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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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inline int my_add(int x, int y) {
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return x + y;
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}
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struct multiplier {
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int operator()(int x) {
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return x * 10;
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}
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static int by_five(int x) {
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return x * 5;
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}
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};
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int main() {
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std::cout << "=== functions ===" << std::endl;
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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// setting a function is simple
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lua.set_function("my_add", my_add);
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// you could even use a lambda
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lua.set_function(
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"my_mul", [](double x, double y) { return x * y; });
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// member function pointers and functors as well
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lua.set_function("mult_by_ten", multiplier {});
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lua.set_function("mult_by_five", &multiplier::by_five);
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// assert that the functions work
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lua.script("assert(my_add(10, 11) == 21)");
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lua.script("assert(my_mul(4.5, 10) == 45)");
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lua.script("assert(mult_by_ten(50) == 500)");
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lua.script("assert(mult_by_five(10) == 50)");
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// using lambdas, functions can have state.
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int x = 0;
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lua.set_function("inc", [&x]() { x += 10; });
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// calling a stateful lambda modifies the value
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lua.script("inc()");
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SOL_ASSERT(x == 10);
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if (x == 10) {
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// Do something based on this information
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std::cout << "Yahoo! x is " << x << std::endl;
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}
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// this can be done as many times as you want
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lua.script(R"(
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inc()
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inc()
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inc()
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)");
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SOL_ASSERT(x == 40);
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if (x == 40) {
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// Do something based on this information
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std::cout << "Yahoo! x is " << x << std::endl;
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}
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// retrieval of a function is done similarly
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// to other variables, using sol::function
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sol::function add = lua["my_add"];
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int value = add(10, 11);
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// second way to call the function
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int value2 = add.call<int>(10, 11);
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SOL_ASSERT(value == 21);
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SOL_ASSERT(value2 == 21);
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if (value == 21 && value2 == 21) {
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std::cout << "Woo, value is 21!" << std::endl;
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}
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std::cout << std::endl;
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return 0;
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}
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