mirror of
https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
57681ab4cd
Need to begin wrok to fix wstring_convert and replace it with some decent UTF conversion algos. It's surprisingly difficult tof ind such... Fixes #572 Fixes #569 Fixes #567
288 lines
7.3 KiB
C++
288 lines
7.3 KiB
C++
// sol2
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// The MIT License (MIT)
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// Copyright (c) 2013-2017 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "test_sol.hpp"
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#include <catch.hpp>
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#include <iostream>
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TEST_CASE("inheritance/basic", "test that metatables are properly inherited") {
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struct A {
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int a = 5;
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};
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struct B {
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int b() {
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return 10;
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}
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};
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struct C : B, A {
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double c = 2.4;
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};
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struct D : C {
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bool d() const {
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return true;
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}
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};
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sol::state lua;
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lua.new_usertype<A>("A",
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"a", &A::a);
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lua.new_usertype<B>("B",
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"b", &B::b);
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lua.new_usertype<C>("C",
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"c", &C::c,
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sol::base_classes, sol::bases<B, A>());
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lua.new_usertype<D>("D",
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"d", &D::d,
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sol::base_classes, sol::bases<C, B, A>());
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auto result1 = lua.safe_script("obj = D.new()", sol::script_pass_on_error);
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REQUIRE(result1.valid());
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auto result2 = lua.safe_script("d = obj:d()", sol::script_pass_on_error);
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REQUIRE(result2.valid());
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bool d = lua["d"];
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auto result3 = lua.safe_script("c = obj.c", sol::script_pass_on_error);
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REQUIRE(result3.valid());
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double c = lua["c"];
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auto result4 = lua.safe_script("b = obj:b()", sol::script_pass_on_error);
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REQUIRE(result4.valid());
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int b = lua["b"];
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auto result5 = lua.safe_script("a = obj.a", sol::script_pass_on_error);
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REQUIRE(result5.valid());
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int a = lua["a"];
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REQUIRE(d);
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REQUIRE(c == 2.4);
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REQUIRE(b == 10);
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REQUIRE(a == 5);
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}
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TEST_CASE("inheritance/multi base", "test that multiple bases all work and overloading for constructors works with them") {
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class TestClass00 {
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public:
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int Thing() const {
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return 123;
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}
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};
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class TestClass01 : public TestClass00 {
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public:
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TestClass01()
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: a(1) {
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}
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TestClass01(const TestClass00& other)
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: a(other.Thing()) {
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}
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int a;
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};
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class TestClass02 : public TestClass01 {
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public:
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TestClass02()
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: b(2) {
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}
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TestClass02(const TestClass01& other)
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: b(other.a) {
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}
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TestClass02(const TestClass00& other)
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: b(other.Thing()) {
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}
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int b;
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};
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class TestClass03 : public TestClass02 {
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public:
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TestClass03()
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: c(2) {
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}
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TestClass03(const TestClass02& other)
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: c(other.b) {
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}
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TestClass03(const TestClass01& other)
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: c(other.a) {
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}
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TestClass03(const TestClass00& other)
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: c(other.Thing()) {
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}
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int c;
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};
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sol::state lua;
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sol::usertype<TestClass00> s_TestUsertype00(
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sol::call_constructor, sol::constructors<sol::types<>>(),
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"Thing", &TestClass00::Thing);
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lua.set_usertype("TestClass00", s_TestUsertype00);
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sol::usertype<TestClass01> s_TestUsertype01(
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass00>(),
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"a", &TestClass01::a);
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lua.set_usertype("TestClass01", s_TestUsertype01);
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sol::usertype<TestClass02> s_TestUsertype02(
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass01&>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass01, TestClass00>(),
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"b", &TestClass02::b);
