sol2/examples/source/self_from_lua.cpp
ThePhD 8618e39486
🛠 Prepare for the a sol4 release...
- 🎨 Refactor the CMake a whle bunch
2021-03-06 01:03:23 -05:00

50 lines
1.1 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
// NOTE:
// There are TWO ways to retrieve the "this"
// object from calls, when it comes to constructors and regular member functions
// please pay attention to both: this is a low-level operation!
int main() {
struct thing {
thing(sol::this_state ts) {
lua_State* L = ts;
// references the object that called this function
// in constructors:
sol::stack_object selfobj(L, 1);
// definitely the same
thing& self = selfobj.as<thing>();
sol_c_assert(&self == this);
}
void func(sol::this_state ts) const {
lua_State* L = ts;
// references the object that called this function
// in regular member functions:
sol::stack_object selfobj(L, 1);
// "1" is the bottom of the Lua stack
// 2 is one up, so on and so forth...
thing& self = selfobj.as<thing>();
// definitely the same
sol_c_assert(&self == this);
}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<thing>("thing", sol::constructors<thing(sol::this_state)>(), "func", &thing::func);
lua.script(R"(
obj = thing.new()
obj:func()
)");
return 0;
}