sol2/examples/script_error_handling.cpp
ThePhD 92a6fb8c11 update all the examples
fix implicitly convertible function pointers from classes using `call_detail`'s `lua_call_wrapper`
specificaly add documentation for working with `std::function`
2017-08-24 14:39:02 -04:00

86 lines
2.8 KiB
C++

#define SOL_CHECK_ARGUMENTS 1
#include <sol.hpp>
#include <iostream>
int main(int, char**) {
std::cout << "=== script error handling example ===" << std::endl;
sol::state lua;
std::string code = R"(
bad&$#*$syntax
bad.code = 2
return 24
)";
/* OPTION 1 */
// Handling code like this can be robust
// If you disable exceptions, then obviously you would remove
// the try-catch branches,
// and then rely on the `lua_atpanic` function being called
// and trapping errors there before exiting the application
{
// script_default_on_error throws / panics when the code is bad: trap the error
try {
int value = lua.script(code, sol::script_default_on_error);
// This will never be reached
std::cout << value << std::endl;
assert(value == 24);
}
catch (const sol::error& err) {
std::cout << "Something went horribly wrong: thrown error" << "\n\t" << err.what() << std::endl;
}
}
/* OPTION 2 */
// Use the script_pass_on_error handler
// this simply passes through the protected_function_result,
// rather than throwing it or calling panic
// This will check code validity and also whether or not it runs well
{
sol::protected_function_result result = lua.script(code, sol::script_pass_on_error);
assert(!result.valid());
if (!result.valid()) {
sol::error err = result;
sol::call_status status = result.status();
std::cout << "Something went horribly wrong: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
}
}
/* OPTION 3 */
// This is a lower-level, more explicit way to load code
// This explicitly loads the code, giving you access to any errors
// plus the load status
// then, it turns the loaded code into a sol::protected_function
// which is then called so that the code can run
// you can then check that too, for any errors
// The two previous approaches are recommended
{
sol::load_result loaded_chunk = lua.load(code);
assert(!loaded_chunk.valid());
if (!loaded_chunk.valid()) {
sol::error err = loaded_chunk;
sol::load_status status = loaded_chunk.status();
std::cout << "Something went horribly wrong loading the code: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
}
else {
// Because the syntax is bad, this will never be reached
assert(false);
// If there is a runtime error (lua GC memory error, nil access, etc.)
// it will be caught here
sol::protected_function script_func = loaded_chunk;
sol::protected_function_result result = script_func();
if (!result.valid()) {
sol::error err = result;
sol::call_status status = result.status();
std::cout << "Something went horribly wrong running the code: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
}
}
}
std::cout << std::endl;
return 0;
}