sol2/examples/source/customization_multiple.cpp
ThePhD 000fa31809
Heavily improve usage of Preprocessor checks
- Weed out bugs in the numeric checking implementation
- Solve the problem with load_result/protected_function_result/unsafe_function_result being copyable and thus amenable to explosions. Fixes #995.
- Resolve the warning in sol::readonly. Fixes #1000.
- Looke into #1014. Not sure I can help there, honestly; looks like a mix up of multiply-loaded libraries and mixing the two.
2020-09-26 06:47:32 -04:00

71 lines
2.1 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <iostream>
#include "assert.hpp"
struct two_things {
int a;
bool b;
};
template <typename Handler>
bool sol_lua_check(sol::types<two_things>, lua_State* L, int index, Handler&& handler, sol::stack::record& tracking) {
// indices can be negative to count backwards from the top of the stack,
// rather than the bottom up
// to deal with this, we adjust the index to
// its absolute position using the lua_absindex function
int absolute_index = lua_absindex(L, index);
// Check first and second second index for being the proper types
bool success = sol::stack::check<int>(L, absolute_index, handler) && sol::stack::check<bool>(L, absolute_index + 1, handler);
tracking.use(2);
return success;
}
two_things sol_lua_get(sol::types<two_things>, lua_State* L, int index, sol::stack::record& tracking) {
int absolute_index = lua_absindex(L, index);
// Get the first element
int a = sol::stack::get<int>(L, absolute_index);
// Get the second element,
// in the +1 position from the first
bool b = sol::stack::get<bool>(L, absolute_index + 1);
// we use 2 slots, each of the previous takes 1
tracking.use(2);
return two_things { a, b };
}
int sol_lua_push(lua_State* L, const two_things& things) {
int amount = sol::stack::push(L, things.a);
// amount will be 1: int pushes 1 item
amount += sol::stack::push(L, things.b);
// amount 2 now, since bool pushes a single item
// Return 2 things
return amount;
}
int main() {
std::cout << "=== customization ===" << std::endl;
std::cout << std::boolalpha;
sol::state lua;
lua.open_libraries(sol::lib::base);
// Create a pass-through style of function
lua.script("function f ( a, b ) print(a, b) return a, b end");
// get the function out of Lua
sol::function f = lua["f"];
two_things things = f(two_things { 24, false });
c_assert(things.a == 24);
c_assert(things.b == false);
// things.a == 24
// things.b == true
std::cout << "things.a: " << things.a << std::endl;
std::cout << "things.b: " << things.b << std::endl;
std::cout << std::endl;
return 0;
}