sol2/docs/source/api/as_function.rst

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as_function
===========
*make sure an object is pushed as a function*
.. code-block:: cpp
template <typename Sig = sol::function_sig<>, typename... Args>
function_argumants<Sig, Args...> as_function ( Args&& ... );
This function serves the purpose of ensuring that a callable struct (like a lambda) can be passed to the ``set( key, value )`` calls on :ref:`sol::table<set-value>` and be treated like a function binding instead of a userdata. It is recommended that one uses the :ref:`sol::table::set_function<set-function>` call instead, but if for some reason one must use ``set``, then ``as_function`` can help ensure a callable struct is handled like a lambda / callable, and not as just a userdata structure.
This class can also make it so usertypes bind variable types as functions to for usertype bindings.
.. code-block:: cpp
#include <sol.hpp>
int main () {
struct callable {
int operator()( int a, bool b ) {
return a + b ? 10 : 20;
}
};
sol::state lua;
// Binds struct as userdata
lua.set( "not_func", callable() );
// Binds struct as function
lua.set( "func", sol::as_function( callable() ) );
// equivalent: lua.set_function( "func", callable() );
// equivalent: lua["func"] = callable();
}
Note that if you actually want a userdata, but you want it to be callable, you simply need to create a :ref:`sol::table::new_usertype<new-usertype>` and then bind the ``"__call"`` metamethod (or just use ``sol::meta_function::call`` :ref:`enumeration<meta_function_enum>`).
Here's an example of binding a variable as a function to a usertype:
.. code-block:: cpp
#include <sol.hpp>
int main () {
class B {
public:
int bvar = 24;
};
sol::state lua;
lua.open_libraries();
lua.new_usertype<B>("B",
// bind as variable
"b", &B::bvar,
// bind as function
"f", sol::as_function(&B::bvar)
);
B b;
lua.set("b", &b);
lua.script("x = b:f()");
lua.script("y = b.b");
int x = lua["x"];
int y = lua["y"];
assert(x == 24);
assert(y == 24);
}