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45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#define SOL_CHECK_ARGUMENTS
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#include <sol.hpp>
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#include <cassert>
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#include <iostream>
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int main(int, char**) {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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// Environments can set on functions (scripts), userdata and threads
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// let's look at functions
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lua.script("f = function() return test end");
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sol::function f = lua["f"];
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sol::environment env(lua, sol::create);
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env["test"] = 5;
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sol::set_environment(env, f);
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// the function returns the value from the environment table
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int result = f();
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assert(result == 5);
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// You can also protect from variables
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// being set without the 'local' specifier
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lua.script("g = function() test = 5 end");
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sol::function g = lua["g"];
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sol::environment env_g(lua, sol::create);
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env_g.set_on(g); // same as set_environment
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g();
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// the value can be retrieved from the env table
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int test = env_g["test"];
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assert(test == 5);
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// the global environment
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// is not polluted at all, despite both functions being used and set
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sol::object global_test = lua["test"];
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assert(!global_test.valid());
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return 0;
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}
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