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a925963708
travis.yml updates to try and more properly capture constraints I truly dislike MSVC's inability to handle lots of using statements.
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// The MIT License (MIT)
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// Copyright (c) 2013-2019 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_HPP
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#define SOL_HPP
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#if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER)
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#define SOL_INSIDE_UNREAL
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#ifdef check
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#pragma push_macro("check")
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#undef check
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#endif
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#endif // Unreal Engine 4 Bullshit
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#pragma GCC diagnostic ignored "-Wconversion"
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#if __GNUC__ > 6
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#pragma GCC diagnostic ignored "-Wnoexcept-type"
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#endif
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#elif defined(__clang__)
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// we'll just let this alone for now
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#elif defined _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4505) // unreferenced local function has been removed GEE THANKS
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#endif // clang++ vs. g++ vs. VC++
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#include "forward.hpp"
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#include "forward_detail.hpp"
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#include "bytecode.hpp"
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#include "stack.hpp"
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#include "object.hpp"
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#include "function.hpp"
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#include "protected_function.hpp"
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#include "usertype.hpp"
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#include "table.hpp"
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#include "state.hpp"
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#include "coroutine.hpp"
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#include "thread.hpp"
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#include "userdata.hpp"
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#include "metatable.hpp"
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#include "as_args.hpp"
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#include "variadic_args.hpp"
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#include "variadic_results.hpp"
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#include "lua_value.hpp"
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#elif defined _MSC_VER
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#pragma warning(push)
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#endif // g++
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#if defined(SOL_INSIDE_UNREAL)
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#undef check
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#pragma pop_macro("check")
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#endif // Unreal Engine 4 Bullshit
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#endif // SOL_HPP
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