sol2/docs/source/tutorial/existing.rst
2016-03-30 00:31:18 -04:00

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integrating into existing code
==============================
If you're already using lua and you just want to use ``sol`` in some places, you can use ``state_view``:
.. code-block:: cpp
:linenos:
:caption: using state_view
:name: state-view-snippet
void something_in_my_system (lua_State* L) {
// start using Sol with a pre-existing system
sol::state_view lua(L); // non-owning
lua.script("print('bark bark bark!')")
}
Sol has no initialization components that need to deliberately remain alive for the duration of the program. It's entirely self-containing and uses lua's garbage collectors and various implementation techniques to require no state C++-side.