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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
30 lines
870 B
C++
30 lines
870 B
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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inline void my_panic(sol::optional<std::string> maybe_msg) {
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std::cerr << "Lua is in a panic state and will now abort() "
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"the application"
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<< std::endl;
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if (maybe_msg) {
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const std::string& msg = maybe_msg.value();
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std::cerr << "\terror message: " << msg << std::endl;
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}
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// When this function exits, Lua will exhibit default
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// behavior and abort()
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}
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int main(int, char*[]) {
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sol::state lua(sol::c_call<decltype(&my_panic), &my_panic>);
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// or, if you already have a lua_State* L
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// lua_atpanic( L, sol::c_call<decltype(&my_panic),
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// &my_panic> ); or, with state/state_view: sol::state_view
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// lua(L); lua.set_panic( sol::c_call<decltype(&my_panic),
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// &my_panic> );
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// uncomment the below to see
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// lua.script("boom_goes.the_dynamite");
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return 0;
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}
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