Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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The Phantom Derpstorm 33e846602b Merge pull request #206 from aiplay/develop
Both `std::snprintf` and `snprintf` should exist. It looks like the NDK sucks even more, yet again.

I'll merge this pull request happily, but Android's utter lack of conformance with their lib is getting on all my nerves.
2016-09-01 05:49:21 -04:00
Catch@3b4edd7a48 Bad #pragma's with Catch shattered my build. =/ 2016-02-29 22:40:20 -05:00
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examples O-O-O-OVERHAAAAAUL no not really just bug fixes.... 2016-08-22 22:45:06 -04:00
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single/sol change std::snprintf to snprintf for android compile 2016-09-01 12:02:41 +08:00
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Sol 2.12

Build Status Documentation Status

Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.

Documentation

Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.

Sneak Peek

#include <sol.hpp>
#include <cassert>

int main() {
    sol::state lua;
    int x = 0;
    lua.set_function("beep", [&x]{ ++x; });
    lua.script("beep()");
    assert(x == 1);
}
#include <sol.hpp>
#include <cassert>

struct vars {
    int boop = 0;
};

int main() {
    sol::state lua;
    lua.new_usertype<vars>("vars", "boop", &vars::boop);
    lua.script("beep = vars.new()\n"
               "beep.boop = 1");
    assert(lua.get<vars>("beep").boop == 1);
}

More examples are given in the examples directory.

Creating a single header

You can grab a single header out of the library here. For stable version, check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help for more info.

Features

  • Fastest in the land (see: sol2 graph and table entries).
  • Supports retrieval and setting of multiple types including std::string and std::map/unordered_map.
  • Lambda, function, and member function bindings are supported.
  • Intermediate type for checking if a variable exists.
  • Simple API that completely abstracts away the C stack API, including protected_function with the ability to use an error-handling function.
  • operator[]-style manipulation of tables
  • C++ type representations in lua userdata as usertypes with guaranteed cleanup.
  • Customization points to allow your C++ objects to be pushed and retrieved from Lua as multiple consecutive objects, or anything else you desire!
  • Overloaded function calls: my_function(1); my_function("Hello") in the same lua script route to different function calls based on parameters
  • Support for tables, nested tables, table iteration with table.for_each / begin() and end() iterators.

Supported Compilers

Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:

  • GCC 4.9.0+
  • Clang 3.5+
  • Visual Studio 2015 Community (Visual C++ 14.0)+

License

Sol is distributed with an MIT License. You can see LICENSE.txt for more info.