sol2/sol/lua_function.hpp

299 lines
11 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013 Danny Y., Rapptz
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_LUA_FUNC_HPP
#define SOL_LUA_FUNC_HPP
#include "stack.hpp"
#include <memory>
namespace sol {
template<typename Function>
struct static_lua_func {
typedef typename std::remove_pointer<typename std::decay<Function>::type>::type function_type;
typedef function_traits<function_type> traits_type;
template<typename... Args>
static int typed_call(types<void>, types<Args...> t, function_type* fx, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... Args>
static int typed_call(types<>, types<Args...> t, function_type* fx, lua_State* L) {
return typed_call(types<void>(), t, fx, L);
}
template<typename... Ret, typename... Args>
static int typed_call(types<Ret...>, types<Args...> t, function_type* fx, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
return_type r = stack::pop_call(L, fx, t);
stack::push(L, std::move(r));
return sizeof...(Ret);
}
static int call(lua_State* L) {
auto udata = stack::get_user<function_type*>(L);
function_type* fx = udata.first;
int r = typed_call(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), fx, L);
return r;
}
int operator()(lua_State* L) {
return call(L);
}
};
template<typename T, typename Function>
struct static_object_lua_func {
typedef typename std::remove_pointer<typename std::decay<Function>::type>::type function_type;
typedef function_traits<function_type> traits_type;
template<typename... Args>
static int typed_call(types<void>, types<Args...>, T& item, function_type& ifx, lua_State* L) {
auto fx = [&item, &ifx](Args&&... args) -> void { (item.*ifx)(std::forward<Args>(args)...); };
stack::pop_call(L, fx, types<Args...>());
return 0;
}
template<typename... Args>
static int typed_call(types<>, types<Args...> t, T& item, function_type& ifx, lua_State* L) {
return typed_call(types<void>(), t, item, ifx, L);
}
template<typename... Ret, typename... Args>
static int typed_call(types<Ret...>, types<Args...>, T& item, function_type& ifx, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
auto fx = [&item, &ifx](Args&&... args) -> return_type { return (item.*ifx)(std::forward<Args>(args)...); };
return_type r = stack::pop_call(L, fx, types<Args...>());
stack::push(L, std::move(r));
return sizeof...(Ret);
}
static int call(lua_State* L) {
auto memberdata = stack::get_user<function_type>(L, 1);
auto objdata = stack::get_user<T*>(L, memberdata.second);
function_type& memfx = memberdata.first;
T& obj = *objdata.first;
int r = typed_call(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), obj, memfx, L);
return r;
}
int operator()(lua_State* L) {
return call(L);
}
};
struct lua_func {
static int call(lua_State* L) {
void** pinheritancedata = static_cast<void**>(stack::get<lightuserdata_t>(L, 1).value);
void* inheritancedata = *pinheritancedata;
if (inheritancedata == nullptr) {
throw sol_error("call from Lua to C++ function has null data");
}
lua_func* pfx = static_cast<lua_func*>(inheritancedata);
lua_func& fx = *pfx;
int r = fx(L);
return r;
}
static int gc(lua_State* L) {
void** puserdata = static_cast<void**>(stack::get<userdata_t>(L, 1).value);
void* userdata = *puserdata;
lua_func* ptr = static_cast<lua_func*>(userdata);
std::default_delete<lua_func> dx{};
dx(ptr);
return 0;
}
virtual int operator()(lua_State*) {
throw sol_error("failure to call specialized wrapped C++ function from Lua");
}
virtual ~lua_func() {}
};
template<typename Function>
struct functor_lua_func : public lua_func {
typedef decltype(&Function::operator()) function_type;
typedef function_traits<function_type> traits_type;
Function fx;
template<typename... FxArgs>
functor_lua_func(FxArgs&&... fxargs): fx(std::forward<FxArgs>(fxargs)...) {}
template<typename... Args>
int operator()(types<void>, types<Args...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... Args>
int operator()(types<>, types<Args...> t, lua_State* L) {
return (*this)(types<void>(), t, L);
}
template<typename... Ret, typename... Args>
