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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
31 lines
780 B
C++
31 lines
780 B
C++
#include <my_object/my_object.hpp>
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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namespace my_object {
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sol::table open_my_object(sol::this_state L) {
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sol::state_view lua(L);
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sol::table module = lua.create_table();
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module.new_usertype<test>("test",
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sol::constructors<test(), test(int)>(),
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"value",
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&test::value);
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return module;
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}
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} // namespace my_object
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extern "C" int luaopen_my_object(lua_State* L) {
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// pass the lua_State,
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// the index to start grabbing arguments from,
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// and the function itself
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// optionally, you can pass extra arguments to the function
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// if that's necessary, but that's advanced usage and is
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// generally reserved for internals only
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return sol::stack::call_lua(
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L, 1, my_object::open_my_object);
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}
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