sol2/examples/lua_inheritance.cpp
2017-08-07 02:07:21 -04:00

42 lines
693 B
C++

#define SOL_CHECK_ARGUMENTS 1
#include <sol.hpp>
#include <cassert>
#include <iostream>
struct cpp_class {
int value = 0;
};
int main(int, char*[]) {
std::cout << "=== runtime_additions example ===" << std::endl;
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<cpp_class>("object");
// runtime additions: through the sol API
lua["object"]["func"] = [](cpp_class& o) {
++o.value;
return o.value;
};
// runtime additions: through a lua script
lua.script(R"(
function object:print ()
print(self:func())
end
)");
// see it work
lua.script(R"(
obj = object.new()
obj:print()
)");
cpp_class& obj = lua["obj"];
assert(obj.value == 1);
return 0;
}