sol2/sol/table.hpp

131 lines
4.9 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013 Danny Y., Rapptz
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_TABLE_HPP
#define SOL_TABLE_HPP
#include "stack.hpp"
#include "lua_function.hpp"
#include <unordered_map>
#include <memory>
namespace sol {
class table : virtual public reference {
private:
std::unordered_map<std::string, std::shared_ptr<detail::lua_func>> funcs;
public:
table() noexcept: reference(), funcs() {}
table(lua_State* L, int index = -1): reference(L, index), funcs() {
type_assert(L, index, type::table);
}
template<typename T, typename U>
T get(U&& key) const {
push();
stack::push(state(), std::forward<U>(key));
lua_gettable(state(), -2);
type_assert(state(), -1, type_of<T>());
auto result = stack::pop<T>(state());
lua_pop(state(), 1);
return result;
}
template<typename T, typename U>
table& set(T&& key, U&& value) {
push();
stack::push(state(), std::forward<T>(key));
stack::push(state(), std::forward<U>(value));
lua_settable(state(), -3);
lua_pop(state(), 1);
return *this;
}
template<typename T, typename TFx>
table& set_function(T&& key, TFx&& fx) {
typedef typename std::remove_pointer<typename std::decay<TFx>::type>::type clean_fx;
const static bool isfunction = std::is_function<clean_fx>::value;
return set_fx(std::integral_constant<bool, !isfunction>(), std::forward<T>(key), std::forward<TFx>(fx));
}
template<typename T, typename TFx, typename TM>
table& set_function(T&& key, TFx&& fx, TM& mem) {
typedef typename std::remove_pointer<typename std::decay<TFx>::type>::type clean_fx;
std::unique_ptr<detail::lua_func> sptr(new detail::explicit_lua_func<clean_fx, TM>(mem, std::forward<TFx>(fx)));
return set_fx(std::forward<T>(key), std::move(sptr));
}
size_t size() const {
push();
return lua_rawlen(state(), -1);
}
private:
template<typename T, typename TFx>
table& set_fx(std::true_type, T&& key, TFx&& fx) {
typedef typename std::remove_pointer<typename std::decay<TFx>::type>::type clean_fx;
std::unique_ptr<detail::lua_func> sptr(new detail::lambda_lua_func<clean_fx>(std::forward<TFx>(fx)));
return set_fx(std::forward<T>(key), std::move(sptr));
}
template<typename T, typename TFx>
table& set_fx(std::false_type, T&& key, TFx&& fx) {
typedef typename std::decay<TFx>::type ptr_fx;
std::unique_ptr<detail::lua_func> sptr(new detail::explicit_lua_func<ptr_fx>(std::forward<TFx>(fx)));
return set_fx(std::forward<T>(key), std::move(sptr));
}
template<typename T>
table& set_fx(T&& key, std::unique_ptr<detail::lua_func> luafunc) {
std::string fkey(key);
auto hint = funcs.find(fkey);
if (hint == funcs.end()) {
std::shared_ptr<detail::lua_func> sptr(luafunc.release());
hint = funcs.emplace_hint(hint, fkey, std::move(sptr));
}
else {
hint->second.reset(luafunc.release());
}
detail::lua_func* target = hint->second.get();
void* userdata = static_cast<void*>( target );
lua_CFunction freefunc = &detail::lua_cfun;
const char* freefuncname = hint->first.c_str( );
const luaL_Reg funcreg[ 2 ] = {
{ freefuncname, freefunc },
{ }
};
push( );
/*//lua_pushlightuserdata( state(), userdata );
lua_pushstring( state(), freefuncname ); // push key onto stack
lua_pushcclosure( state(), freefunc, 1 ); // push value onto stack
lua_settable( state(), -3 );
*/
lua_pushlightuserdata( state( ), userdata );
luaL_setfuncs( state( ), funcreg, 1 );
lua_pop( state( ), 1 );
return *this;
}
};
} // sol
#endif // SOL_TABLE_HPP