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4efea0ff3c
— 🛠 Update SOL_IS_(DEFAULT_)ON/OFF usage to be more idiomatic and less confusing (add SOL_RAW_* alternatives as well) — 💚 Re-check CI — 👷♀️ Add missing header from ebco.hpp
193 lines
7.1 KiB
C++
193 lines
7.1 KiB
C++
// sol2
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// The MIT License (MIT)
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// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <catch2/catch_all.hpp>
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#include <sol/sol.hpp>
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#include <stdexcept>
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#include <string_view>
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inline namespace sol2_tests_exceptions_functions {
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inline constexpr const std::string_view special_string = "Whoopsie [expected]";
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static void func_throw() {
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throw std::runtime_error(special_string.data());
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}
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struct some_class {
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void mem_func_throw() {
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throw std::runtime_error(special_string.data());
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}
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};
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} // namespace sol2_tests_exceptions_functions
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TEST_CASE("exceptions/functions", "exercise the ability to throw exceptions many different function binding code paths") {
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sol::state lua;
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lua.open_libraries(sol::lib::base,
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sol::lib::package,
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sol::lib::coroutine,
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sol::lib::string,
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sol::lib::os,
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sol::lib::math,
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sol::lib::table,
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sol::lib::io,
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sol::lib::debug);
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[[maybe_unused]] int a = 10;
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some_class sc {};
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auto throw_action = [](sol::state& lua, bool use_sc) {
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if (use_sc) {
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auto res = lua.safe_script("func_throw(sc)", sol::script_pass_on_error);
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REQUIRE_FALSE(res.valid());
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REQUIRE(res.status() == sol::call_status::runtime);
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sol::error err = res.get<sol::error>();
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std::string_view err_what(err.what());
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REQUIRE(err_what.find(special_string) != std::string::npos);
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}
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else {
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auto res = lua.safe_script("func_throw()", sol::script_pass_on_error);
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REQUIRE_FALSE(res.valid());
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REQUIRE(res.status() == sol::call_status::runtime);
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sol::error err = res.get<sol::error>();
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std::string_view err_what(err.what());
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REQUIRE(err_what.find(special_string) != std::string::npos);
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}
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};
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lua["sc"] = ≻
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SECTION("proxy") {
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lua["func_throw"] = sol::property(&func_throw, &some_class::mem_func_throw);
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REQUIRE_NOTHROW(throw_action(lua, false));
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua["func_throw"] = sol::property(&some_class::mem_func_throw);
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua["func_throw"] = sol::readonly_property(func_throw);
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = sol::writeonly_property(&some_class::mem_func_throw);
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua["func_throw"] = [f = &func_throw] { return f(); };
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = &func_throw;
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = [] { return func_throw(); };
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = [a]() { (void)a; return func_throw(); };
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = [&sc]() { return sc.mem_func_throw(); };
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = &some_class::mem_func_throw;
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua["func_throw"] = std::function<void()>([f = &func_throw] { return f(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = sol::overload(std::function<void()>([f = &func_throw] { return f(); }));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = std::function<void()>([] { return func_throw(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = std::function<void()>(&func_throw);
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua["func_throw"] = std::function<void(some_class&)>(&some_class::mem_func_throw);
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REQUIRE_NOTHROW(throw_action(lua, true));
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}
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SECTION("set_function") {
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lua.set_function("func_throw", sol::property(&func_throw, &some_class::mem_func_throw));
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REQUIRE_NOTHROW(throw_action(lua, false));
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua.set_function("func_throw", sol::property(&some_class::mem_func_throw));
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua.set_function("func_throw", sol::readonly_property(func_throw));
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REQUIRE_NOTHROW(throw_action(lua, false));
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// TODO: better handling of no_prop in this case here
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// lua.set_function("func_throw", sol::writeonly_property(&some_class::mem_func_throw));
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// REQUIRE_NOTHROW(throw_action(lua, true));
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lua.set_function("func_throw", [f = &func_throw] { return f(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", &func_throw);
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", [] { return func_throw(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", [a]() { (void)a; return func_throw(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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// TODO: this should work at some point, yeah?
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/*
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lua.set_function(
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"func_throw", [](some_class& sc) { return sc.mem_func_throw(); }, sc);
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REQUIRE_NOTHROW(throw_action(lua, false));
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*/
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lua.set_function("func_throw", [&sc]() { return sc.mem_func_throw(); });
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", &some_class::mem_func_throw);
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REQUIRE_NOTHROW(throw_action(lua, true));
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lua.set_function("func_throw", std::function<void()>([f = &func_throw] { return f(); }));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", sol::overload(std::function<void()>([f = &func_throw] { return f(); })));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", std::function<void()>([] { return func_throw(); }));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", std::function<void()>(&func_throw));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", &some_class::mem_func_throw, &sc);
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", &some_class::mem_func_throw, sc);
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", &some_class::mem_func_throw, std::ref(sc));
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REQUIRE_NOTHROW(throw_action(lua, false));
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lua.set_function("func_throw", std::function<void(some_class&)>(&some_class::mem_func_throw));
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REQUIRE_NOTHROW(throw_action(lua, true));
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}
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}
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