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45 lines
1.3 KiB
ReStructuredText
45 lines
1.3 KiB
ReStructuredText
object
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======
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general-purpose safety reference to an existing object
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.. code-block:: cpp
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class object : reference;
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``object``'s goal is to allow someone to pass around the most generic form of a reference to something in Lua (or propogate a ``nil``). It is the logical extension of :doc:`sol::reference<reference>`, and is used in :doc:`sol::table<table>`'s iterators.
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members
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-------
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.. code-block:: cpp
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:caption: function: type conversion
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template<typename T>
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decltype(auto) as() const;
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Performs a cast of the item this reference refers to into the type ``T`` and returns it. It obeys the same rules as :doc:`sol::stack::get\<T><stack>`.
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.. code-block:: cpp
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:caption: function: type check
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template<typename T>
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bool is() const;
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Performs a type check using the :doc:`sol::stack::check<stack>` api, after checking if the reference is valid.
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non-members
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-----------
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.. code-block:: cpp
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:caption: functions: nil comparators
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bool operator==(const object& lhs, const nil_t&);
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bool operator==(const nil_t&, const object& rhs);
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bool operator!=(const object& lhs, const nil_t&);
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bool operator!=(const nil_t&, const object& rhs);
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These allow a person to compare an ``sol::object`` against ``nil``, which essentially checks if an object references a non-nil value, like so: |