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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
// sol2
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// The MIT License (MIT)
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// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_STATE_HPP
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#define SOL_STATE_HPP
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#include <sol/state_view.hpp>
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#include <sol/thread.hpp>
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namespace sol {
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class state : private std::unique_ptr<lua_State, detail::state_deleter>, public state_view {
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private:
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typedef std::unique_ptr<lua_State, detail::state_deleter> unique_base;
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public:
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state(lua_CFunction panic = default_at_panic) : unique_base(luaL_newstate()), state_view(unique_base::get()) {
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set_default_state(unique_base::get(), panic);
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}
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state(lua_CFunction panic, lua_Alloc alfunc, void* alpointer = nullptr)
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: unique_base(lua_newstate(alfunc, alpointer)), state_view(unique_base::get()) {
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set_default_state(unique_base::get(), panic);
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}
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state(const state&) = delete;
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state(state&&) = default;
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state& operator=(const state&) = delete;
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state& operator=(state&& that) {
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state_view::operator=(std::move(that));
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unique_base::operator=(std::move(that));
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return *this;
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}
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using state_view::get;
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~state() {
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}
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};
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} // namespace sol
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#endif // SOL_STATE_HPP
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