mirror of
https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
8618e39486
- 🎨 Refactor the CMake a whle bunch
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#define SOL_ALL_SAFETIES_ON 1
|
|
#include <sol/sol.hpp>
|
|
|
|
struct my_class {
|
|
int a = 0;
|
|
|
|
my_class(int x) : a(x) {
|
|
}
|
|
|
|
int func() {
|
|
++a; // increment a by 1
|
|
return a;
|
|
}
|
|
};
|
|
|
|
int main() {
|
|
|
|
sol::state lua;
|
|
lua.open_libraries(sol::lib::base);
|
|
|
|
// Here, we are binding the member function and a class instance: it will call the function on
|
|
// the given class instance
|
|
lua.set_function("my_class_func", &my_class::func, my_class(0));
|
|
|
|
// We do not pass a class instance here:
|
|
// the function will need you to pass an instance of "my_class" to it
|
|
// in lua to work, as shown below
|
|
lua.set_function("my_class_func_2", &my_class::func);
|
|
|
|
// With a pre-bound instance:
|
|
lua.script(R"(
|
|
first_value = my_class_func()
|
|
second_value = my_class_func()
|
|
assert(first_value == 1)
|
|
assert(second_value == 2)
|
|
)");
|
|
|
|
// With no bound instance:
|
|
lua.set("obj", my_class(24));
|
|
// Calls "func" on the class instance
|
|
// referenced by "obj" in Lua
|
|
lua.script(R"(
|
|
third_value = my_class_func_2(obj)
|
|
fourth_value = my_class_func_2(obj)
|
|
assert(third_value == 25)
|
|
assert(fourth_value == 26)
|
|
)");
|
|
|
|
return 0;
|
|
}
|