sol2/examples/source/tables.cpp
ThePhD 8618e39486
🛠 Prepare for the a sol4 release...
- 🎨 Refactor the CMake a whle bunch
2021-03-06 01:03:23 -05:00

63 lines
1.9 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <string>
#include <iostream>
// this example shows how to read data in from a lua table
int main() {
std::cout << "=== tables ===" << std::endl;
sol::state lua;
// table used as an array
lua.script(R"(table1 = {"hello", "table"})");
// table with a nested table and the key value syntax
lua.script(R"(
table2 = {
["nestedTable"] = {
["key1"] = "value1",
["key2"]= "value2",
},
["name"] = "table2",
}
)");
/* Shorter Syntax: */
// using the values stored in table1
/*std::cout << (std::string)lua["table1"][1] << " "
<< (std::string)lua["table1"][2] << '\n';
*/
// some retrieval of values from the nested table
// the cleaner way of doing things
// chain off the the get<>() / [] results
auto t2 = lua.get<sol::table>("table2");
auto nestedTable = t2.get<sol::table>("nestedTable");
// Alternatively:
// sol::table t2 = lua["table2"];
// sol::table nestedTable = t2["nestedTable"];
std::string x = lua["table2"]["nestedTable"]["key2"];
std::cout << "nested table: key1 : " << nestedTable.get<std::string>("key1") << ", key2: " << x << '\n';
std::cout << "name of t2: " << t2.get<std::string>("name") << '\n';
std::string t2name = t2["name"];
std::cout << "name of t2: " << t2name << '\n';
/* Longer Syntax: */
// using the values stored in table1
std::cout << lua.get<sol::table>("table1").get<std::string>(1) << " " << lua.get<sol::table>("table1").get<std::string>(2) << '\n';
// some retrieval of values from the nested table
// the cleaner way of doing things
std::cout << "nested table: key1 : " << nestedTable.get<std::string>("key1")
<< ", key2: "
// yes you can chain the get<>() results
<< lua.get<sol::table>("table2").get<sol::table>("nestedTable").get<std::string>("key2") << '\n';
std::cout << "name of t2: " << t2.get<std::string>("name") << '\n';
std::cout << std::endl;
return 0;
}