sol2/include/sol/sol.hpp
ThePhD b63d7af060
Add lua_table and lua_value abstractions
Improve dump handler, bytecode, and base traits
Fix tolua on bad calls, fix interop handler changes
We are now truly done with all feature requests...
2019-03-18 07:41:51 -04:00

82 lines
2.8 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2019 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_HPP
#define SOL_HPP
#if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER)
#define SOL_INSIDE_UNREAL
#ifdef check
#pragma push_macro("check")
#undef check
#endif
#endif // Unreal Engine 4 Bullshit
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wconversion"
#if __GNUC__ > 6
#pragma GCC diagnostic ignored "-Wnoexcept-type"
#endif
#elif defined(__clang__)
// we'll just let this alone for now
#elif defined _MSC_VER
#pragma warning(push)
//#pragma warning(disable : 4324) // structure was padded due to alignment specifier
//#pragma warning(disable : 4503) // decorated name horse shit
//#pragma warning(disable : 4702) // unreachable code
//#pragma warning(disable : 4127) // 'conditional expression is constant' yeah that's the point your old compilers don't have `if constexpr` you jerk
//#pragma warning(disable : 4505) // some other nonsense warning
#endif // clang++ vs. g++ vs. VC++
#include "forward.hpp"
#include "forward_detail.hpp"
#include "bytecode.hpp"
#include "stack.hpp"
#include "object.hpp"
#include "function.hpp"
#include "protected_function.hpp"
#include "usertype.hpp"
#include "table.hpp"
#include "state.hpp"
#include "coroutine.hpp"
#include "thread.hpp"
#include "userdata.hpp"
#include "metatable.hpp"
#include "as_args.hpp"
#include "variadic_args.hpp"
#include "variadic_results.hpp"
#include "lua_value.hpp"
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#elif defined _MSC_VER
#pragma warning(push)
#endif // g++
#if defined(SOL_INSIDE_UNREAL)
#undef check
#pragma pop_macro("check")
#endif // Unreal Engine 4 Bullshit
#endif // SOL_HPP