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lua.set_usertype("TestClass02", s_TestUsertype02);
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sol::usertype<TestClass03> s_TestUsertype03(
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass02&>, sol::types<const TestClass01&>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass02, TestClass01, TestClass00>(),
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"c", &TestClass03::c);
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lua.set_usertype("TestClass03", s_TestUsertype03);
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auto result1 = lua.safe_script(R"(
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tc0 = TestClass00()
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tc2 = TestClass02(tc0)
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tc1 = TestClass01()
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tc3 = TestClass03(tc1)
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)", sol::script_pass_on_error);
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REQUIRE(result1.valid());
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TestClass00& tc0 = lua["tc0"];
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TestClass01& tc1 = lua["tc1"];
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TestClass02& tc2 = lua["tc2"];
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TestClass03& tc3 = lua["tc3"];
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REQUIRE(tc0.Thing() == 123);
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REQUIRE(tc1.a == 1);
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REQUIRE(tc2.a == 1);
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REQUIRE(tc2.b == 123);
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REQUIRE(tc3.a == 1);
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REQUIRE(tc3.b == 2);
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REQUIRE(tc3.c == 1);
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}
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TEST_CASE("inheritance/simple multi base", "test that multiple bases all work and overloading for constructors works with them") {
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class TestClass00 {
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public:
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int Thing() const {
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return 123;
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}
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};
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class TestClass01 : public TestClass00 {
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public:
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TestClass01()
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: a(1) {
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}
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TestClass01(const TestClass00& other)
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: a(other.Thing()) {
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}
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int a;
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};
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class TestClass02 : public TestClass01 {
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public:
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TestClass02()
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: b(2) {
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}
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TestClass02(const TestClass01& other)
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: b(other.a) {
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}
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TestClass02(const TestClass00& other)
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: b(other.Thing()) {
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}
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int b;
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};
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class TestClass03 : public TestClass02 {
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public:
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TestClass03()
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: c(2) {
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}
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TestClass03(const TestClass02& other)
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: c(other.b) {
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}
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TestClass03(const TestClass01& other)
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: c(other.a) {
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}
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TestClass03(const TestClass00& other)
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: c(other.Thing()) {
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}
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int c;
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};
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sol::state lua;
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sol::simple_usertype<TestClass00> s_TestUsertype00(lua,
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sol::call_constructor, sol::constructors<sol::types<>>(),
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"Thing", &TestClass00::Thing);
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lua.set_usertype("TestClass00", s_TestUsertype00);
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sol::simple_usertype<TestClass01> s_TestUsertype01(lua,
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass00>(),
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"a", &TestClass01::a);
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lua.set_usertype("TestClass01", s_TestUsertype01);
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sol::simple_usertype<TestClass02> s_TestUsertype02(lua,
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass01&>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass01, TestClass00>(),
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"b", &TestClass02::b);
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lua.set_usertype("TestClass02", s_TestUsertype02);
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sol::simple_usertype<TestClass03> s_TestUsertype03(lua,
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sol::call_constructor, sol::constructors<sol::types<>, sol::types<const TestClass02&>, sol::types<const TestClass01&>, sol::types<const TestClass00&>>(),
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sol::base_classes, sol::bases<TestClass02, TestClass01, TestClass00>(),
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"c", &TestClass03::c);
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lua.set_usertype("TestClass03", s_TestUsertype03);
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auto result1 = lua.safe_script(R"(
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tc0 = TestClass00()
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tc2 = TestClass02(tc0)
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tc1 = TestClass01()
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tc3 = TestClass03(tc1)
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)", sol::script_pass_on_error);
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REQUIRE(result1.valid());
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TestClass00& tc0 = lua["tc0"];
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TestClass01& tc1 = lua["tc1"];
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TestClass02& tc2 = lua["tc2"];
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TestClass03& tc3 = lua["tc3"];
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REQUIRE(tc0.Thing() == 123);
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REQUIRE(tc1.a == 1);
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REQUIRE(tc2.a == 1);
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REQUIRE(tc2.b == 123);
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REQUIRE(tc3.a == 1);
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REQUIRE(tc3.b == 2);
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REQUIRE(tc3.c == 1);
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}
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