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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include <sol.hpp>
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#include <cassert>
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inline int my_add(int x, int y) {
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return x + y;
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}
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struct multiplier {
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int operator()(int x) {
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return x * 10;
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}
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static int by_five(int x) {
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return x * 5;
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}
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};
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int main() {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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// setting a function is simple
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lua.set_function("my_add", my_add);
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// you could even use a lambda
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lua.set_function("my_mul", [](double x, double y) { return x * y; });
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// member function pointers and functors as well
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lua.set_function("mult_by_ten", multiplier{});
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lua.set_function("mult_by_five", &multiplier::by_five);
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// assert that the functions work
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lua.script("assert(my_add(10, 11) == 21)");
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lua.script("assert(my_mul(4.5, 10) == 45)");
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lua.script("assert(mult_by_ten(50) == 500)");
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lua.script("assert(mult_by_five(10) == 50)");
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// using lambdas, functions could have state.
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int x = 0;
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lua.set_function("inc", [&x]() { x += 10; });
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// calling a stateful lambda modifies the value
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lua.script("inc()");
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assert(x == 10);
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// this can be done as many times as you want
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lua.script("inc()\ninc()\ninc()");
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assert(x == 40);
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// retrieval of a function is done similarly
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// to other variables, using sol::function
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sol::function add = lua["my_add"];
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assert(add.call<int>(10, 11) == 21);
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// multi-return functions are supported using
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// std::tuple as the interface.
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lua.set_function("multi", []{ return std::make_tuple(10, "goodbye"); });
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lua.script("x, y = multi()");
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lua.script("assert(x == 10 and y == 'goodbye')");
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auto multi = lua.get<sol::function>("multi");
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int first;
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std::string second;
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std::tie(first, second) = multi.call<int, std::string>();
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// assert the values
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assert(first == 10);
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assert(second == "goodbye");
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} |