sol2/docs/source/api/c_call.rst
ThePhD 29e4b82b4a Formally introduce c_call to the API with overloading ability
More documentation on how things work.
Once more at a 'feature-complete' state. Continue to work on #116.
Add testcase to ensure #108 is fixed. Then, prep release.
2016-06-18 03:32:54 -04:00

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c_call
======
Templated type to transport functions through templates
-------------------------------------------------------
.. code-block:: cpp
template <typename Function, Function f>
int c_call (lua_State* L);
template <typename... Functions>
int c_call (lua_State* L);
The goal of ``sol::c_call<...>`` is to provide a way to wrap a function and transport it through a compile-time context. This enables faster speed at the cost of a much harder to read / poorer interface. ``sol::c_call`` expects a type for its first template argument, and a value of the previously provided type for the second template argument. To make a compile-time transported overloaded function, specify multiple functions in the same ``type, value`` pairing, but put it inside of a ``sol::wrap``. Note that is can also be placed into the argument list for a :doc:`usertype<usertype>` as well.
It is advisable for the user to consider making a macro to do the necessary ``decltype( &function_name, ), function_name``. Sol does not provide one because many codebases already have `one similar to this`_.
Here's an example below of various ways to use ``sol::c_call``:
.. code-block:: cpp
:linenos:
:caption: Compile-time transported function calls
#include "sol.hpp"
int f1(int) { return 32; }
int f2(int, int) { return 1; }
struct fer {
double f3(int, int) {
return 2.5;
}
};
int main() {
sol::state lua;
// overloaded function f
lua.set("f", sol::c_call<sol::wrap<decltype(&f1), &f1>, sol::wrap<decltype(&f2), &f2>, sol::wrap<decltype(&fer::f3), &fer::f3>>);
// singly-wrapped function
lua.set("g", sol::c_call<sol::wrap<decltype(&f1), &f1>>);
// without the 'sol::wrap' boilerplate
lua.set("h", sol::c_call<decltype(&f2), &f2>);
// object used for the 'fer' member function call
lua.set("obj", fer());
// call them like any other bound function
lua.script("r1 = f(1)");
lua.script("r2 = f(1, 2)");
lua.script("r3 = f(obj, 1, 2)");
lua.script("r4 = g(1)");
lua.script("r5 = h(1, 2)");
// get the results and see
// if it worked out
int r1 = lua["r1"];
// r1 == 32
int r2 = lua["r2"];
// r2 == 1
double r3 = lua["r3"];
// r3 == 2.5
int r4 = lua["r4"];
// r4 == 32
int r5 = lua["r5"];
// r5 == 1
return 0;
}
.. _one similar to this: http://stackoverflow.com/a/5628222/5280922