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Update C++ style guide.
- Give more explicit guidance about when angle bracket includes should be used. - Expand the guidance for disallowing const reference parameters that outlive the call to *all* references, const or mutable; instead, these parameters should be pointers. - Add a brief section about how concepts should be named There are also additional minor formatting changes or updating recommendations to prefer std over absl.
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@ -414,6 +414,18 @@ should be included as:</p>
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<pre>#include "base/logging.h"
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<pre>#include "base/logging.h"
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</pre>
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</pre>
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<p>Headers should only be included using an angle-bracketed path if the library
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requires you to do so. In particular, the following headers require angle
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brackets:</p>
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<ul>
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<li>C and C++ standard library headers (e.g. <code><stdlib.h></code>
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and <code><string></code>).</li>
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<li>POSIX, Linux, and Windows system headers (e.g. <code><unistd.h></code>
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and <code><windows.h></code>).</li>
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<li>In rare cases, third_party libraries (e.g. <code><Python.h></code>).</li>
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</ul>
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<p>In <code><var>dir/foo</var>.cc</code> or
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<p>In <code><var>dir/foo</var>.cc</code> or
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<code><var>dir/foo_test</var>.cc</code>, whose main
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<code><var>dir/foo_test</var>.cc</code>, whose main
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purpose is to implement or test the stuff in
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purpose is to implement or test the stuff in
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@ -425,9 +437,9 @@ as follows:</p>
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<li>A blank line</li>
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<li>A blank line</li>
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<li>C system headers (more precisely: headers in angle brackets with the
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<li>C system headers, and any other headers in angle brackets with the
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<code>.h</code> extension), e.g., <code><unistd.h></code>,
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<code>.h</code> extension, e.g., <code><unistd.h></code>,
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<code><stdlib.h></code>.</li>
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<code><stdlib.h></code>, <code><Python.h></code>.</li>
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<li>A blank line</li>
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<li>A blank line</li>
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@ -663,9 +675,9 @@ namespace baz = ::foo::bar::baz;
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<pre>// Shorten access to some commonly used names (in a .h file).
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<pre>// Shorten access to some commonly used names (in a .h file).
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namespace librarian {
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namespace librarian {
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namespace impl { // Internal, not part of the API.
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namespace internal { // Internal, not part of the API.
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namespace sidetable = ::pipeline_diagnostics::sidetable;
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namespace sidetable = ::pipeline_diagnostics::sidetable;
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} // namespace impl
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} // namespace internal
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inline void my_inline_function() {
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inline void my_inline_function() {
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// namespace alias local to a function (or method).
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// namespace alias local to a function (or method).
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@ -936,7 +948,7 @@ the formal language of the C++ standard. It means that the initializing
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expression is a constant expression, and if the object is initialized by a
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expression is a constant expression, and if the object is initialized by a
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constructor call, then the constructor must be specified as
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constructor call, then the constructor must be specified as
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<code>constexpr</code>, too:</p>
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<code>constexpr</code>, too:</p>
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<pre>struct Foo { constexpr Foo(int) {} };
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<pre class="goodcode">struct Foo { constexpr Foo(int) {} };
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int n = 5; // Fine, 5 is a constant expression.
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int n = 5; // Fine, 5 is a constant expression.
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Foo x(2); // Fine, 2 is a constant expression and the chosen constructor is constexpr.
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Foo x(2); // Fine, 2 is a constant expression and the chosen constructor is constexpr.
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@ -944,10 +956,10 @@ Foo a[] = { Foo(1), Foo(2), Foo(3) }; // Fine</pre>
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<p>Constant initialization is always allowed. Constant initialization of
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<p>Constant initialization is always allowed. Constant initialization of
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static storage duration variables should be marked with <code>constexpr</code>
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static storage duration variables should be marked with <code>constexpr</code>
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or <code>constinit</code></p>.
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or <code>constinit</code>.
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Any non-local static storage
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Any non-local static storage
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duration variable that is not so marked should be presumed to have
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duration variable that is not so marked should be presumed to have
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dynamic initialization, and reviewed very carefully.
