sol2/sol.hpp
ThePhD e69e7c79fa C++17 additions: std::variant, string_views of all types, checker for if we have the right version
added variadic_results, to return a variable number of arguments to Lua
added variadic_results and as_results
added improved function examples (for multiple results and split overloading out)
added tests for variadics
added tests for C++17 utilities
added a forwarding header
added a specific `unsafe_function` header
added and improved documetation pages
2017-07-09 12:54:52 -04:00

77 lines
2.7 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2017 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_HPP
#define SOL_HPP
#if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER)
#define SOL_INSIDE_UNREAL
#endif // Unreal Engine 4 bullshit
#ifdef SOL_INSIDE_UNREAL
#ifdef check
#define SOL_INSIDE_UNREAL_REMOVED_CHECK
#undef check
#endif
#endif // Unreal Engine 4 Bullshit
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wconversion"
#if __GNUC__ > 6
#pragma GCC diagnostic ignored "-Wnoexcept-type"
#endif
#elif defined _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4324 ) // structure was padded due to alignment specifier
#pragma warning( disable : 4503 ) // decorated name horse shit
#pragma warning( disable : 4702 ) // unreachable code
#endif // g++
#include "sol/forward.hpp"
#include "sol/state.hpp"
#include "sol/object.hpp"
#include "sol/function.hpp"
#include "sol/protected_function.hpp"
#include "sol/state.hpp"
#include "sol/coroutine.hpp"
#include "sol/variadic_args.hpp"
#include "sol/variadic_results.hpp"
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined _MSC_VER
#pragma warning( push )
#endif // g++
#ifdef SOL_INSIDE_UNREAL
#ifdef SOL_INSIDE_UNREAL_REMOVED_CHECK
#if DO_CHECK
#define check(expr) { if(UNLIKELY(!(expr))) { FDebug::LogAssertFailedMessage( #expr, __FILE__, __LINE__ ); _DebugBreakAndPromptForRemote(); FDebug::AssertFailed( #expr, __FILE__, __LINE__ ); CA_ASSUME(false); } }
#else
#define check(expr) { CA_ASSUME(expr); }
#endif
#endif
#endif // Unreal Engine 4 Bullshit
#endif // SOL_HPP