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204bd5d5ed
Closes #54 #55
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// The MIT License (MIT)
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// Copyright (c) 2013-2016 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_THREAD_HPP
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#define SOL_THREAD_HPP
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#include "reference.hpp"
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#include "stack.hpp"
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namespace sol {
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class thread : public reference {
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public:
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thread () noexcept = default;
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thread(const thread&) = default;
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thread(thread&&) = default;
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thread& operator=(const thread&) = default;
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thread& operator=(thread&&) = default;
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thread(lua_State* L, int index = -1) : reference(L, index) {
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#ifdef SOL_CHECK_ARGUMENTS
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type_assert(L, index, type::thread);
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#endif // Safety
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}
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state_view state() const {
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return state_view(this->thread_state());
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}
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lua_State* thread_state () const {
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auto pp = stack::push_pop(*this);
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lua_State* lthread = lua_tothread(lua_state(), -1);
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return lthread;
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}
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thread_status status () const {
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lua_State* lthread = thread_state();
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thread_status lstat = static_cast<thread_status>(lua_status(lthread));
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if (lstat != thread_status::normal && lua_gettop(lthread) == 0) {
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// No thing on the thread's stack means its dead
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return thread_status::dead;
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}
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return lstat;
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}
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thread create () {
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return create(lua_state());
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}
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static thread create (lua_State* L) {
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lua_newthread(L);
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thread result(L);
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lua_pop(L, 1);
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return result;
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}
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};
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} // sol
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#endif // SOL_THREAD_HPP
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