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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#include <lua_interop.hpp>
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#include <entity.hpp>
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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int main(int, char*[]) {
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std::cout << "=== customization: vec3 as table ==="
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<< std::endl;
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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std::cout << "registering entities into Lua ..."
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<< std::endl;
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register_lua(lua);
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std::cout << "running script ..." << std::endl;
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const auto& script = R"lua(
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local e = entity.new()
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local pos = e.position
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print("pos type", type(pos))
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print("pos", pos.x, pos.y, pos.z)
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e.position = { x = 52, y = 5.5, z = 47.5 }
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local new_pos = e.position
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print("pos", pos.x, pos.y, pos.z)
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print("new_pos", new_pos.x, new_pos.y, new_pos.z)
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)lua";
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sol::optional<sol::error> result = lua.safe_script(script);
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if (result.has_value()) {
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std::cerr << "Something went horribly wrong: "
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<< result.value().what() << std::endl;
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}
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std::cout << "finishing ..." << std::endl;
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std::cout << std::endl;
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return 0;
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}
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