eebda40507
We need to expose `error()` in Lua in order to let it call the error handler function. However, for that the base library needs to be available in the Lua state. Without this fix the output of the program is `call failed, sol::error::what() is Handled this message: [string "..."]:7: attempt to call a nil value (global 'error')` while it's supposed to be `call failed, sol::error::what() is Handled this message: [string "..."]:7: negative number detected` |
||
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Catch@b1835e1de9 | ||
docs | ||
examples | ||
single/sol | ||
sol | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
bootstrap.py | ||
CONTRIBUTING.md | ||
install.deps.sh | ||
LICENSE.txt | ||
ninja_syntax.py | ||
README.md | ||
single.py | ||
sol.hpp | ||
test_containers.cpp | ||
test_coroutines.cpp | ||
test_customizations.cpp | ||
test_environments.cpp | ||
test_functions.cpp | ||
test_inheritance.cpp | ||
test_operators.cpp | ||
test_overflow.cpp | ||
test_simple_usertypes.cpp | ||
test_stack_guard.hpp | ||
test_state.cpp | ||
test_storage.cpp | ||
test_strings.cpp | ||
test_tables.cpp | ||
test_usertypes.cpp | ||
tests.cpp |
Sol 2.17
Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.
Documentation
Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.
Sneak Peek
#include <sol.hpp>
#include <cassert>
int main() {
sol::state lua;
int x = 0;
lua.set_function("beep", [&x]{ ++x; });
lua.script("beep()");
assert(x == 1);
}
#include <sol.hpp>
#include <cassert>
struct vars {
int boop = 0;
};
int main() {
sol::state lua;
lua.new_usertype<vars>("vars", "boop", &vars::boop);
lua.script("beep = vars.new()\n"
"beep.boop = 1");
assert(lua.get<vars>("beep").boop == 1);
}
More examples are given in the examples directory.
Presentations
"A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++"
ThePhD
Lua Workshop 2016 - Mashape, San Francisco, CA
Deck
Creating a single header
You can grab a single header out of the library here. For stable version, check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py
is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help
for more info.
Features
- Fastest in the land (see: sol bar in graph).
- Supports retrieval and setting of multiple types including
std::string
andstd::map/unordered_map
. - Lambda, function, and member function bindings are supported.
- Intermediate type for checking if a variable exists.
- Simple API that completely abstracts away the C stack API, including
protected_function
with the ability to use an error-handling function. operator[]
-style manipulation of tables- C++ type representations in lua userdata as
usertype
s with guaranteed cleanup. - Customization points to allow your C++ objects to be pushed and retrieved from Lua as multiple consecutive objects, or anything else you desire!
- Overloaded function calls:
my_function(1); my_function("Hello")
in the same lua script route to different function calls based on parameters - Support for tables, nested tables, table iteration with
table.for_each
/begin()
andend()
iterators.
Supported Compilers
Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:
- GCC 4.9.0+
- Clang 3.5+
- Visual Studio 2015 Community (Visual C++ 14.0)+
License
Sol is distributed with an MIT License. You can see LICENSE.txt for more info.