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0fef6556e4
Adds documentation for the new feature Removes usages of "sol::bond" in documentation, because that was supposed to be "sol::tie" I really don't want to spend time trying to figure out how to slim down these templates...
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
// The MIT License (MIT)
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// Copyright (c) 2013-2016 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_FUNCTION_RESULT_HPP
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#define SOL_FUNCTION_RESULT_HPP
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#include "reference.hpp"
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#include "tuple.hpp"
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#include "stack.hpp"
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#include "proxy_base.hpp"
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#include <cstdint>
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namespace sol {
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struct function_result : public proxy_base<function_result> {
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private:
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lua_State* L;
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int index;
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int returncount;
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public:
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function_result() = default;
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function_result(lua_State* L, int index = -1, int returncount = 0) : L(L), index(index), returncount(returncount) {
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}
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function_result(const function_result&) = default;
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function_result& operator=(const function_result&) = default;
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function_result(function_result&& o) : L(o.L), index(o.index), returncount(o.returncount) {
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// Must be manual, otherwise destructor will screw us
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// return count being 0 is enough to keep things clean
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// but will be thorough
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o.L = nullptr;
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o.index = 0;
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o.returncount = 0;
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}
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function_result& operator=(function_result&& o) {
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L = o.L;
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index = o.index;
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returncount = o.returncount;
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// Must be manual, otherwise destructor will screw us
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// return count being 0 is enough to keep things clean
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// but will be thorough
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o.L = nullptr;
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o.index = 0;
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o.returncount = 0;
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return *this;
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}
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template<typename T>
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decltype(auto) get() const {
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return stack::get<T>(L, index);
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}
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call_status status() const noexcept {
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return call_status::ok;
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}
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bool valid() const noexcept {
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return status() == call_status::ok || status() == call_status::yielded;
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}
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lua_State* lua_state() const { return L; };
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int stack_index() const { return index; };
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~function_result() {
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lua_pop(L, returncount);
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}
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};
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} // sol
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#endif // SOL_FUNCTION_RESULT_HPP
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