Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Go to file
2016-11-26 14:04:44 -05:00
Catch@3b4edd7a48 Bad #pragma's with Catch shattered my build. =/ 2016-02-29 22:40:20 -05:00
docs [ci skip] as_args docs 2016-11-26 14:04:44 -05:00
examples bitfield example and link in docs 2016-11-15 22:45:34 -05:00
single/sol as_args and threading API cleanliness. 2016-11-26 13:58:06 -05:00
sol as_args and threading API cleanliness. 2016-11-26 13:58:06 -05:00
.gitignore Add presentation from Lua Workshop 2016 2016-10-15 18:14:19 -04:00
.gitmodules Ditch the dependency on the optional submodule, nobody's ever gonna care about it... 2016-11-01 05:31:59 -04:00
.travis.yml package management is stupid and the people who made it are full of shit 2016-08-22 23:22:17 -04:00
bootstrap.py herp derp 2016-08-22 23:09:08 -04:00
CONTRIBUTING.md [ci-skip] Documentation updates 2016-06-20 07:09:29 -04:00
install.deps.sh package management is stupid and the people who made it are full of shit 2016-08-22 23:22:17 -04:00
LICENSE.txt Update LICENSE.txt to the current year 2016-08-30 00:07:16 -07:00
ninja_syntax.py Switched over to bootstrap.py script 2014-06-05 18:37:46 -04:00
README.md Prepare for release. 2016-11-05 23:17:31 -04:00
single.py Update single.py to always use '/' and with prev commit 2016-08-17 14:29:37 -04:00
sol.hpp -Wshadow and -Wconversion are kind've dumb 2016-11-25 20:47:15 -05:00
test_containers.cpp as_args and threading API cleanliness. 2016-11-26 13:58:06 -05:00
test_coroutines.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_customizations.cpp V E T T E D 2016-08-23 21:42:27 -04:00
test_functions.cpp PRAISE BASED EEVEE 2016-11-26 03:32:28 -05:00
test_inheritance.cpp -Wshadow and -Wconversion are kind've dumb 2016-11-25 20:47:15 -05:00
test_operators.cpp 2.12.1 version includes automatic operator binding for basic comparators 2016-08-25 12:50:50 -04:00
test_overflow.cpp Making sure everything is fixed on all compilers + g++ too now 2016-06-08 11:23:17 -04:00
test_simple_usertypes.cpp Reworked the architecture of usertype functions to include a shim table between it and the actual metatables. 2016-10-11 05:58:49 -04:00
test_stack_guard.hpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_strings.cpp Replace std::cout with INFO() from catch 2016-08-22 13:36:27 -04:00
test_tables.cpp balance that stack, goddamnit, BALANCE IT 2016-09-19 23:37:00 -04:00
test_usertypes.cpp bitfield example and link in docs 2016-11-15 22:45:34 -05:00
tests.cpp Update teh docs, woooo. 2016-11-04 19:41:16 -04:00

Sol 2.15

Join the chat at https://gitter.im/chat-sol2/Lobby

Build Status Documentation Status

Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.

Documentation

Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.

Sneak Peek

#include <sol.hpp>
#include <cassert>

int main() {
    sol::state lua;
    int x = 0;
    lua.set_function("beep", [&x]{ ++x; });
    lua.script("beep()");
    assert(x == 1);
}
#include <sol.hpp>
#include <cassert>

struct vars {
    int boop = 0;
};

int main() {
    sol::state lua;
    lua.new_usertype<vars>("vars", "boop", &vars::boop);
    lua.script("beep = vars.new()\n"
               "beep.boop = 1");
    assert(lua.get<vars>("beep").boop == 1);
}

More examples are given in the examples directory.

Presentations

"A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++"
ThePhD
Lua Workshop 2016 - Mashape, San Francisco, CA
Deck

Creating a single header

You can grab a single header out of the library here. For stable version, check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help for more info.

Features

  • Fastest in the land (see: sol bar in graph).
  • Supports retrieval and setting of multiple types including std::string and std::map/unordered_map.
  • Lambda, function, and member function bindings are supported.
  • Intermediate type for checking if a variable exists.
  • Simple API that completely abstracts away the C stack API, including protected_function with the ability to use an error-handling function.
  • operator[]-style manipulation of tables
  • C++ type representations in lua userdata as usertypes with guaranteed cleanup.
  • Customization points to allow your C++ objects to be pushed and retrieved from Lua as multiple consecutive objects, or anything else you desire!
  • Overloaded function calls: my_function(1); my_function("Hello") in the same lua script route to different function calls based on parameters
  • Support for tables, nested tables, table iteration with table.for_each / begin() and end() iterators.

Supported Compilers

Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:

  • GCC 4.9.0+
  • Clang 3.5+
  • Visual Studio 2015 Community (Visual C++ 14.0)+

License

Sol is distributed with an MIT License. You can see LICENSE.txt for more info.