sol2/documentation/source/api/lua_value.rst
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🛠 Prepare for the a sol4 release...
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2021-03-06 01:03:23 -05:00

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lua_value
=========
*easy creation of Lua values and tables at the cost of some safety and speed*
.. code-block:: cpp
struct lua_value;
struct array_value;
The goal of these types is to make it easy to describe tables and arrays in C++ code. It works by using a thread local ``lua_State*`` variable inside the class so that one can simply pass values. The thread local variable is initialized by creation of a `sol::state`, but can also `be done manually<state-automatic-handlers>` with ``sol::set_default_state``. An example of usage is below:
.. literalinclude:: ../../../examples/source/lua_value.cpp
:caption: lua_value.cpp
:name: lua-value-example
:linenos: