sol2/sol/lua_function.hpp
ThePhD be98a4fdd4 Reformatted to look like Rapptz's style. The following code sample work without error in VS 2013: http://pastebin.com/s4Jbjnht
It'll be up to @Rapptz's to make further changes to make sure GCC compiles, but the core of the functionality is there and my work is essentially done.
Class bindings are up next, but really I don't want to even touch those. :c
2013-12-02 15:42:03 -05:00

139 lines
4.4 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013 Danny Y., Rapptz
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_LUA_FUNC_HPP
#define SOL_LUA_FUNC_HPP
#include "functional.hpp"
#include "stack.hpp"
namespace sol {
namespace detail {
struct lua_func {
virtual int operator () (lua_State* L) {
throw sol_error("Failure to call specialized wrapped C++ function from lua");
}
virtual ~lua_func() {};
};
template<typename TFx>
struct lambda_lua_func : public lua_func {
typedef decltype(&TFx::operator()) fx_t;
typedef function_traits<fx_t> fx_traits;
TFx fx;
template<typename... TFxn>
lambda_lua_func(TFxn&&... fxn) : fx(std::forward<TFxn>(fxn)...) {
}
virtual int operator () (lua_State* L) override {
return (*this)(tuple_types<fx_traits::return_t>(), fx_traits::args_t(), L);
}
template<typename... Tn>
int operator()(types<void>, types<Tn...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... TRn, typename... Tn>
int operator()(types<TRn...>, types<Tn...> t, lua_State* L) {
auto r = stack::pop_call(L, fx, t);
stack::push(L, r);
return sizeof...(TRn);
}
};
template<typename TFx, typename T = TFx, bool is_member_pointer = std::is_member_function_pointer<TFx>::value>
struct explicit_lua_func : public lua_func {
typedef typename std::remove_pointer<typename std::decay<TFx>::type>::type fx_t;
typedef function_traits<fx_t> fx_traits;
TFx fx;
template<typename... TFxn>
explicit_lua_func(TFxn&&... fxn) : fx(std::forward<TFxn>(fxn)...) {
}
virtual int operator () (lua_State* L) override {
return (*this)(tuple_types<fx_traits::return_t>(), fx_traits::args_t(), L);
}
template<typename... Tn>
int operator () (types<void>, types<Tn...> t, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... TRn, typename... Tn>
int operator () (types<TRn...>, types<Tn...> t, lua_State* L) {
auto r = stack::pop_call(L, fx, t);
stack::push(L, r);
return sizeof...(TRn);
}
};
template<typename TFx, typename T>
struct explicit_lua_func<TFx, T, true> : public lua_func {
typedef typename std::remove_pointer<typename std::decay<TFx>::type>::type fx_t;
typedef function_traits<fx_t> fx_traits;
T* member;
TFx fx;
template<typename... TFxn>
explicit_lua_func(T* m, TFxn&&... fxn) : member(m), fx(std::forward<TFxn>(fxn)...) {
}
virtual int operator () (lua_State* L) override {
return (*this)(tuple_types<fx_traits::return_t>(), fx_traits::args_t(), L);
}
template<typename... Tn>
int operator () (types<void>, types<Tn...>, lua_State* L) {
stack::pop_call(L, fx, t);
return 0;
}
template<typename... TRn, typename... Tn>
int operator () (types<TRn...>, types<Tn...> t, lua_State* L) {
auto r = stack::pop_call(L, fx, t);
stack::push(L, r);
return sizeof...(TRn);
}
};
int lua_cfun(lua_State* L) {
void* bridgedata = lua_touserdata(L, lua_upvalueindex(1));
auto* fx = static_cast<lua_func*>(bridgedata);
int r = fx->operator()(L);
return r;
}
} // detail
} // sol
#endif // SOL_LUA_FUNC_HPP