sol2/sol/thread.hpp
ThePhD fcdb471167 update docs and benchmarks to include images directly to cut down on doc build warnings
add coroutine tests for new xmove copy and move constructors
cry tears because Lua does not kill the variables on the thread before killing the thread
2017-09-12 19:15:23 -04:00

176 lines
5.5 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2017 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_THREAD_HPP
#define SOL_THREAD_HPP
#include "reference.hpp"
#include "stack.hpp"
namespace sol {
struct lua_thread_state {
lua_State* L;
operator lua_State* () const {
return L;
}
lua_State* operator-> () const {
return L;
}
};
namespace stack {
template <>
struct pusher<lua_thread_state> {
int push(lua_State*, lua_thread_state lts) {
lua_pushthread(lts.L);
return 1;
}
};
template <>
struct getter<lua_thread_state> {
lua_thread_state get(lua_State* L, int index, record& tracking) {
tracking.use(1);
lua_thread_state lts{ lua_tothread(L, index) };
return lts;
}
};
template <>
struct check_getter<lua_thread_state> {
template <typename Handler>
optional<lua_thread_state> get(lua_State* L, int index, Handler&& handler, record& tracking) {
lua_thread_state lts{ lua_tothread(L, index) };
if (lts.L == nullptr) {
handler(L, index, type::thread, type_of(L, index), "value does is not a valid thread type");
return nullopt;
}
tracking.use(1);
return lts;
}
};
inline void register_main_thread(lua_State* L) {
#if SOL_LUA_VERSION < 502
if (L == nullptr) {
lua_pushnil(L);
lua_setglobal(L, detail::default_main_thread_name());
return;
}
lua_pushthread(L);
lua_setglobal(L, detail::default_main_thread_name());
#endif
}
} // stack
#if SOL_LUA_VERSION < 502
inline lua_State* main_thread(lua_State* L, lua_State* backup_if_unsupported = nullptr) {
if (L == nullptr)
return backup_if_unsupported;
lua_getglobal(L, detail::default_main_thread_name());
auto pp = stack::pop_n(L, 1);
if (type_of(L, -1) == type::thread) {
return lua_tothread(L, -1);
}
return backup_if_unsupported;
}
#else
inline lua_State* main_thread(lua_State* L, lua_State* = nullptr) {
lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_MAINTHREAD);
lua_thread_state s = stack::pop<lua_thread_state>(L);
return s.L;
}
#endif // Lua 5.2+ has the main thread getter
class thread : public reference {
public:
thread() noexcept = default;
thread(const thread&) = default;
thread(thread&&) = default;
template <typename T, meta::enable<meta::neg<std::is_same<meta::unqualified_t<T>, thread>>, std::is_base_of<reference, meta::unqualified_t<T>>> = meta::enabler>
thread(T&& r) : reference(std::forward<T>(r)) {}
thread(const stack_reference& r) : thread(r.lua_state(), r.stack_index()) {};
thread(stack_reference&& r) : thread(r.lua_state(), r.stack_index()) {};
thread& operator=(const thread&) = default;
thread& operator=(thread&&) = default;
template <typename T, meta::enable<meta::neg<std::is_integral<meta::unqualified_t<T>>>, meta::neg<std::is_same<T, ref_index>>> = meta::enabler>
thread(lua_State* L, T&& r) : thread(L, sol::ref_index(r.registry_index())) {}
thread(lua_State* L, int index = -1) : reference(L, index) {
#ifdef SOL_CHECK_ARGUMENTS
type_assert(L, index, type::thread);
#endif // Safety
}
thread(lua_State* L, ref_index index) : reference(L, index) {
#ifdef SOL_CHECK_ARGUMENTS
auto pp = stack::push_pop(*this);
type_assert(L, -1, type::thread);
#endif // Safety
}
thread(lua_State* L, lua_State* actualthread) : thread(L, lua_thread_state{ actualthread }) {}
thread(lua_State* L, sol::this_state actualthread) : thread(L, lua_thread_state{ actualthread.L }) {}
thread(lua_State* L, lua_thread_state actualthread) : reference(L, -stack::push(L, actualthread)) {
#ifdef SOL_CHECK_ARGUMENTS
type_assert(L, -1, type::thread);
#endif // Safety
lua_pop(L, 1);
}
state_view state() const {
return state_view(this->thread_state());
}
bool is_main_thread() const {
int ismainthread = lua_pushthread(this->thread_state());
lua_pop(this->thread_state(), 1);
return ismainthread == 1;
}
lua_State* thread_state() const {
auto pp = stack::push_pop(*this);
lua_State* lthread = lua_tothread(lua_state(), -1);
return lthread;
}
thread_status status() const {
lua_State* lthread = thread_state();
thread_status lstat = static_cast<thread_status>(lua_status(lthread));
if (lstat != thread_status::ok && lua_gettop(lthread) == 0) {
// No thing on the thread's stack means its dead
return thread_status::dead;
}
return lstat;
}
thread create() {
return create(lua_state());
}
static thread create(lua_State* L) {
lua_newthread(L);
thread result(L);
lua_pop(L, 1);
return result;
}
};
} // sol
#endif // SOL_THREAD_HPP