Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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sjaustirni eebda40507 made "error" accessible in the Lua state
We need to expose `error()` in Lua in order to let it call the error handler function. However, for that the base library needs to be available in the Lua state.
 
Without this fix the output of the program is
`call failed, sol::error::what() is Handled this message: [string "..."]:7: attempt to call a nil value (global 'error')`
while it's supposed to be
`call failed, sol::error::what() is Handled this message: [string "..."]:7: negative number detected`
2017-04-20 20:17:06 -04:00
Catch@b1835e1de9 Update catch internally and make sure there's no errors in the tests for unused variables 2017-02-18 05:05:33 -05:00
docs update versions 2017-04-18 20:26:35 -04:00
examples made "error" accessible in the Lua state 2017-04-20 20:17:06 -04:00
single/sol Fix bad tag for clang 2017-04-19 15:29:26 -04:00
sol Fix bad tag for clang 2017-04-19 15:29:26 -04:00
.gitignore New feature: environment plus documentation about the environment table and its usage with scripts. 2017-04-02 16:10:00 -04:00
.gitmodules Ditch the dependency on the optional submodule, nobody's ever gonna care about it... 2016-11-01 05:31:59 -04:00
.travis.yml tweak travis configuration for clang on osx 2017-04-02 23:37:54 -04:00
bootstrap.py herp derp 2016-08-22 23:09:08 -04:00
CONTRIBUTING.md [ci-skip] Documentation updates 2016-06-20 07:09:29 -04:00
install.deps.sh package management is stupid and the people who made it are full of shit 2016-08-22 23:22:17 -04:00
LICENSE.txt I never fixed the license FeelsBadMan 2017-04-16 00:33:40 -04:00
ninja_syntax.py Switched over to bootstrap.py script 2014-06-05 18:37:46 -04:00
README.md bump version numbers 2017-04-04 16:26:49 -04:00
single.py Fix alignment issues with optional implementation 2016-12-16 00:31:45 -05:00
sol.hpp update Unreal's check mechanism 2017-03-26 11:28:32 -04:00
test_containers.cpp Fixes #394 2017-04-08 08:25:49 -04:00
test_coroutines.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_customizations.cpp V E T T E D 2016-08-23 21:42:27 -04:00
test_environments.cpp luajit has different behavior. What a surprise. 2017-04-19 13:37:03 -04:00
test_functions.cpp Update catch internally and make sure there's no errors in the tests for unused variables 2017-02-18 05:05:33 -05:00
test_inheritance.cpp -Wshadow and -Wconversion are kind've dumb 2016-11-25 20:47:15 -05:00
test_operators.cpp Fix building tests with Catch v1.7.2. 2017-02-17 18:40:51 -08:00
test_overflow.cpp Fix building tests with Catch v1.7.2. 2017-02-17 18:40:51 -08:00
test_simple_usertypes.cpp working stuff!~ 2017-04-19 13:00:47 -04:00
test_stack_guard.hpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_state.cpp tfw you break everything 'cause you're bad 2017-04-09 13:03:41 -04:00
test_storage.cpp Write the test properly! 2016-12-10 06:15:39 -05:00
test_strings.cpp Replace std::cout with INFO() from catch 2016-08-22 13:36:27 -04:00
test_tables.cpp balance that stack, goddamnit, BALANCE IT 2016-09-19 23:37:00 -04:00
test_usertypes.cpp working stuff!~ 2017-04-19 13:00:47 -04:00
tests.cpp New feature: environment plus documentation about the environment table and its usage with scripts. 2017-04-02 16:10:00 -04:00

Sol 2.17

Join the chat at https://gitter.im/chat-sol2/Lobby

Build Status Documentation Status

Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.

Documentation

Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.

Sneak Peek

#include <sol.hpp>
#include <cassert>

int main() {
    sol::state lua;
    int x = 0;
    lua.set_function("beep", [&x]{ ++x; });
    lua.script("beep()");
    assert(x == 1);
}
#include <sol.hpp>
#include <cassert>

struct vars {
    int boop = 0;
};

int main() {
    sol::state lua;
    lua.new_usertype<vars>("vars", "boop", &vars::boop);
    lua.script("beep = vars.new()\n"
               "beep.boop = 1");
    assert(lua.get<vars>("beep").boop == 1);
}

More examples are given in the examples directory.

Presentations

"A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++"
ThePhD
Lua Workshop 2016 - Mashape, San Francisco, CA
Deck

Creating a single header

You can grab a single header out of the library here. For stable version, check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help for more info.

Features

  • Fastest in the land (see: sol bar in graph).
  • Supports retrieval and setting of multiple types including std::string and std::map/unordered_map.
  • Lambda, function, and member function bindings are supported.
  • Intermediate type for checking if a variable exists.
  • Simple API that completely abstracts away the C stack API, including protected_function with the ability to use an error-handling function.
  • operator[]-style manipulation of tables
  • C++ type representations in lua userdata as usertypes with guaranteed cleanup.
  • Customization points to allow your C++ objects to be pushed and retrieved from Lua as multiple consecutive objects, or anything else you desire!
  • Overloaded function calls: my_function(1); my_function("Hello") in the same lua script route to different function calls based on parameters
  • Support for tables, nested tables, table iteration with table.for_each / begin() and end() iterators.

Supported Compilers

Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:

  • GCC 4.9.0+
  • Clang 3.5+
  • Visual Studio 2015 Community (Visual C++ 14.0)+

License

Sol is distributed with an MIT License. You can see LICENSE.txt for more info.