Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Go to file
2016-06-09 17:32:13 -04:00
Catch@3b4edd7a48 Bad #pragma's with Catch shattered my build. =/ 2016-02-29 22:40:20 -05:00
docs Luajit and llvm-apt. way2break da wurld 2016-06-09 17:27:01 -04:00
examples Fuck you, clang: http://stackoverflow.com/a/8629943/5280922 2016-03-30 03:08:53 -04:00
Optional@f11b4f00eb This mega-commit implements the new usertype_metatable while keeping everything else still intact. Blurgh, managing API versions suck... 2016-06-03 21:40:23 -04:00
sol Fiiixes! Thanks to @CatPlusPlus and @melak47 for helping me fix this one. 2016-06-09 15:49:53 -04:00
.gitignore Fiiixes! Thanks to @CatPlusPlus and @melak47 for helping me fix this one. 2016-06-09 15:49:53 -04:00
.gitmodules Documentation updates and new stack::check_get API. 2016-03-24 15:45:44 -04:00
.travis.yml Traviiissss 2016-06-09 17:32:13 -04:00
bootstrap.py Is pedantic safe to turn on? TIME TO FIND OUT. 2016-04-02 09:11:44 -04:00
CONTRIBUTING.md Add contributing guidelines 2013-12-14 05:26:43 -05:00
install.deps.sh Add usage of LUA_VERSION variable when using --ci 2016-02-25 13:31:00 -05:00
LICENSE.txt Update copyright year. 2015-07-21 19:51:17 -04:00
ninja_syntax.py Switched over to bootstrap.py script 2014-06-05 18:37:46 -04:00
README.md Version 2.5, here we go. 2016-04-23 18:36:28 -04:00
single.py Alright, NOW everything's kosher. Bwuh, byte order marks... 2016-03-14 09:53:24 -04:00
sol.hpp Inclusion argument order sorting 2016-04-23 17:40:22 -04:00
test_coroutines.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_functions.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_overflow.cpp Making sure everything is fixed on all compilers + g++ too now 2016-06-08 11:23:17 -04:00
test_stack_guard.hpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_strings.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00
test_tables.cpp Fixes the key value being left on the stack when using iterators (the other case that's not "and we're not actually using this for iteration", asides from the empty table case). 2016-06-07 20:32:10 -04:00
test_usertypes.cpp Luajit and llvm-apt. way2break da wurld 2016-06-09 17:27:01 -04:00
tests.cpp Many of the tests are still busted, but we're getting closer. 2016-06-06 15:46:53 -04:00

Sol 2.5

Build Status Documentation Status

Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.

Documentation

Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.

Sneak Peek

#include <sol.hpp>
#include <cassert>

int main() {
    sol::state lua;
    int x = 0;
    lua.set_function("beep", [&x]{ ++x; });
    lua.script("beep()");
    assert(x == 1);
}
#include <sol.hpp>
#include <cassert>

struct vars {
    int boop = 0;
};

int main() {
    sol::state lua;
    lua.new_usertype<vars>("vars", "boop", &vars::boop);
    lua.script("beep = vars.new()\n"
               "beep.boop = 1");
    assert(lua.get<vars>("beep").boop == 1);
}

More examples are given in the examples directory.

Creating a single header

Check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help for more info.

Features

  • Fastest in the land (see: sol2 graph and table entries).
  • Supports retrieval and setting of multiple types including std::string and std::map/unordered_map.
  • Lambda, function, and member function bindings are supported.
  • Intermediate type for checking if a variable exists.
  • Simple API that completely abstracts away the C stack API, including protected_function with the ability to use an error-handling function.
  • operator[]-style manipulation of tables
  • C++ type representations in lua userdata as usertypes with guaranteed cleanup
  • Overloaded function calls: my_function(1); my_function("Hello") in the same lua script route to different function calls based on parameters
  • Support for tables, nested tables, table iteration with table.for_each.

Supported Compilers

Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:

  • GCC 4.9.0+
  • Clang 3.5+
  • Visual Studio 2015 Community (Visual C++ 14.0)+

Caveats

Due to how this library is used compared to the C API, the Lua Stack is completely abstracted away. Not only that, but all Lua errors are thrown as exceptions instead: if you don't want to deal with errors thrown by at_panic, you can set your own panic function or use the protected_function API. This allows you to handle the errors gracefully without being forced to exit. If you don't want to deal with exceptions, then define SOL_NO_EXCEPTIONS. If you also don't like RTTI, you can also define SOL_NO_RTTI as well. These macros are automatically defined if the code detects certain compiler-specific macros being turned on or off based on flags like -fno-rtti and -fno-exceptions

It should be noted that the library itself depends on lua.hpp to be found by your compiler. It uses angle brackets, e.g. #include <lua.hpp>.

License

Sol is distributed with an MIT License. You can see LICENSE.txt for more info.