sol2/examples/source/stack_aligned_stack_handler_function.cpp
ThePhD 8618e39486
🛠 Prepare for the a sol4 release...
- 🎨 Refactor the CMake a whle bunch
2021-03-06 01:03:23 -05:00

45 lines
1.5 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
int main(int, char*[]) {
sol::state lua;
lua.script("function func (a, b) return (a + b) * 2 end");
sol::reference func_ref = lua["func"];
// maybe this is in a lua_CFunction you bind,
// or maybe you're trying to work with a pre-existing system
// maybe you've used a custom lua_load call, or you're working
// with state_view's load(lua_Reader, ...) call...
// here's a little bit of how you can work with the stack
lua_State* L = lua.lua_state();
// this is a handler:
// stack_aligned_stack_handler,
// as its type name explains so verbosely,
// expects the handler on the stack
sol::stack_reference traceback_handler(L, -sol::stack::push(L, sol::default_traceback_error_handler));
// then, you need the function
// to be on the stack
func_ref.push();
sol::stack_aligned_stack_handler_function func(L, -1, traceback_handler);
lua_pushinteger(L, 5); // argument 1, using plain API
lua_pushinteger(L, 6); // argument 2
// take 2 arguments from the top,
// and use "stack_aligned_function" to call
int result = func(sol::stack_count(2));
// function call pops function and arguments,
// leaves result on the stack for us
// but we must manually clean the traceback handler
// manually pop traceback handler
traceback_handler.pop();
// make sure everything is clean
sol_c_assert(result == 22);
sol_c_assert(lua.stack_top() == 0); // stack is empty/balanced
return 0;
}