sol2/sol/thread.hpp

63 lines
2.1 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2016 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_THREAD_HPP
#define SOL_THREAD_HPP
#include "reference.hpp"
#include "stack.hpp"
namespace sol {
class thread : public reference {
public:
using reference::reference;
state_view state() const {
return state_view(this->thread_state());
}
lua_State* thread_state () const {
auto pp = stack::push_pop(*this);
lua_State* lthread = lua_tothread(lua_state(), -1);
return lthread;
}
thread_status status () const {
lua_State* lthread = thread_state();
thread_status lstat = static_cast<thread_status>(lua_status(lthread));
if (lstat != thread_status::normal && lua_gettop(lthread) == 0) {
// No thing on the thread's stack means its dead
return thread_status::dead;
}
return lstat;
}
static thread create (lua_State* L) {
lua_newthread(L);
thread result(L);
lua_pop(L, 1);
return result;
}
};
} // sol
#endif // SOL_THREAD_HPP