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82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
// Thanks to OrfeasZ for their answer to
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// an issue for this example!
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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#include <exception>
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// Use raw function of form "int(lua_State*)"
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// -- this is called a "raw C function",
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// and matches the type for lua_CFunction
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int LoadFileRequire(lua_State* L) {
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// use sol2 stack API to pull
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// "first argument"
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std::string path = sol::stack::get<std::string>(L, 1);
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if (path == "a") {
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std::string script = R"(
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print("Hello from module land!")
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test = 123
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return "bananas"
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)";
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// load "module", but don't run it
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luaL_loadbuffer(
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L, script.data(), script.size(), path.c_str());
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// returning 1 object left on Lua stack:
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// a function that, when called, executes the script
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// (this is what lua_loadX/luaL_loadX functions return
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return 1;
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}
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sol::stack::push(
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L, "This is not the module you're looking for!");
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return 1;
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}
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int main() {
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std::cout << "=== require override behavior ==="
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<< std::endl;
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sol::state lua;
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// need base for print,
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// need package for package/searchers/require
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lua.open_libraries(sol::lib::base, sol::lib::package);
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lua.clear_package_loaders();
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lua.add_package_loader(LoadFileRequire);
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// this will call our function for
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// the searcher and it will succeed
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auto a_result = lua.safe_script(R"(
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local a = require("a")
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print(a)
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print(test)
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)",
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sol::script_pass_on_error);
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SOL_ASSERT(a_result.valid());
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try {
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// this will always fail
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auto b_result = lua.safe_script(R"(
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local b = require("b")
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print(b)
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)",
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sol::script_throw_on_error);
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// this will not be executed because of the throw,
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// but it better be true regardless!
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SOL_ASSERT(!b_result.valid());
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}
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catch (const std::exception& ex) {
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// Whenever sol2 throws an exception from panic,
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// catch
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std::cout << "Something went wrong, as expected:\n"
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<< ex.what() << std::endl;
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// and CRASH / exit the application
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return 0;
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}
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// If we get here something went wrong...!
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return -1;
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}
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