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Closes #78 Closes #77 Closes #76 Closes #75
45 lines
1.2 KiB
ReStructuredText
45 lines
1.2 KiB
ReStructuredText
metatable_key
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=============
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A key for setting and getting an object's metatable
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---------------------------------------------------
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.. code-block:: cpp
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struct metatable_key_t {};
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const metatable_key_t metatable_key;
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You can use this in conjunction with :doc:`sol::table<table>` to set/get a metatable. Lua metatables are powerful ways to override default behavior of objects for various kinds of operators, among other things. Here is an entirely complete example, showing getting and working with a :doc:`usertype<usertype>`'s metatable defined by Sol:
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.. code-block:: cpp
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:caption: messing with metatables
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:linenos:
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#include <sol.hpp>
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int main () {
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struct bark {
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int operator()(int x) {
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return x;
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}
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};
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.new_usertype<bark>("bark",
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sol::meta_function::call_function, &bark::operator()
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);
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bark b;
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lua.set("b", &b);
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sol::table b_as_table = lua["b"];
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sol::table b_metatable = b_as_table[sol::metatable_key];
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sol::function b_call = b_metatable["__call"];
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sol::function b_as_function = lua["b"];
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int result1 = b_as_function(1);
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int result2 = b_call(b, 1);
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// result1 == result2 == 1
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} |