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dynamic initialization, and reviewed very carefully.</p>
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<p>By contrast, the following initializations are problematic:</p>
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<p>By contrast, the following initializations are problematic:</p>
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@ -1017,10 +1029,8 @@ does not make an observable difference. For example:</p>
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<p><code>thread_local</code> variables that aren't declared inside a function
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<p><code>thread_local</code> variables that aren't declared inside a function
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must be initialized with a true compile-time constant,
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must be initialized with a true compile-time constant,
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and this must be enforced by using the
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and this must be enforced by using the
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<a href="https://en.cppreference.com/w/cpp/language/constinit">
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<code>constinit</code></a>
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<a href="https://github.com/abseil/abseil-cpp/blob/master/absl/base/attributes.h">
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<code>ABSL_CONST_INIT</code></a>
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attribute. Prefer
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attribute. Prefer
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<code>thread_local</code> over other ways of defining thread-local data.</p>
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<code>thread_local</code> over other ways of defining thread-local data.</p>
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@ -1093,13 +1103,11 @@ get a particularly hard to diagnose use-after-free.</p>
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initialized with a true compile-time constant (i.e., they must have no
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initialized with a true compile-time constant (i.e., they must have no
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dynamic initialization). To enforce this, <code>thread_local</code> variables
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dynamic initialization). To enforce this, <code>thread_local</code> variables
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at class or namespace scope must be annotated with
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at class or namespace scope must be annotated with
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<a href="https://en.cppreference.com/w/cpp/language/constinit">
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<code>constinit</code></a>
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<a href="https://github.com/abseil/abseil-cpp/blob/master/absl/base/attributes.h">
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<code>ABSL_CONST_INIT</code></a>
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(or <code>constexpr</code>, but that should be rare):</p>
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(or <code>constexpr</code>, but that should be rare):</p>
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<pre> ABSL_CONST_INIT thread_local Foo foo = ...;
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<pre> constinit thread_local Foo foo = ...;
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</pre>
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</pre>
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<p><code>thread_local</code> variables inside a function have no initialization
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<p><code>thread_local</code> variables inside a function have no initialization
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@ -1177,8 +1185,7 @@ for your code ,
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terminating the program may be an appropriate error handling
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terminating the program may be an appropriate error handling
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response. Otherwise, consider a factory function
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response. Otherwise, consider a factory function
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or <code>Init()</code> method as described in
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or <code>Init()</code> method as described in
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<a href="https://abseil.io/tips/42">TotW #42</a>
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<a href="https://abseil.io/tips/42">TotW #42</a>.
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.
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Avoid <code>Init()</code> methods on objects with
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Avoid <code>Init()</code> methods on objects with
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no other states that affect which public methods may be called
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no other states that affect which public methods may be called
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(semi-constructed objects of this form are particularly hard to work
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(semi-constructed objects of this form are particularly hard to work
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@ -1445,8 +1452,6 @@ by making their constructors protected, by declaring their destructors protected
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or by giving them one or more pure virtual member functions. Prefer to avoid
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or by giving them one or more pure virtual member functions. Prefer to avoid
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deriving from concrete classes.</p>
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deriving from concrete classes.</p>
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<h3 id="Structs_vs._Classes">Structs vs. Classes</h3>
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<h3 id="Structs_vs._Classes">Structs vs. Classes</h3>
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<p>Use a <code>struct</code> only for passive objects that
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<p>Use a <code>struct</code> only for passive objects that
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@ -1794,7 +1799,7 @@ improve readability, and often provide the same or better
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performance.</p>
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performance.</p>
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<p>Prefer to return by value or, failing that, return by reference.
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<p>Prefer to return by value or, failing that, return by reference.
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Avoid returning a pointer unless it can be null.</p>
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Avoid returning a raw pointer unless it can be null.</p>
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<p>Parameters are either inputs to the function, outputs from the
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<p>Parameters are either inputs to the function, outputs from the
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function, or both. Non-optional input parameters should usually be values
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function, or both. Non-optional input parameters should usually be values
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@ -1808,10 +1813,10 @@ optional outputs and optional input/output parameters.</p>
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<p>
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<p>
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Avoid defining functions that require a <code>const</code> reference parameter
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Avoid defining functions that require a reference parameter to outlive the call.
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to outlive the call, because <code>const</code> reference parameters bind
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In some cases reference parameters can bind to temporaries, leading to lifetime
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to temporaries. Instead, find a way to eliminate the lifetime requirement
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bugs. Instead, find a way to eliminate the lifetime requirement
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(for example, by copying the parameter), or pass it by <code>const</code>
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(for example, by copying the parameter), or pass retained parameters by
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pointer and document the lifetime and non-null requirements.
