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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
29 lines
794 B
C++
29 lines
794 B
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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std::string my_function(int D_count, std::string original) {
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// Create a string with the letter 'D' "D_count" times,
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// append it to 'original'
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return original + std::string(D_count, 'D');
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}
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int main() {
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sol::state lua;
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lua["my_func"] = my_function; // way 1
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lua.set("my_func", my_function); // way 2
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lua.set_function("my_func", my_function); // way 3
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// This function is now accessible as 'my_func' in
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// lua scripts / code run on this state:
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lua.script("some_str = my_func(1, 'Da')");
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// Read out the global variable we stored in 'some_str' in
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// the quick lua code we just executed
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std::string some_str = lua["some_str"];
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sol_c_assert(some_str == "DaD");
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return 0;
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}
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