mirror of
https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
190 lines
5.9 KiB
C++
190 lines
5.9 KiB
C++
// sol2
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// The MIT License (MIT)
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// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_THREAD_HPP
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#define SOL_THREAD_HPP
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#include <sol/reference.hpp>
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#include <sol/object.hpp>
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#include <sol/stack.hpp>
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#include <sol/state_view.hpp>
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namespace sol {
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struct lua_thread_state {
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lua_State* L;
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lua_thread_state(lua_State* Ls) : L(Ls) {
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}
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lua_State* lua_state() const noexcept {
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return L;
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}
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operator lua_State*() const noexcept {
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return lua_state();
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}
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lua_State* operator->() const noexcept {
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return lua_state();
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}
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};
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namespace stack {
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template <>
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struct unqualified_pusher<lua_thread_state> {
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int push(lua_State*, lua_thread_state lts) {
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lua_pushthread(lts.L);
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return 1;
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}
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};
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template <>
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struct unqualified_getter<lua_thread_state> {
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lua_thread_state get(lua_State* L, int index, record& tracking) {
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tracking.use(1);
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lua_thread_state lts(lua_tothread(L, index));
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return lts;
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}
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};
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template <>
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struct unqualified_check_getter<lua_thread_state> {
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template <typename Handler>
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optional<lua_thread_state> get(lua_State* L, int index, Handler&& handler, record& tracking) {
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lua_thread_state lts(lua_tothread(L, index));
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if (lts.lua_state() == nullptr) {
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handler(L, index, type::thread, type_of(L, index), "value is not a valid thread type");
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return nullopt;
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}
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tracking.use(1);
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return lts;
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}
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};
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} // namespace stack
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template <typename ref_t>
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class basic_thread : public basic_object<ref_t> {
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private:
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using base_t = basic_object<ref_t>;
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public:
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using base_t::lua_state;
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basic_thread() noexcept = default;
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basic_thread(const basic_thread&) = default;
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basic_thread(basic_thread&&) = default;
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template <typename T,
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meta::enable<meta::neg<std::is_same<meta::unqualified_t<T>, basic_thread>>, is_lua_reference<meta::unqualified_t<T>>> = meta::enabler>
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basic_thread(T&& r) : base_t(std::forward<T>(r)) {
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#if SOL_IS_ON(SOL_SAFE_REFERENCES_I_)
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auto pp = stack::push_pop(*this);
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constructor_handler handler {};
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stack::check<basic_thread>(lua_state(), -1, handler);
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#endif // Safety
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}
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basic_thread(const stack_reference& r) : basic_thread(r.lua_state(), r.stack_index()) {};
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basic_thread(stack_reference&& r) : basic_thread(r.lua_state(), r.stack_index()) {};
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basic_thread& operator=(const basic_thread&) = default;
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basic_thread& operator=(basic_thread&&) = default;
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template <typename T, meta::enable<is_lua_reference<meta::unqualified_t<T>>> = meta::enabler>
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basic_thread(lua_State* L, T&& r) : base_t(L, std::forward<T>(r)) {
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#if SOL_IS_ON(SOL_SAFE_REFERENCES_I_)
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auto pp = stack::push_pop(*this);
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constructor_handler handler {};
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stack::check<basic_thread>(lua_state(), -1, handler);
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#endif // Safety
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}
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basic_thread(lua_State* L, int index = -1) : base_t(L, index) {
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#if SOL_IS_ON(SOL_SAFE_REFERENCES_I_)
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constructor_handler handler {};
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stack::check<basic_thread>(L, index, handler);
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#endif // Safety
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}
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basic_thread(lua_State* L, ref_index index) : base_t(L, index) {
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#if SOL_IS_ON(SOL_SAFE_REFERENCES_I_)
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auto pp = stack::push_pop(*this);
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constructor_handler handler {};
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stack::check<basic_thread>(lua_state(), -1, handler);
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#endif // Safety
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}
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basic_thread(lua_State* L, lua_State* actualthread) : basic_thread(L, lua_thread_state { actualthread }) {
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}
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basic_thread(lua_State* L, this_state actualthread) : basic_thread(L, lua_thread_state { actualthread.L }) {
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}
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basic_thread(lua_State* L, lua_thread_state actualthread) : base_t(L, -stack::push(L, actualthread)) {
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#if SOL_IS_ON(SOL_SAFE_REFERENCES_I_)
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constructor_handler handler {};
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stack::check<basic_thread>(lua_state(), -1, handler);
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#endif // Safety
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if (!is_stack_based<base_t>::value) {
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lua_pop(lua_state(), 1);
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}
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}
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state_view state() const {
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return state_view(this->thread_state());
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}
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bool is_main_thread() const {
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return stack::is_main_thread(this->thread_state());
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}
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lua_State* thread_state() const {
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auto pp = stack::push_pop(*this);
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lua_State* lthread = lua_tothread(lua_state(), -1);
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return lthread;
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}
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thread_status status() const {
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lua_State* lthread = thread_state();
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auto lstat = static_cast<thread_status>(lua_status(lthread));
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if (lstat == thread_status::ok) {
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lua_Debug ar;
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if (lua_getstack(lthread, 0, &ar) > 0)
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return thread_status::ok;
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else if (lua_gettop(lthread) == 0)
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return thread_status::dead;
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else
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return thread_status::yielded;
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}
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return lstat;
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}
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basic_thread create() {
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return create(lua_state());
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}
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static basic_thread create(lua_State* L) {
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lua_newthread(L);
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basic_thread result(L);
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if (!is_stack_based<base_t>::value) {
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lua_pop(L, 1);
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}
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return result;
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}
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};
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typedef basic_thread<reference> thread;
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typedef basic_thread<stack_reference> stack_thread;
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} // namespace sol
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#endif // SOL_THREAD_HPP
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