mirror of
https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
62804667ee
- readonly(...) should no longer issue errors in bogus manners - binding for member function pointers and normal pointers should behave better now - coroutines should now properly transfer the state/identity of their error handlers - Fix empty base class optimization type - Improve bind traits metaprogramming - Add new define to catch-all for exception propagation - Improve natvis - Move test defines to build system, as we should - Add a new example for multiple thread/states in Coroutines - Add proper direct to mangling in Clang for Windows - Exceptions are still busted on some platforms (Clang being quite funky)
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <string>
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#include <iostream>
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int main () {
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std::cout << "=== coroutine - multple threads ===" << std::endl;
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sol::state lua;
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lua.open_libraries(sol::lib::base, sol::lib::package, sol::lib::coroutine);
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lua["print"] = [](sol::object v){
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std::cout << v.as<std::string>() << std::endl;
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};
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lua["cyield"] = sol::yielding([](){
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std::cout << "YIELDING" << std::endl;
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});
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// notice the new threads!
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sol::thread thread1 = sol::thread::create(lua);
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sol::thread thread2 = sol::thread::create(lua);
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// notice we load it FROM the new "execution stack"
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// we need it to have thread1's stack perspective
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sol::coroutine co1 = thread1.state().load(R"(
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print("AA : Step 1")
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cyield()
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print("AA : Step 2")
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)");
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// call first coroutine here
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co1();
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// notice we load it FROM the new "execution stack"
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// we need it to have thread2's stack and perspective
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sol::coroutine co2 = thread2.state().load(R"(
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print("BB : Step 1")
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cyield()
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print("BB : Step 2")
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)");
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// run the other coroutine
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co2();
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co1();
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// tada! they run on
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// independent stacks
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return 0;
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}
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