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pointer and document the lifetime and non-null requirements.
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</p>
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</p>
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@ -2255,10 +2260,10 @@ qualifier to methods), except as follows:</p>
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<li>You may use them to define pairs of overloads, such as one taking
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<li>You may use them to define pairs of overloads, such as one taking
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<code>Foo&&</code> and the other taking <code>const Foo&</code>.
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<code>Foo&&</code> and the other taking <code>const Foo&</code>.
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Usually the preferred solution is just to pass by value, but an overloaded
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Usually the preferred solution is just to pass by value, but an overloaded
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pair of functions sometimes yields better performance and is sometimes
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pair of functions sometimes yields better performance, for example if the
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necessary in generic code that needs to support a wide variety of types.
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functions sometimes don't consume the input. As always: if you're writing
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As always: if you're writing more complicated code for the sake of
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more complicated code for the sake of performance, make sure you have evidence
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performance, make sure you have evidence that it actually helps.</li>
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that it actually helps.</li>
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</ul>
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</ul>
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<h3 id="Friends">Friends</h3>
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<h3 id="Friends">Friends</h3>
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@ -2642,9 +2647,9 @@ casts when explicit type conversion is necessary.
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including <code>void*</code>. Use this
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including <code>void*</code>. Use this
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only if you know what you are doing and you understand the aliasing
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only if you know what you are doing and you understand the aliasing
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issues. Also, consider dereferencing the pointer (without a cast) and
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issues. Also, consider dereferencing the pointer (without a cast) and
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using <code>absl::bit_cast</code> to cast the resulting value.</li>
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using <code>std::bit_cast</code> to cast the resulting value.</li>
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<li>Use <code>absl::bit_cast</code> to interpret the raw bits of a
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<li>Use <code>std::bit_cast</code> to interpret the raw bits of a
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value using a different type of the same size (a type pun), such as
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value using a different type of the same size (a type pun), such as
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interpreting the bits of a <code>double</code> as
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interpreting the bits of a <code>double</code> as
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<code>int64_t</code>.</li>
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<code>int64_t</code>.</li>
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@ -3243,8 +3248,8 @@ auto c = b; // c is an int
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auto d{42}; // d is an int, not a std::initializer_list<int>
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auto d{42}; // d is an int, not a std::initializer_list<int>
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</pre>
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</pre>
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<code>auto</code> can be qualified with <code>const</code>, and can be
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<code>auto</code> can be qualified with <code>const</code>, and can be
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used as part of a pointer or reference type, but it can't be used as a
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used as part of a pointer or reference type, and (since C++17) as a
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template argument. A rare variant of this syntax uses
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non-type template argument. A rare variant of this syntax uses
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<code>decltype(auto)</code> instead of <code>auto</code>, in which case
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<code>decltype(auto)</code> instead of <code>auto</code>, in which case
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the deduced type is the result of applying
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the deduced type is the result of applying
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<a href="https://en.cppreference.com/w/cpp/language/decltype"><code>decltype</code></a>
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<a href="https://en.cppreference.com/w/cpp/language/decltype"><code>decltype</code></a>
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@ -4366,6 +4371,10 @@ using PropertiesMap = hash_map<UrlTableProperties *, std::string>;
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enum class UrlTableError { ...
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enum class UrlTableError { ...
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</pre>
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</pre>
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<h3 id="Concept_Names">Concept Names</h3>
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Concept names follow the same rules as <a href="#Type_Names">type names</a>.
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<h3 id="Variable_Names">Variable Names</h3>
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<h3 id="Variable_Names">Variable Names</h3>
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<p>The names of variables (including function parameters) and data members are
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<p>The names of variables (including function parameters) and data members are
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@ -5216,7 +5225,8 @@ double d = 1248e6;
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</pre>
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</pre>
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<pre class="goodcode">float f = 1.0f;
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<pre class="goodcode">float f = 1.0f;
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float f2 = 1; // Also OK
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float f2 = 1.0; // Also OK
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float f3 = 1; // Also OK
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long double ld = -0.5L;
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long double ld = -0.5L;
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double d = 1248.0e6;
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double d = 1248.0e6;
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</pre>
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</pre>
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