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51 lines
1.8 KiB
ReStructuredText
51 lines
1.8 KiB
ReStructuredText
reference
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=========
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general purpose reference to Lua object in registry
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---------------------------------------------------
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.. code-block:: cpp
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:caption: reference
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class reference;
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This type keeps around a reference to something that was on the stack and places it in the Lua registry. It is the backbone for all things that reference items on the stack and needs to keep them around beyond their appearance and lifetime on said Lua stack. Its progeny include :doc:`sol::coroutine<coroutine>`, :doc:`sol::function<function>`, :doc:`sol::<protected_function>`, :doc:`sol::object<object>`, :doc:`sol::table<table>`/:doc:`sol::global_table<table>`, :doc:`sol::<thread>`, and :doc:`sol::userdata<userdata>`.
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members
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-------
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.. code-block:: cpp
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:caption: function: push referred-to element from the stack
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int push() const noexcept;
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This function pushes the referred-to data onto the stack and returns how many things were pushed. Typically, it returns 1.
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.. code-block:: cpp
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:caption: function: reference value
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int registry_index() const noexcept;
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The value of the reference in the registry.
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.. code-block:: cpp
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:caption: functions: non-nil, non-null check
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bool valid () const noexcept;
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explicit operator bool () const noexcept;
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These functions check if the reference at ``T`` is valid: that is, if it is not :doc:`nil<types>` and if it is not non-existing (doesn't refer to anything, including nil) reference. The explicit operator bool allows you to use it in the context of an ``if ( my_obj )`` context.
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.. code-block:: cpp
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:caption: function: retrieves the type
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type get_type() const noexcept;
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Gets the :doc:`sol::type<types>` of the reference; that is, the Lua reference.
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.. code-block:: cpp
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:caption: function: lua_State* of the reference
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lua_State* lua_state() const noexcept;
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Gets the ``lua_State*`` this reference exists in. |