sol2/include/sol/protected_handler.hpp
ThePhD 57d9a05f88
🎨 Refactor tutorial examples
- 🛠 Make sure the tutorials compile across platforms!
- ✍ Redo quite a bit of the documentation
2021-03-06 10:14:48 -05:00

109 lines
3.3 KiB
C++

// sol2
// The MIT License (MIT)
// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_PROTECTED_HANDLER_HPP
#define SOL_PROTECTED_HANDLER_HPP
#include <sol/reference.hpp>
#include <sol/stack.hpp>
#include <sol/protected_function_result.hpp>
#include <sol/unsafe_function.hpp>
#include <cstdint>
namespace sol { namespace detail {
inline const char (&default_handler_name())[9] {
static const char name[9] = "sol.\xF0\x9F\x94\xA9";
return name;
}
template <bool ShouldPush, typename Target = reference>
struct protected_handler {
lua_State* m_L;
const Target& target;
int stack_index;
protected_handler(std::false_type, lua_State* L_, const Target& target_) : m_L(L_), target(target_), stack_index(0) {
if (ShouldPush) {
stack_index = lua_gettop(L_) + 1;
target.push(L_);
}
}
protected_handler(std::true_type, lua_State* L_, const Target& target_) : m_L(L_), target(target_), stack_index(0) {
if (ShouldPush) {
stack_index = target.stack_index();
}
}
protected_handler(lua_State* L_, const Target& target_) : protected_handler(meta::boolean<is_stack_based_v<Target>>(), L_, target_) {
}
bool valid() const noexcept {
return ShouldPush;
}
~protected_handler() {
if constexpr (!is_stack_based_v<Target>) {
if (stack_index != 0) {
lua_remove(m_L, stack_index);
}
}
}
};
template <typename Base, typename T>
inline basic_function<Base> force_cast(T& p) {
return p;
}
template <typename Reference, bool IsMainReference = false>
inline Reference get_default_handler(lua_State* L_) {
if (is_stack_based_v<Reference> || L_ == nullptr)
return Reference(L_, lua_nil);
L_ = IsMainReference ? main_thread(L_, L_) : L_;
lua_getglobal(L_, default_handler_name());
auto pp = stack::pop_n(L_, 1);
return Reference(L_, -1);
}
template <typename T>
inline void set_default_handler(lua_State* L, const T& ref) {
if (L == nullptr) {
return;
}
if (!ref.valid()) {
#if SOL_IS_ON(SOL_SAFE_STACK_CHECK_I_)
luaL_checkstack(L, 1, detail::not_enough_stack_space_generic);
#endif // make sure stack doesn't overflow
lua_pushnil(L);
lua_setglobal(L, default_handler_name());
}
else {
ref.push(L);
lua_setglobal(L, default_handler_name());
}
}
}} // namespace sol::detail
#endif // SOL_PROTECTED_HANDLER_HPP