sol2/sol/types.hpp
ThePhD 184f16d7fa Updated copyright headers and added compatibility with lua 5.1.5 and luajit!
This means sol can now run on the fastest dynamic language implementation ever!
Wooo!~
2015-05-24 21:29:21 -04:00

199 lines
5.7 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2015 Danny Y., Rapptz
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_TYPES_HPP
#define SOL_TYPES_HPP
#include "compatibility.hpp"
#include "traits.hpp"
#include <string>
namespace sol {
struct nil_t {};
const nil_t nil {};
inline bool operator==(nil_t, nil_t) { return true; }
inline bool operator!=(nil_t, nil_t) { return false; }
struct void_type : types<void> {}; // This is important because it allows myobject.call( Void, ... ) to work
const void_type Void {};
template<typename... T>
struct function_sig_t {};
using function_t = function_sig_t<>;
struct upvalue {
void* value;
upvalue(void* data) : value(data) {}
operator void*() const { return value; }
};
struct light_userdata {
void* value;
light_userdata(void* data) : value(data) {}
operator void*() const { return value; }
};
struct userdata {
void* value;
userdata(void* data) : value(data) {}
operator void*() const { return value; }
};
enum class call_syntax {
dot = 0,
colon = 1
};
enum class type : int {
none = LUA_TNONE,
nil = LUA_TNIL,
string = LUA_TSTRING,
number = LUA_TNUMBER,
thread = LUA_TTHREAD,
boolean = LUA_TBOOLEAN,
function = LUA_TFUNCTION,
userdata = LUA_TUSERDATA,
lightuserdata = LUA_TLIGHTUSERDATA,
table = LUA_TTABLE,
poly = none | nil | string | number | thread |
table | boolean | function | userdata | lightuserdata
};
inline int type_panic(lua_State* L, int index, type expected, type actual) {
return luaL_error(L, "stack index %d, expected %s, received %s", index, lua_typename(L, static_cast<int>(expected)), lua_typename(L, static_cast<int>(actual)));
}
// Specify this function as the handler for lua::check if you know there's nothing wrong
inline int no_panic(lua_State*, int, type, type) {
return 0;
}
inline void type_error(lua_State* L, int expected, int actual) {
luaL_error(L, "expected %s, received %s", lua_typename(L, expected), lua_typename(L, actual));
}
inline void type_error(lua_State* L, type expected, type actual) {
type_error(L, static_cast<int>(expected), static_cast<int>(actual));
}
inline void type_assert(lua_State* L, int index, type expected, type actual) {
if (expected != type::poly && expected != actual) {
type_panic(L, index, expected, actual);
}
}
inline void type_assert(lua_State* L, int index, type expected) {
int actual = lua_type(L, index);
if(expected != type::poly && static_cast<int>(expected) != actual) {
type_error(L, static_cast<int>(expected), actual);
}
}
inline std::string type_name(lua_State*L, type t) {
return lua_typename(L, static_cast<int>(t));
}
template<typename T>
class usertype;
class table;
class function;
class object;
template <typename T, typename = void>
struct lua_type_of : std::integral_constant<type, type::userdata> {
};
template <>
struct lua_type_of<std::string> : std::integral_constant<type, type::string> {
};
template <std::size_t N>
struct lua_type_of<char[N]> : std::integral_constant<type, type::string> {
};
template <>
struct lua_type_of<const char*> : std::integral_constant<type, type::string> {
};
template <>
struct lua_type_of<bool> : std::integral_constant<type, type::boolean> {
};
template <>
struct lua_type_of<nil_t> : std::integral_constant<type, type::nil> {
};
template <>
struct lua_type_of<table> : std::integral_constant<type, type::table> {
};
template <>
struct lua_type_of<object> : std::integral_constant<type, type::poly> {
};
template <>
struct lua_type_of<light_userdata> : std::integral_constant<type, type::lightuserdata> {
};
template <>
struct lua_type_of<function> : std::integral_constant<type, type::function> {
};
template <typename T>
struct lua_type_of<T*> : std::integral_constant<type, type::userdata> {
};
template <typename T>
struct lua_type_of<T, typename std::enable_if<std::is_arithmetic<T>::value>::type> : std::integral_constant<type, type::number> {
};
template<typename T>
inline type type_of() {
return lua_type_of<Unqualified<T>>::value;
}
inline type type_of(lua_State* L, int index) {
return static_cast<type>(lua_type(L, index));
}
// All enumerations are given and taken from lua
// as numbers as well
template <typename T>
struct lua_type_of<T, typename std::enable_if<std::is_enum<T>::value>::type> : std::integral_constant<type, type::number> {
};
} // sol
#endif // SOL_TYPES_HPP