from reading the body of the code or the resulting error messages.
For example, avoid the following:
</p><pre class="badcode">template &lt;typename T&gt; // Bad - redundant with negligible benefit
concept Addable = std::copyable&lt;T&gt; &amp;&amp; requires(T a, T b) { a + b; };
template &lt;Addable T&gt;
T Add(T x, T y, T z) { return x + y + z; }
</pre>
Instead, prefer to leave code as an ordinary template unless
you can demonstrate that concepts result in significant
improvement for that particular case, such as in the resulting
error messages for a deeply nested or non-obvious
requirement.
<p>Concepts should be statically verifiable by the compiler.
Do not use any concept whose primary benefits would come from a
semantic (or otherwise unenforced) constraint.
Requirements that are unenforced at compile time should instead
be imposed via other mechanisms such as comments, assertions,
or tests.</p>
<h3 id="Boost">Boost</h3>
<p>Use only approved libraries from the Boost library
@ -3955,9 +4075,10 @@ guide, the following C++ features may not be used:</p>
<p class="definition"></p>
<p>There are several ways to create names that are aliases of other entities:</p>
<pre>typedef Foo Bar;
using Bar = Foo;
using other_namespace::Foo;
<pre>using Bar = Foo;
typedef Foo Bar; // But prefer `using` in C++ code.
using ::other_namespace::Foo;
using enum MyEnumType; // Creates aliases for all enumerators in MyEnumType.
</pre>
<p>In new code, <code>using</code> is preferable to <code>typedef</code>,
@ -4308,9 +4429,10 @@ const int kAndroid8_0_0 = 24; // Android 8.0.0
<p>All such variables with static storage duration (i.e., statics and globals,
see <a href="http://en.cppreference.com/w/cpp/language/storage_duration#Storage_duration">
Storage Duration</a> for details) should be named this way. This
convention is optional for variables of other storage classes, e.g., automatic
variables; otherwise the usual variable naming rules apply. For example:</p>
Storage Duration</a> for details) should be named this way, including those in templates where
different instantiations of the template may have different values. This convention is optional for
variables of other storage classes, e.g., automatic variables; otherwise the usual variable naming
rules apply. For example:</p>
<pre>void ComputeFoo(absl::string_view suffix) {
// Either of these is acceptable.
@ -4515,7 +4637,7 @@ author line, consider deleting the author line.
New files should usually not contain copyright notice or
author line.</p>
<h3 id="Class_Comments">Class Comments</h3>
<h3 id="Class_Comments">Struct and Class Comments</h3>
<p>Every non-obvious class or struct declaration should have an
accompanying comment that describes what it is for and how it should
@ -4532,6 +4654,8 @@ class GargantuanTableIterator {
};
</pre>
<h4 id="Class_Comments_Details">Class Comments</h4>
<p>The class comment should provide the reader with enough information to know
how and when to use the class, as well as any additional considerations
necessary to correctly use the class. Document the synchronization assumptions
@ -4925,7 +5049,8 @@ if included in the source as straight UTF-8.</p>
<p>When possible, avoid the <code>u8</code> prefix.
It has significantly different semantics starting in C++20
than in C++17, producing arrays of <code>char8_t</code>
rather than <code>char</code>.
rather than <code>char</code>, and will change again in C++23.
</p><p>You shouldn't use <code>char16_t</code> and
<code>char32_t</code> character types, since they're for