sol2/include/sol/state.hpp
ThePhD 57d9a05f88
🎨 Refactor tutorial examples
- 🛠 Make sure the tutorials compile across platforms!
- ✍ Redo quite a bit of the documentation
2021-03-06 10:14:48 -05:00

63 lines
2.1 KiB
C++

// sol2
// The MIT License (MIT)
// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_STATE_HPP
#define SOL_STATE_HPP
#include <sol/state_view.hpp>
#include <sol/thread.hpp>
namespace sol {
class state : private std::unique_ptr<lua_State, detail::state_deleter>, public state_view {
private:
typedef std::unique_ptr<lua_State, detail::state_deleter> unique_base;
public:
state(lua_CFunction panic = default_at_panic) : unique_base(luaL_newstate()), state_view(unique_base::get()) {
set_default_state(unique_base::get(), panic);
}
state(lua_CFunction panic, lua_Alloc alfunc, void* alpointer = nullptr)
: unique_base(lua_newstate(alfunc, alpointer)), state_view(unique_base::get()) {
set_default_state(unique_base::get(), panic);
}
state(const state&) = delete;
state(state&&) = default;
state& operator=(const state&) = delete;
state& operator=(state&& that) {
state_view::operator=(std::move(that));
unique_base::operator=(std::move(that));
return *this;
}
using state_view::get;
~state() {
}
};
} // namespace sol
#endif // SOL_STATE_HPP