int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
return_type r = stack::pop_call(L, fx, t);
stack::push(L, r);
return sizeof...(Ret);
}
virtual int operator()(lua_State* L) override {
return (*this)(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), L);
}
};
template<typename Function, typename T = Function, bool is_member_pointer = std::is_member_function_pointer<Function>::value>
struct function_lua_func : public lua_func {
typedef typename std::remove_pointer<typename std::decay<Function>::type>::type function_type;
typedef function_traits<function_type> traits_type;
function_type fx;
template<typename... FxArgs>
function_lua_func(FxArgs&&... fxargs): fx(std::forward<FxArgs>(fxargs)...) {}
template<typename... Args>
int operator()(types<void>, types<Args...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... Args>
int operator()(types<>, types<Args...> t, lua_State* L) {
return (*this)(types<void>(), t, L);
}
template<typename... Ret, typename... Args>
int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
return_type r = stack::pop_call(L, fx, t);
stack::push(L, std::move(r));
return sizeof...(Ret);
}
virtual int operator()(lua_State* L) override {
return (*this)(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), L);
}
};
template<typename Function, typename T>
struct function_lua_func<Function, T, true> : public lua_func {
typedef typename std::remove_pointer<typename std::decay<Function>::type>::type function_type;
typedef function_traits<function_type> traits_type;
struct functor {
T member;
function_type invocation;
template<typename... FxArgs>
functor(T m, FxArgs&&... fxargs): member(std::move(m)), invocation(std::forward<FxArgs>(fxargs)...) {}
template<typename... Args>
typename traits_type::return_type operator()(Args&&... args) {
return (member.*invocation)(std::forward<Args>(args)...);
}
} fx;
template<typename... FxArgs>
function_lua_func(T m, FxArgs&&... fxargs): fx(std::move(m), std::forward<FxArgs>(fxargs)...) {}
template<typename... Args>
int operator()(types<void>, types<Args...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... Args>
int operator()(types<>, types<Args...> t, lua_State* L) {
return (*this)(types<void>(), t, L);
}
template<typename... Ret, typename... Args>
int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
return_type r = stack::pop_call(L, fx, t);
stack::push(L, std::move(r));
return sizeof...(Ret);
}
virtual int operator()(lua_State* L) override {
return (*this)(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), L);
}
};
template<typename Function, typename T>
struct class_lua_func : public lua_func {
typedef typename std::remove_pointer<typename std::decay<Function>::type>::type function_type;
typedef function_traits<function_type> traits_type;
struct functor {
T* item;
function_type invocation;
template<typename... FxArgs>
functor(FxArgs&&... fxargs): item(nullptr), invocation(std::forward<FxArgs>(fxargs)...) {}
void pre_call(lua_State* L) {
void* userdata = lua_touserdata(L, 0);
item = static_cast<T*>(userdata);
}
template<typename... Args>
typename traits_type::return_type operator()(Args&&... args) {
T& member = *item;
return (member.*invocation)(std::forward<Args>(args)...);
}
} fx;
template<typename... FxArgs>
class_lua_func(FxArgs&&... fxargs): fx(std::forward<FxArgs>(fxargs)...) {}
template<typename... Args>
int operator()(types<void>, types<Args...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... Args>
int operator()(types<>, types<Args...> t, lua_State* L) {
return (*this)(types<void>(), t, L);
}
template<typename... Ret, typename... Args>
int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
typedef typename multi_return<Ret...>::type return_type;
return_type r = stack::pop_call(L, fx, t);
stack::push(L, std::move(r));
return sizeof...(Ret);
}
virtual int operator()(lua_State* L) override {
fx.pre_call(L);
return (*this)(tuple_types<typename traits_type::return_type>(), typename traits_type::args_type(), L);
}
};
} // sol
#endif // SOL_LUA_FUNC_HPP